Development of an interactive graphical user interface for the UMIST control design suite

Author(s):  
Dean Frederick ◽  
Neil Munro ◽  
Peter Putz ◽  
Dieter Platzer
2015 ◽  
Author(s):  
Stephen M. Hollister

A new model for ship design calculations is presented that separates the graphical user interface (GUI) from the calculations (CALC). Design programs can now be defined as more than one interactive graphical user interface tied to one calculation. Several different GUIs can be created for one CALC engine and one GUI can be created to launch several CALC engines in sequence. The GUI of choice is a spreadsheet due to its availability, programmable customization, powerful analysis tools, cross-platform capability, and open code environment.


Author(s):  
Yiqun Pan ◽  
Qiqiang Li ◽  
Hui Zhou ◽  
Joe Huang ◽  
Sen Huang ◽  
...  

In order to make EnergyPlus easier to use in China, VisualEPlus, a Chinese graphical user interface for the program, has been developed. VisualEPlus is designed to be generic, so that it can be used in any country, as well as be linked to other modeling tools and interfaces for EnergyPlus. VisualEPlus has three main modules: (1) a Building Loads Module for defining the building geometry, envelope, and space conditions that has been adapted from an existing DOE-2 interface (DOE2IN); (2) a HVAC System Module with a drag-and-drop feature for defining the HVAC system; and (3) a View Report Module with a reporting and visualization tool for EnergyPlus reports and outputs. This paper presents the background and development of VisualEPlus, describes its main functions and features as compared to other existing interfaces for EnergyPlus, and discusses plans for the further development of VisualEPlus.


2013 ◽  
Vol 40 (6Part21) ◽  
pp. 362-362
Author(s):  
F Shi ◽  
M Zarepisheh ◽  
Q Gautier ◽  
K Moore ◽  
L Cervino ◽  
...  

2020 ◽  
Vol 49 (D1) ◽  
pp. D639-D643 ◽  
Author(s):  
Kai Blin ◽  
Simon Shaw ◽  
Satria A Kautsar ◽  
Marnix H Medema ◽  
Tilmann Weber

Abstract Microorganisms produce natural products that are frequently used in the development of antibacterial, antiviral, and anticancer drugs, pesticides, herbicides, or fungicides. In recent years, genome mining has evolved into a prominent method to access this potential. antiSMASH is one of the most popular tools for this task. Here, we present version 3 of the antiSMASH database, providing a means to access and query precomputed antiSMASH-5.2-detected biosynthetic gene clusters from representative, publicly available, high-quality microbial genomes via an interactive graphical user interface. In version 3, the database contains 147 517 high quality BGC regions from 388 archaeal, 25 236 bacterial and 177 fungal genomes and is available at https://antismash-db.secondarymetabolites.org/.


2005 ◽  
Vol 28 (4) ◽  
pp. 223-231 ◽  
Author(s):  
A. Mack ◽  
U. Kloos ◽  
D. Weltz ◽  
S. G. Scheib ◽  
H. Böttcher ◽  
...  

2021 ◽  
Vol 244 ◽  
pp. 07004
Author(s):  
Suebpong Prabyai ◽  
Yotravee Waythongkhum ◽  
Patiya Pattanasak

This study is a research and development study that used systematic approaches as an operational concept. The objectives of the study included: (1) To study the usage demands of an on-screen interactive Graphical User Interface (GUI) for the Faculty of Education database. (2) To create 3D models and study their efficiency in the usage of an on-screen interactive GUI for the Faculty of Education database. (3) To evaluate the perception and utilization of 3D models in the usage of an on-screen interactive GUI for the Faculty of Education database. The population in this study included; (1) 100 staff and students in the Faculty of Education – who were selected using Purposive Sampling to study usage demands of an on-screen interactive GUI for the Faculty of Education database. (2) 5 experts and 40 staff and students of the Faculty of Education – who were selected using Purposive Sampling to study the efficiency of 3D models in the usage of an on-screen interactive GUI for the Faculty of Education database. (3) 300 staff and students of Ramkhamhaeng University who used 3D models with the on-screen interactive GUI of the Faculty of Education database within the 1-month test period of the study. The research instruments used in this study were: (1) a questionnaire about usage demands of an on-screen interactive GUI for the Faculty of Education database, (2) an expert opinion evaluation form, and (3) an assessment form for perception and utilization of 3D models in the usage of an on-screen interactive GUI for the Faculty of Education database – all of which were found with .930 reliability and item discrimination values between .71 - .85.


2021 ◽  
Vol 4 (1) ◽  
pp. c1-10
Author(s):  
MOHAMMAD NAZRUL MORNIE ◽  
NURFAUZA JALI ◽  
KARTINAH ZEN ◽  
SURIATI KHARTINI JALI

Smartphones have become an essential device that not only acts as a communication media, but it is also able to assist its user to do multiple tasks. A fisherman is an example of a community member that uses a smartphone. If a smartphone is fully utilised, it can be a huge help for the fishermen to sell their catch and fishery products. However, there is no proper medium, such as an mobile application, for this group of people to sell their catch. Hence, the e-Nelayan Marketplace App is introduced. This app enables the fishermen mainly in Kota Samarahan to sell their catch and other fishery products more effectively. The functionalities of this app include the ability to advertise the catch and let customers and fishmongers know the type of fish being sold. In addition, an interactive graphical user interface was designed to display the output of each functional module. In order to evaluate the user acceptance towards the app, several tests were conducted, such as the performance, portability, compatibility, and usability testing. With the development of this project, it is hoped that the application will benefit not only fishermen but also customers and fishmongers.


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