Privacy Management in a Mobile Setting

Author(s):  
Steinar Kristoffersen
Keyword(s):  
Author(s):  
Fulpagare Priya K. ◽  
Nitin N. Patil

Social Network is an emerging e-service for Content Sharing Sites (CSS). It is an emerging service which provides reliable communication. Some users over CSS affect user’s privacy on their personal contents, where some users keep on sending annoying comments and messages by taking advantage of the user’s inherent trust in their relationship network. Integration of multiple user’s privacy preferences is very difficult task, because privacy preferences may create conflict. The techniques to resolve conflicts are essentially required. Moreover, these methods need to consider how users would actually reach an agreement about a solution to the conflict in order to offer solutions acceptable by all of the concerned users. The first mechanism to resolve conflicts for multi-party privacy management in social media that is able to adapt to different situations by displaying the enterprises that users make to reach a result to the conflicts. Billions of items that are uploaded to social media are co-owned by multiple users. Only the user that uploads the item is allowed to set its privacy settings (i.e. who can access the item). This is a critical problem as users’ privacy preferences for co-owned items can conflict. Multi-party privacy management is therefore of crucial importance for users to appropriately reserve their privacy in social media.


MedienJournal ◽  
2020 ◽  
Vol 44 (1) ◽  
pp. 41-54
Author(s):  
Isabell Koinig

The youth constitutes the largest user base of social media networks. While this generation has grown up in a digitally immersed environment, they are still not immune to the dangers the online space bears. Hence, maintaining their privacy is paramount. The present article presents a theoretical contribution, that is based on a review of relevant articles. It sets out to investigate the importance adolescents attribute to online privacy, which is likely to influence their willingness to disclose data. In line with a “new privacy paradox”, information disclosure is seen as unavoidable, given the centrality of social networks to adolescents’ lives. This goes hand in hand with individual privacy management. As individuals often lack knowledge as to how to protect their privacy, it is essential to educate the youth about their possibilities, equipping them with agency and self-responsibilization. This corresponds with a teen-centric approach to privacy as proposed by the TOSS framework.


MedienJournal ◽  
2020 ◽  
Vol 44 (1) ◽  
pp. 41-54
Author(s):  
Isabell Koinig

The youth constitutes the largest user base of social media networks. While this generation has grown up in a digitally immersed environment, they are still not immune to the dangers the online space bears. Hence, maintaining their privacy is paramount. The present article presents a theoretical contribution, that is based on a review of relevant articles. It sets out to investigate the importance adolescents attribute to online privacy, which is likely to influence their willingness to disclose data. In line with a “new privacy paradox”, information disclosure is seen as unavoidable, given the centrality of social networks to adolescents’ lives. This goes hand in hand with individual privacy management. As individuals often lack knowledge as to how to protect their privacy, it is essential to educate the youth about their possibilities, equipping them with agency and self-responsibilization. This corresponds with a teen-centric approach to privacy as proposed by the TOSS framework.


Electronics ◽  
2021 ◽  
Vol 10 (6) ◽  
pp. 666
Author(s):  
Davide Calvaresi ◽  
Jean-Paul Calbimonte ◽  
Enrico Siboni ◽  
Stefan Eggenschwiler ◽  
Gaetano Manzo ◽  
...  

Context. Asynchronous messaging is increasingly used to support human–machine interactions, generally implemented through chatbots. Such virtual entities assist the users in activities of different kinds (e.g., work, leisure, and health-related) and are becoming ingrained into humans’ habits due to factors including (i) the availability of mobile devices such as smartphones and tablets, (ii) the increasingly engaging nature of chatbot interactions, (iii) the release of dedicated APIs from messaging platforms, and (iv) increasingly complex AI-based mechanisms to power the bots’ behaviors. Nevertheless, most of the modern chatbots rely on state machines (implementing conversational rules) and one-fits-all approaches, neglecting personalization, data-stream privacy management, multi-topic management/interconnection, and multimodal interactions. Objective. This work addresses the challenges above through an agent-based framework for chatbot development named EREBOTS. Methods. The foundations of the framework are based on the implementation of (i) multi-front-end connectors and interfaces (i.e., Telegram, dedicated App, and web interface), (ii) enabling the configuration of multi-scenario behaviors (i.e., preventive physical conditioning, smoking cessation, and support for breast-cancer survivors), (iii) online learning, (iv) personalized conversations and recommendations (i.e., mood boost, anti-craving persuasion, and balance-preserving physical exercises), and (v) responsive multi-device monitoring interface (i.e., doctor and admin). Results. EREBOTS has been tested in the context of physical balance preservation in social confinement times (due to the ongoing pandemic). Thirteen individuals characterized by diverse age, gender, and country distribution have actively participated in the experimentation, reporting advancements in the physical balance and overall satisfaction of the interaction and exercises’ variety they have been proposed.


2020 ◽  
Vol 35 (1) ◽  
Author(s):  
A. Can Kurtan ◽  
Pınar Yolum

AbstractImage sharing is a service offered by many online social networks. In order to preserve privacy of images, users need to think through and specify a privacy setting for each image that they upload. This is difficult for two main reasons: first, research shows that many times users do not know their own privacy preferences, but only become aware of them over time. Second, even when users know their privacy preferences, editing these privacy settings is cumbersome and requires too much effort, interfering with the quick sharing behavior expected on an online social network. Accordingly, this paper proposes a privacy recommendation model for images using tags and an agent that implements this, namely pelte. Each user agent makes use of the privacy settings that its user have set for previous images to predict automatically the privacy setting for an image that is uploaded to be shared. When in doubt, the agent analyzes the sharing behavior of other users in the user’s network to be able to recommend to its user about what should be considered as private. Contrary to existing approaches that assume all the images are available to a centralized model, pelte is compatible to distributed environments since each agent accesses only the privacy settings of the images that the agent owner has shared or those that have been shared with the user. Our simulations on a real-life dataset shows that pelte can accurately predict privacy settings even when a user has shared a few images with others, the images have only a few tags or the user’s friends have varying privacy preferences.


2021 ◽  
Vol 11 (2) ◽  
pp. 807
Author(s):  
Llanos Tobarra ◽  
Alejandro Utrilla ◽  
Antonio Robles-Gómez ◽  
Rafael Pastor-Vargas ◽  
Roberto Hernández

The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages, such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and game-based platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.


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