group evaluation
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2021 ◽  
Vol 7 (02) ◽  
pp. 338-347
Author(s):  
Nabiilatudzakiyah

The values ​​of Pancasila are very important lesson to be instilled as early as possible to students so that they become intelligent and noble generations, but the use of learning media in this material is minimal Therefore, this study aims to produce a contextual based digital comic media that is feasible and valid to be used on Pancasila values material in grade III Elementary School and can make it easier for students to understand Pancasila values so that student can be apply them in everyday life. The method used in this research is Research and Development (R&D) and uses the ADDIE model. The results of product development after validation bye expert and get the percentage of eligibility 91% form material experts and 96% from media experts. Then validated by 2 teachers and get a percentage of 96.4% eligibility. The digital comic learning media was tested for class III SDN 11 OKU. In the One to one evaluation stage, the percentage of feasibility is 92.4%, in the small group evaluation stage, the percentage of feasibility is 93.2%. Then at the Field evaluation stage, the percentage of feasibility is 86.04%, meaning that contextual-based digital comic learning media material for grade III elementary school Pancasila values ​​is very feasible for used and can make it easier for students to understand the material.


Author(s):  
Merve YILDIZ ◽  
Hasan KARAL

The purpose of this study is to examine the process of writing algorithms using step by step instructions of students through computer science unplugged activity. Accordingly, CityMap activity which is related to daily life and scenario based was developed. The aim of this activity is to write algorithms of going from one place to another using step by step instructions. The rules are also to reach the destination with the shortest way and the least number of steps using correct instructions. The study group consists of 15 sixth grade students. The case study was used as a research method.  For the activity, a map and a worksheet designed by the researchers were used as data collection tools and an answer key was used for the analysis. Both individual and group evaluation were made and for this process gamification components were used. The findings revealed that students could wrote algorithms step by step instructions for the tasks determined in the activity. In addition, it was concluded that using of the gamification components made the activity more enjoyable and the students be motivated towards learning of computer science.


2021 ◽  
Vol 5 (2) ◽  
pp. 258
Author(s):  
Irwansyah Irwansyah

Penelitian ini bertujuan untuk memproduksi e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online yang valid dan praktis pada pembelajaran seni budaya di SMA. Penelitian ini menggunakan metode penelitian pengembangan (development of research) dengan model Rowntree yang terdiri dari 3 tahapan, yaitu perencanaan,pengembangan,dan tahap evaluasi.Untuk tahap evaluasi penelitian ini mengadopsi model evaluasi Tessmer yang terdiri dari 4 tahapan, yaitu: (1) expert review; (2) one to one; (3) small group evaluation; dan (4) field trial. Pengumpulan data menggunakan lembar review ahli dan angket tanggapan siswa. Hasil penelitian mengindikasikan bahwa uji kelayakan produk rata-rata memperoleh nilai 86,92%  dan hasil uji coba kepraktisan produk memperoleh nilai 87,75%. Berdasarkan hasil penelitian dapat disimpulkan bahwa e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online sangat layak dan praktis digunakan dalam pembelajaran Seni Budaya di SMA.


2021 ◽  
Vol 5 (1) ◽  
pp. 286
Author(s):  
Prashinta Nita Damayanti ◽  
Nastiti Utami ◽  
Iwan Setiawan ◽  
Nur Rasmi Safitri ◽  
Renatha Audya Larasati ◽  
...  

