Research and Practice of Applying Adaptive Learning in Computer Science and IT Degree Programs

Author(s):  
Yanzhen Qu ◽  
Richard Cai ◽  
Mazen Haj-Hussein
1976 ◽  
Vol 8 (1) ◽  
pp. 95
Author(s):  
Richard Austing ◽  
Bruce Barnes ◽  
Gerald Engel ◽  
Gordon Stokes ◽  
Preston Hammer

1976 ◽  
Vol 10 (SI) ◽  
pp. 95
Author(s):  
Richard Austing ◽  
Bruce Barnes ◽  
Gerald Engel ◽  
Gordon Stokes ◽  
Preston Hammer

Author(s):  
Jill Denner ◽  
Jacob Martinez ◽  
Heather Thiry

In the United States, Hispanic/Latino youth are underrepresented in computer science degree programs and the workforce. This chapter reviews theoretical models and empirical evidence to guide efforts to engage Hispanic/Latino youth in activities and learning environments that have the potential to increase their interest and capacity to pursue and persist in computer science. The authors advocate for a culturally responsive approach to engaging youth in computer science, and highlight a research-based program called Computer Science for the Social Good that has evidence of increasing elementary and high school students' interest and capacity to study computer science. The chapter concludes with implications for research and practice.


1979 ◽  
Author(s):  
John W. Hamblen ◽  
Joyce C. Little ◽  
Gerald L. Engel ◽  
Richard E. Austing

2016 ◽  
Vol 15 (1) ◽  
pp. 59-63
Author(s):  
Morgan Stuart

Abstract Sports informatics and computer science in sport are perhaps the most exciting and fast-moving disciplines across all of sports science. The tremendous parallel growth in digital technology, non-invasive sensor devices, computer vision and machine learning have empowered sports analytics in ways perhaps never seen before. This growth provides great challenges for new entrants and seasoned veterans of sports analytics alike. Keeping pace with new technological innovations requires a thorough and systematic understanding of many diverse topics from computer programming, to database design, machine learning algorithms and sensor technology. Nevertheless, as quickly as the state of the art technology changes, the foundation skills and knowledge about computer science in sport are lasting. Furthermore, resources for students and practitioners across this range of areas are scarce, and the new-release textbook Computer Science in Sport: Research and Practice edited by Professor Arnold Baca, provides much of the foundation knowledge required for working in sports informatics. This is certainly a comprehensive text that will be a valuable resource for many readers.


Author(s):  
Luke Heemsbergen ◽  
Same Cadman

Although the majority of Augmented Reality (AR) scholarship is based in Computer Science disciplines, it is nevertheless important to consider emergent trends in AR discourses as research and development shifts from technology labs to media markets. While technical understandings of AR are necessary, they are insufficient to understand how networked spatial computing is augmenting everyday life. In response, this paper maps and compares two specific AR discourses for nodes of power and authority. First, it systematically reviews how AR research citations are shifting from science and technical foci to applied uses of AR via a systematic scientometric review. That work allows, among other insights, consideration of the extent disciplinary boundaries shaped how AR is understood and innovated. Second is contrasting these evolving patterns with current consumer exposure to AR via a critical technocultural discourse analysis (CTDA) of the presentation of phone-based AR apps available on the iOS App Store and Google Play. Comparative discussion of these inquiries adds to understandings of how AR is conceptualised in research and commercial discourses, and how these data might inform future research and practice in the socialisation of AR systems, media, and experience.


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