Next-Generation Networking and Edge Computing for Mixed Reality Real-Time Interactive Systems

Author(s):  
Susmit Shannigrahi ◽  
Spyridon Mastorakis ◽  
Francisco R. Ortega
2007 ◽  
Vol 16 (06) ◽  
pp. 981-999 ◽  
Author(s):  
GEORGIOS N. YANNAKAKIS ◽  
JOHN HALLAM

This paper presents quantitative measurements/metrics of qualitative entertainment features within computer game environments and proposes artificial intelligence (AI) techniques for optimizing entertainment in such interactive systems. A human-verified metric of interest (i.e. player entertainment in real-time) for predator/prey games and a neuro-evolution on-line learning (i.e. during play) approach have already been reported in the literature to serve this purpose. In this paper, an alternative quantitative approach to entertainment modeling based on psychological studies in the field of computer games is introduced and a comparative study of the two approaches is presented. Feedforward neural networks (NNs) and fuzzy-NNs are used to model player satisfaction (interest) in real-time and investigate quantitatively how the qualitative factors of challenge and curiosity contribute to human entertainment. We demonstrate that appropriate non-extreme levels of challenge and curiosity generate high values of entertainment and we project the extensibility of the approach to other genres of digital entertainment (e.g. mixed-reality interactive playgrounds).


Impact ◽  
2020 ◽  
Vol 2020 (2) ◽  
pp. 9-11
Author(s):  
Tomohiro Fukuda

Mixed reality (MR) is rapidly becoming a vital tool, not just in gaming, but also in education, medicine, construction and environmental management. The term refers to systems in which computer-generated content is superimposed over objects in a real-world environment across one or more sensory modalities. Although most of us have heard of the use of MR in computer games, it also has applications in military and aviation training, as well as tourism, healthcare and more. In addition, it has the potential for use in architecture and design, where buildings can be superimposed in existing locations to render 3D generations of plans. However, one major challenge that remains in MR development is the issue of real-time occlusion. This refers to hiding 3D virtual objects behind real articles. Dr Tomohiro Fukuda, who is based at the Division of Sustainable Energy and Environmental Engineering, Graduate School of Engineering at Osaka University in Japan, is an expert in this field. Researchers, led by Dr Tomohiro Fukuda, are tackling the issue of occlusion in MR. They are currently developing a MR system that realises real-time occlusion by harnessing deep learning to achieve an outdoor landscape design simulation using a semantic segmentation technique. This methodology can be used to automatically estimate the visual environment prior to and after construction projects.


Author(s):  
Zhangbing Zhou ◽  
Takahiro Hara ◽  
Deze Zeng ◽  
Yu Zhang ◽  
Chunsheng Zhu

Author(s):  
Petar Radanliev ◽  
David De Roure ◽  
Kevin Page ◽  
Max Van Kleek ◽  
Omar Santos ◽  
...  

AbstractMultiple governmental agencies and private organisations have made commitments for the colonisation of Mars. Such colonisation requires complex systems and infrastructure that could be very costly to repair or replace in cases of cyber-attacks. This paper surveys deep learning algorithms, IoT cyber security and risk models, and established mathematical formulas to identify the best approach for developing a dynamic and self-adapting system for predictive cyber risk analytics supported with Artificial Intelligence and Machine Learning and real-time intelligence in edge computing. The paper presents a new mathematical approach for integrating concepts for cognition engine design, edge computing and Artificial Intelligence and Machine Learning to automate anomaly detection. This engine instigates a step change by applying Artificial Intelligence and Machine Learning embedded at the edge of IoT networks, to deliver safe and functional real-time intelligence for predictive cyber risk analytics. This will enhance capacities for risk analytics and assists in the creation of a comprehensive and systematic understanding of the opportunities and threats that arise when edge computing nodes are deployed, and when Artificial Intelligence and Machine Learning technologies are migrated to the periphery of the internet and into local IoT networks.


2021 ◽  
Vol 20 (3) ◽  
pp. 1-22
Author(s):  
David Langerman ◽  
Alan George

High-resolution, low-latency apps in computer vision are ubiquitous in today’s world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps. 1


Author(s):  
Ashish Singh ◽  
Kakali Chatterjee ◽  
Suresh Chandra Satapathy

AbstractThe Mobile Edge Computing (MEC) model attracts more users to its services due to its characteristics and rapid delivery approach. This network architecture capability enables users to access the information from the edge of the network. But, the security of this edge network architecture is a big challenge. All the MEC services are available in a shared manner and accessed by users via the Internet. Attacks like the user to root, remote login, Denial of Service (DoS), snooping, port scanning, etc., can be possible in this computing environment due to Internet-based remote service. Intrusion detection is an approach to protect the network by detecting attacks. Existing detection models can detect only the known attacks and the efficiency for monitoring the real-time network traffic is low. The existing intrusion detection solutions cannot identify new unknown attacks. Hence, there is a need of an Edge-based Hybrid Intrusion Detection Framework (EHIDF) that not only detects known attacks but also capable of detecting unknown attacks in real time with low False Alarm Rate (FAR). This paper aims to propose an EHIDF which is mainly considered the Machine Learning (ML) approach for detecting intrusive traffics in the MEC environment. The proposed framework consists of three intrusion detection modules with three different classifiers. The Signature Detection Module (SDM) uses a C4.5 classifier, Anomaly Detection Module (ADM) uses Naive-based classifier, and Hybrid Detection Module (HDM) uses the Meta-AdaboostM1 algorithm. The developed EHIDF can solve the present detection problems by detecting new unknown attacks with low FAR. The implementation results illustrate that EHIDF accuracy is 90.25% and FAR is 1.1%. These results are compared with previous works and found improved performance. The accuracy is improved up to 10.78% and FAR is reduced up to 93%. A game-theoretical approach is also discussed to analyze the security strength of the proposed framework.


Sign in / Sign up

Export Citation Format

Share Document