ABSTRAKKelompok tani dan masyarakat pedesaan berperan dalam kemandirian kesehatan melalui pengembangan TOGA (Tanaman Obat Keluarga). Namun ada beberapa kendala dalam budidaya TOGA, salah satunya adalah hama tanaman sehingga perlunya dilakukan penanganan hama dengan tepat dan aman dengan pembuatan pestisida alami dan pemanfaatan tanaman refugia. Kegiatan ini bertujuan untuk meningkatkan pengetahuan masyarakat Desa Laban, Mojolaban, Sukoharjo dalam pembuatan pestisida alami dari daun pepaya dan pemanfaatan tanaman refugia dalam rangka optimalisasi budidaya toga. Metode yang digunakan adalah ceramah dan diskusi. Penyuluhan dilaksanakan melalui whatsapp group. Evaluasi keberhasilan dilaksanakan dengan pemberian pretest dan postest sebelum dan sesudah penyampaian materi serta survei kepuasan mengenai tema dan kegiatan pengabdian melalui pengisian kuesioner. Hasil pengabdian menunjukkan adanya peningkatan  pengetahuan masyarakat tentang optimalisasi budidaya TOGA dengan cara pembuatan pestisida alami serta penanaman tanaman refugia sebagai pengendali hama, hal tersebut dapat dilihat dari nilai rata-rata pretest dan posttest yang semula 53,71 menjadi 84,00. Hasil evaluasi kepuasan peserta terhadap tema dan kegiatan pengabdian menunjukkan bahwa dari 35 peserta, 42,9% peserta menyatakan sangat puas, 48,6% peserta menyatakan puas, dan 8,6% peserta menyatakan cukup puas dengan kegiatan dan tema pengabdian masyarakat ini. Kata kunci: budidaya; toga; pestisida; refugia. ABSTRACTFarmer groups and rural communities have a role in health independence through the development of medicinal plants. However, there are several detrimental factors in medicinal plants cultivation, such as plant pests, so we need an proper pest management by making natural pesticides and using refugia plants. This community service program aims to increase the knowledge of the people of Laban Village in context of manufacture of natural pesticides from papaya leaves and the use of refugia plants in order to optimize the cultivation of medicinal plants. The methods used are counceling and discussions via whatsapp group. Evaluation of program was carried out by giving a pretest and posttest and survey of satisfaction through filling out questionnaires. The results of the programs show that there is an increase in participants knowledge about optimizing medicinal plants cultivation by making natural pesticides and planting refugia plants as pest control, as indicated by an increase value of the pretest and posttest from 53.71 to 84.00. The results of the evaluation of participants satisfaction with program showed that 42.9% of the participants said it was very good, 48.6% of the participants said good, and 8.6% of the participants said it was good enough. Keywords: cultivation; medicinal plants; pesticides; refuge. 


2021 ◽  
Vol 2104 (1) ◽  
pp. 012025
Author(s):  
Fahmi ◽  
H Fajeriadi ◽  
Y Irhasyuarna ◽  
Suryajaya ◽  
Abdullah

Abstract Less varied learning methods make learning activities boring. Emphasis on mastery of concepts and teacher dominance make students’ activities passive. The correct methods are needed to achieve the learning objectives. This study aims to evaluate the practicality of natural science learning devices for junior high school on the concept of environmental pollution using a problem-solving learning model. The research method uses Design Development Research by Tessmer. The data was taken at the small group evaluation and field test. Data were collected through observation of teacher and student activities with a scale of 1-4; self-assessment with a score of 1 (positive) and 0 (negative); and student response questionnaires on a scale of 1-5. The data were categorized and analysed descriptively. The results of the small group evaluation are: teacher activities get a good category; student activities with good categories in the preliminary and closing activities, but main activities are still quite good; self-assessment aspects show eight positive and two negatives, and student responses show nine positive and one negative. The field test results are: teacher and student activities get a “very good” category; self-assessment aspects show eight positive and two negative, and student responses are positive for all aspects.


EFSA Journal ◽  
2021 ◽  
Vol 19 (11) ◽  
Author(s):  
◽  
Maged Younes ◽  
Gabriele Aquilina ◽  
Laurence Castle ◽  
Karl‐Heinz Engel ◽  
...  

2021 ◽  
Vol 4 (1) ◽  
pp. 65-72
Author(s):  
Tamim Muhtarom

Penelitian ini ditujukan untuk mengetahui efektivitas media travel game sebagai bahan ajar materi perkalian dan pembagian bagi siswa kelas V di SD Negeri Krejengan, Kecamatan Krejengan, Kabupaten Probolinggo. Travel game merupakan suatu media pembelajaran berupa permainan edukatif yang disajikan sebagai suatu permainan dalam kegiatan belajar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4-D, yaitu define, design, develop, dan disseminate. Subjek penelitian adalah siswa kelas V SD Negeri Krejengan, Kecamatan Krejengan, Kabupaten Probolinggo pada semester 1 tahun pelajaran 2020/2021. Hasil penelitian menunjukkan bahwa efektivitas media travel game berdasarkan validasi para ahli berada dalam kategori baik. Efektivitas media travel game menurut siswa pada tahap one to one evaluation juga dalam kategori baik, sedangkan pada tahap small group evaluation dan field evaluation berada dalam kategori baik sekali.


2021 ◽  
Vol 15 (9) ◽  
pp. 2811-2815
Author(s):  
Hassan Shafaei ◽  
Светлана Ткаченко

