Strategies for Engaging Hispanic/Latino Youth in the US in Computer Science

Author(s):  
Jill Denner ◽  
Jacob Martinez ◽  
Heather Thiry

In the United States, Hispanic/Latino youth are underrepresented in computer science degree programs and the workforce. This chapter reviews theoretical models and empirical evidence to guide efforts to engage Hispanic/Latino youth in activities and learning environments that have the potential to increase their interest and capacity to pursue and persist in computer science. The authors advocate for a culturally responsive approach to engaging youth in computer science, and highlight a research-based program called Computer Science for the Social Good that has evidence of increasing elementary and high school students' interest and capacity to study computer science. The chapter concludes with implications for research and practice.

Author(s):  
Jill Denner ◽  
Jacob Martinez ◽  
Heather Thiry

In the United States, Hispanic/Latino youth are underrepresented in computer science degree programs and the workforce. This chapter reviews theoretical models and empirical evidence to guide efforts to engage Hispanic/Latino youth in activities and learning environments that have the potential to increase their interest and capacity to pursue and persist in computer science. The authors advocate for a culturally responsive approach to engaging youth in computer science, and highlight a research-based program called Computer Science for the Social Good that has evidence of increasing elementary and high school students' interest and capacity to study computer science. The chapter concludes with implications for research and practice.


Author(s):  
Mari W. Buche

There is an alarming trend in the information technology (IT) career field: fewer women than in the past are entering the IT educational pipeline (Camp, 1997; Cukier, Shortt, & Devine, 2002; Whitaker, 2000; Woszczynski, Myers & Beise, 2004). Researchers have discovered a number of possible causes for this dearth including lack of female role models (Ahuja, 2002; Trauth, 2002), the “nerd” image (Braham, 1992; Menagh, 1998; Van Brussel, 1992), and family distractions (Ahuja, 2002; Trauth, 2002). With approximately 50% of the general workforce comprised of women in the United States, this statistic is alarming. At the same time, the IT skills shortage is rapidly becoming a global concern (Cukier et al., 2002; Trauth, 2002; Verton, 2004). The message is clear: something radical needs to be done now to attract and retain qualified, talented women to the IT field. The general understanding of IT can be seen as an obstacle to attracting job candidates. When junior and senior high school students were asked about their perceptions of IT workers, the majority responded with terms like “weird”, “nerd”, and “geek (Menagh, 1998; Van Brussel, 1992). The derogatory tone is unmistakable since socialization practices of young girls influence their career choices long before they enter universities (Ahuja, 2002). The basic definition of IT learned through industry and government agencies invokes the areas of computer science and engineering (Cukier et al., 2002). The lack of a concise definition of IT precludes development of a deeper understanding of the problem (Woszczynski et al., 2004). In the past, technology workers have been required to possess strong mathematical and technical skills to create algorithms and to program in tedious computer languages (Weinberg, 1971). This practice ignores the multidimensional nature of IT work. Many workers enter the IT field through paths other than computer science or engineering education programs. So, why is the definition of IT so narrowly focused on these two areas? The purpose of this article is to explore the influence of gender on perceptions of technology. Next, relevant literature from the information systems field is reviewed, followed by a comparison of definitions found in academic articles, textbooks, and practitioner journals. The next section describes the methods and results of a 2004 study on definitions of technology of undergraduate students (Buche, 2005). Themes extracted from their definitions are compared based on gender. Following the results, a first attempt at a gender-sensitive definition is proposed. The article ends with future trends and conclusions for managers and academics.


2018 ◽  
Author(s):  
Antoine Taly ◽  
Francesco Nitti ◽  
Marc Baaden ◽  
samuela pasquali

<div>We present here an interdisciplinary workshop on the subject of biomolecules offered to undergraduate and high-school students with the aim of boosting their interest toward all areas of science contributing to the study of life. The workshop involves Mathematics, Physics, Chemistry, Computer Science and Biology. Based on our own areas of research, molecular modeling is chosen as central axis as it involves all disciplines. In order to provide a strong biological motivation for the study of the dynamics of biomolecules, the theme of the workshop is the origin of life. </div><div>All sessions are built around active pedagogies, including games, and a final poster presentation.</div>


2020 ◽  
Vol 21 (2) ◽  
pp. 133-142
Author(s):  
Stephanie Couch ◽  
Audra Skukauskaite ◽  
Leigh B. Estabrooks

