Conceptual Model for E-learning Systems Using Kansei Engineering Techniques: A Preliminary Study

Author(s):  
Thanuja Chandani Sandanayake ◽  
Ajith Parakum Madurapperuma
Author(s):  
Yair Levy

In this chapter, a general theoretical model is proposed that links learners’ satisfaction and learners’ value of e-learning systems in order to assess learners’ perceived effectiveness of such systems. The central research question in this study is: Is there a relationship between learners’ perceived satisfaction with e-learning systems and learners’ perceived value for learners’ perceived effectiveness of e-learning systems? The significance of the value construct in the context of e-learning systems has never been evaluated. How the value of e-learning systems relates to other constructs, such as satisfaction with e-learning systems and ultimately whether the value of e-learning systems can be used to indicate learners’ perceived IS effectiveness remains open. In this chapter, a general conceptual model or framework is proposed to address this phenomenon in the context of e-learning systems. The proposed model or framework will provide procedures to identify and measure the key constructs (satisfaction with e-learning systems, value of e-learning systems, and effectiveness of e-learning systems). This chapter also defines precisely the individual characteristics and four major dimensions (categories) for evaluating value of e-learning systems and satisfaction with e-learning systems based on comprehensive literature reviewed in Chapters II and III. Additionally, this chapter proposes five specific research questions that are addressed in Chapter VII. Two additional specific research questions are proposed in Chapters V and VI.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Ana Hadiana ◽  
Anitawati Mohd Lokman

Many open source web based e-Learning systems are offered to support learning environment over the internet. Academic institutions usually choose to implement systems that meet the needs and characteristics of students. However, only little guide exists to support them in choosing systems that meet the implicit needs of students, thus adoption of e-Learning system is unsustainable. This paper reports an attempt to discover these implicit needs and how it correlates to the design of e-Learning systems by the adoption of Kansei Engineering. The objective is to analyze and choose the desired open source e-Learning system based on students’ implicit needs. Five open source e-Learning system were used as specimen in a Kansei evaluation procedure, employing one hundred subjects from the target user group. The result suggests that Kansei Engineering can be used to determine open source e-Learning systems that meets the implicit needs of targeted users, and thus enable sustainability of the system implementation. 


2019 ◽  
Author(s):  
Ridwan Daud Mahande ◽  
Jasruddin

This study aims to gather various information for the formulation of a conceptual model of user satisfaction e-learning Edmodo. The preliminary study conducted through literature study and field study on students of Muhammadiyah University of Makassar, Indonesia. The study resulted in the integration of two models of the user acceptance technology, i.e., technology acceptance model (TAM) from Davis et al. and information system model (IS) success from DeLone & McLean. The conceptual model of Edmodo e-learning user satisfaction generated in this research is a reference for model development and policy formulation in the implementation and development of Edmodo's ongoing e-learning content in universities.


2021 ◽  
Vol 15 (2) ◽  
pp. 184-190
Author(s):  
Andrija Bernik

This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e-courses at higher education institutions. In the preparation of this research, the emphasis was placed on the invention and analysis of professional and scientific literature for creating a conceptual model. The model contains a logical representation of two levels of complexity. Three separate e-courses have been created in different courses within the two University institutions, which serve as a tool to check the correctness of the conceptual eRIOOS model. The result of the research is a confirmed conceptual model that is suitable for creating Moodle e-courses of IT teaching orientation in higher education institutions.


Author(s):  
Ana Carolina Tomé Klock ◽  
Lucas Felipe da Cunha ◽  
Mayco Farias de Carvalho ◽  
Brayan Eduardo Rosa ◽  
Andressa Jaqueline Anton ◽  
...  

2018 ◽  
Vol 12 ◽  
pp. 85-98
Author(s):  
Bojan Kostadinov ◽  
Mile Jovanov ◽  
Emil STANKOV

Data collection and machine learning are changing the world. Whether it is medicine, sports or education, companies and institutions are investing a lot of time and money in systems that gather, process and analyse data. Likewise, to improve competitiveness, a lot of countries are making changes to their educational policy by supporting STEM disciplines. Therefore, it’s important to put effort into using various data sources to help students succeed in STEM. In this paper, we present a platform that can analyse student’s activity on various contest and e-learning systems, combine and process the data, and then present it in various ways that are easy to understand. This in turn enables teachers and organizers to recognize talented and hardworking students, identify issues, and/or motivate students to practice and work on areas where they’re weaker.


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