The main purpose of the present study was to determine the effect of Tai-Chi and Chi-Kong exercises on the static and dynamic balance, flexibility and motor performance of male disabled regarding to their motor-physical actions. About 30 people of the motor-physical disabled of Tabriz City Rehabilitation clinic had been voluntarily participated in this study. These disabled were divided into two equal groups of experimental group (15 people) including the mean, deviation, age 52.68 years old and weight 74.43kg and height 170.27cm and the second 15 ones group as control group including the mean age 26 years old, weight 75kg and height 172.2cm in this study. The statistic balance and dynamic balance, flexibility (seating and press test) and motor performance (UPDRS test) as well as former samples and after eight-week exercises were all analyzed. Dependent t was applied to compare the inter-group evaluation and t-independent was also used in order to compare the intra-group cases (p < 0.05). The results after eight week showed that the significant recovery exercise could be concluded that the statistic and dynamic balances, flexibility and motor performance of disabled were also observed significantly (p < 0.05). Based on the results of the present study, the exercises of Tai-Chi and Chi-Kong could increase the static and dynamic balances, flexibility and motor performance as well as muscular strength and power of all disabled. Hence, it was also recommended all disabled to apply the related process potentially. Key words: exercises of Tai-Chi and Chi-Kong, rehabilitation, balance, flexibility, motor performance


2021 ◽  
Vol 4 (2) ◽  
pp. 137-146
Author(s):  
Sindi Permata Sari ◽  
Patricia H M Lubis ◽  
Sugiarti Sugiarti

ABSTRAK Penelitian ini bertujuan untuk mengembangkan LKPD berbasis discovery learning berbantuan software tracker yang valid, praktis, dan memiliki efek potensial untuk meningkatkan pemahaman konsep peserta didik. Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan menggunakan tahap pengembangan model Rowntree yang memuat tahap perencanaan, tahap pengembangan, dan tahap evaluasi, yang menggunakan evaluasi formatif Tessmer (1998) meliputi expert review, one to one evaluation, small group evaluation, dan field test. Subjek penelitian ini yaitu kelas X IPA SMA Shailendra Palembang. Berdasarkan tahap expert rewiew tingkat kevalidan produk LKPD melalui aspek materi, aspek desain, dan aspek bahasa pembelajaran diperoleh nilai rata-rata sebesar 87,08% dengan katagori sangat valid. Tahap one to one memperoleh nilai rata-rata sebesar 81,31%  dengan katagori sangat praktis. Tahap small group memperoleh nilai rata-rata sebesar 90,6% dengan katagori sangat praktis dan berdasarkan nilai hasil pretest-postest peserta didik diperoleh nilai rata-rata N-gain sebesar 0,66 dengan katagori sedang. Maka dapat disimpulkan bahwa LKPD berbasis discovery learning berbantuan software tracker sangat valid, sangat praktis, serta memilki efek potensial bagi peserta didik yaitu dengan bukti meningkatnya pemahaman konsep Fisika peserta didik. Kata kunci: LKPD, Discovery Learning, Software Tracker, Pemahaman Konsep. ABSTRACT This study aims to develop discovery learning-based worksheets with the help of tracker software that are valid, practical, and have potential effects to improve students' conceptual understanding. This type of research is research and development using the Rowntree model development stage which includes the planning stage, development stage, and evaluation stage, which uses Tessmer's (1998) formative evaluation including expert review, one to one evaluation, small group evaluation, and field tests. The subject of this research is class X IPA SMA Shailendra Palembang. Based on the expert review stage, the level of LKPD product validity through material aspects, design aspects, and learning language aspects obtained an average value of 87.08% with a very valid category. The one to one stage obtained an average score of 81.31% in the very practical category. The small group stage obtained an average score of 90.6% in the very practical category and based on the students' pretest-posttest scores, an average N-gain value of 0.66 was obtained in the medium category. So it can be concluded that discovery learning-based worksheets with the help of tracker software are very valid, very practical, and have potential effects for students, namely with evidence of increasing students' understanding of physics concepts. Keywords: LKPD, Discovery Learning, Software Tracker, Concept Understanding.


2021 ◽  
Vol 2021 ◽  
pp. 1-15
Author(s):  
Yuning Wang ◽  
Yingzi Liang ◽  
Cong Li ◽  
Xinyuan Zhang

Urban rail transit project is a kind of typical operating public project. Adopting the PPP model can alleviate local financial pressure and improve capital use efficiency. However, many existing urban rail transit PPP projects have fallen into the dilemma of cost overrun, schedule delay, and poor product quality. The lack of reasonable project performance evaluation is considered as an important cause. This research first clarifies the meaning and characteristics of project performance evaluation by comparing and analyzing several basic concepts and relationships. Secondly, an operation performance evaluation system based on urban rail transit PPP project of a three party is constructed from a multistakeholder perspective. Finally, the best worst method and large-scale group evaluation technology are used based on the comparison of multistakeholder evaluation application scenarios and evaluation methods. A quantitative model is constructed to evaluate the operating performance of urban rail transit PPP projects and is tested and explained by a specific case study. Most current studies generally focus on the earlier stage of project performance, and this article mainly discusses and researches the operation performance of PPP projects. There, suggestions are provided for the operation performance evaluation theory and urban rail transit PPP project practices. This article focuses on the operation performance evaluation of PPP projects.


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