The lack of diversity among patent holders in the United States (1-3) is a topic that is being discussed by federal policymakers. Available data suggests that prolific patent holders and leading technology innovators are 88.3% male and nearly 94.3% Asian, Pacific Islander, or White, and half of the diversity that does exist is among those who are foreign born (3). The data shows that there is a need for greater diversity among patent holders. Few studies, however, are available to guide the work of educators creating learning opportunities to help young people from diverse backgrounds learn to invent. Educators must navigate issues that have complex sociocultural and historical dimensions (4), which shape the ideas of those surrounding them regarding who can invent, with whom, under what conditions, and for what purposes. In this paper, we report the results of an ongoing multimethod study of an invention education pro- gram that has worked with teachers and students in Grades 6 through 12 for the past 16 years. Findings stem from an analysis of end-of-year experience surveys and interview transcripts of six students (three young men and three young women) who participated in high school InvenTeams®. The data were used to investigate three topics: 1) ways high school students who have participated on an InvenTeam conceptualize the term "failure" and what it means to "learn from failure," 2) what supported and constrained the work of the three young women during their InvenTeams experience and the implications for policy makers concerned about the gender gap in patenting, and 3) ways the young men and young women took up (or didn't take up) the identity of "inventor" after working on a team that developed a working prototype of an invention during the previous school year.


2011 ◽  
Vol 1 (2) ◽  
pp. 46-58
Author(s):  
Jiří Semrád ◽  
Milan Škrabal

The paper deals with issues connected with the motivation of high school students to participate in activities aimed at professional creative activity and, in this context, issues of environmental influences, especially from school and the family. It is responding to some of the growing efforts of neoliberalism to over individualize creative expression and activities and completely ignore social influences. It also takes into account the cultural legacy of past generations and the sources of creative power that have taken root in society and from which individuals draw and process their inspiration. Presented within are the results of an empirical probe focused on the influence of the social environment on the creative activity of teenagers. The paper follows the relations to the existing body of knowledge on the relationship between social environment and creativity, with an effort to capture the social conditionality of creative performances—to capture their roots. The results of the probe have confirmed the initial hypothesis that the creative efforts of secondary school students taking part in vocational training is based on the social background of the family and school. However, the family influence on the students’ creativity is not as significant as one would expect. It is the indirect effect of the family environment that has a larger influence.


2021 ◽  
pp. 089590482110199
Author(s):  
Jennifer A. Freeman ◽  
Michael A. Gottfried ◽  
Jay Stratte Plasman

Recent educational policies in the United States have fostered the growth of science, technology, engineering, and mathematics (STEM) career-focused courses to support high school students’ persistence into these fields in college and beyond. As one key example, federal legislation has embedded new types of “applied STEM” (AS) courses into the career and technical education curriculum (CTE), which can help students persist in STEM through high school and college. Yet, little is known about the link between AS-CTE coursetaking and college STEM persistence for students with learning disabilities (LDs). Using a nationally representative data set, we found no evidence that earning more units of AS-CTE in high school influenced college enrollment patterns or major selection in non-AS STEM fields for students with LDs. That said, students with LDs who earned more units of AS-CTE in high school were more likely to seriously consider and ultimately declare AS-related STEM majors in college.


AI Matters ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 4-4
Author(s):  
Iolanda Leite ◽  
Anuj Karpatne

Welcome to the first issue of this year's AI Matters Newsletter! We start with a report on upcoming SIGAI Events by Dilini Samarasinghe and Conference reports by Louise Dennis, our conference coordination officers. In our regular Education column, Duri Long, Jonathan Moon, and Brian Magerko introduce two "unplugged" activities (i.e., no technology needed) to learn about AI focussed on K-12 AI Education. We then bring you our regular Policy column, where Larry Medsker covers several topics on AI policy, including the role of Big Tech on AI Ethics and an interview with Dr. Eric Daimler who is the CEO of the MIT-spinout Conexus.com. Finally, we close with four article contributions. The first article discusses emerging applications of AI in analyzing source code and its implications to several industries. The second article discusses topics in the area of physical scene understanding that are necessary for machines to perceive, interact, and reason about the physical world. The third article presents novel practices and highlights from the Fourth Workshop on Mechanism Design for Social Good. The fourth article provides a report on the "Decoding AI" event that was conducted online by ViSER for high school students and adults sponsored by ACM SIGAI.


2020 ◽  
Vol 136 (1) ◽  
pp. 115-168
Author(s):  
Desmond Ang

Abstract Nearly 1,000 officer-involved killings occur each year in the United States. This article documents the large, racially disparate effects of these events on the educational and psychological well-being of Los Angeles public high school students. Exploiting hyperlocal variation in how close students live to a killing, I find that exposure to police violence leads to persistent decreases in GPA, increased incidence of emotional disturbance, and lower rates of high school completion and college enrollment. These effects are driven entirely by black and Hispanic students in response to police killings of other minorities and are largest for incidents involving unarmed individuals.


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