scholarly journals COCoMoPL: A Novel Approach for Humanoid Walking Generation Combining Optimal Control, Movement Primitives and Learning and its Transfer to the Real Robot HRP-2

2017 ◽  
Vol 2 (2) ◽  
pp. 977-984 ◽  
Author(s):  
Debora Clever ◽  
Monika Harant ◽  
Katja Mombaur ◽  
Maximilien Naveau ◽  
Olivier Stasse ◽  
...  
2017 ◽  
Vol 36 (8) ◽  
pp. 879-894 ◽  
Author(s):  
Rudolf Lioutikov ◽  
Gerhard Neumann ◽  
Guilherme Maeda ◽  
Jan Peters

Movement primitives are a well-established approach for encoding and executing movements. While the primitives themselves have been extensively researched, the concept of movement primitive libraries has not received similar attention. Libraries of movement primitives represent the skill set of an agent. Primitives can be queried and sequenced in order to solve specific tasks. The goal of this work is to segment unlabeled demonstrations into a representative set of primitives. Our proposed method differs from current approaches by taking advantage of the often neglected, mutual dependencies between the segments contained in the demonstrations and the primitives to be encoded. By exploiting this mutual dependency, we show that we can improve both the segmentation and the movement primitive library. Based on probabilistic inference our novel approach segments the demonstrations while learning a probabilistic representation of movement primitives. We demonstrate our method on two real robot applications. First, the robot segments sequences of different letters into a library, explaining the observed trajectories. Second, the robot segments demonstrations of a chair assembly task into a movement primitive library. The library is subsequently used to assemble the chair in an order not present in the demonstrations.


Author(s):  
J Ph Guillet ◽  
E Pilon ◽  
Y Shimizu ◽  
M S Zidi

Abstract This article is the first of a series of three presenting an alternative method of computing the one-loop scalar integrals. This novel method enjoys a couple of interesting features as compared with the method closely following ’t Hooft and Veltman adopted previously. It directly proceeds in terms of the quantities driving algebraic reduction methods. It applies to the three-point functions and, in a similar way, to the four-point functions. It also extends to complex masses without much complication. Lastly, it extends to kinematics more general than that of the physical, e.g., collider processes relevant at one loop. This last feature may be useful when considering the application of this method beyond one loop using generalized one-loop integrals as building blocks.


Sensors ◽  
2020 ◽  
Vol 20 (21) ◽  
pp. 6358
Author(s):  
Wojciech Kaczmarek ◽  
Jarosław Panasiuk ◽  
Szymon Borys ◽  
Patryk Banach

The paper presents the possibility of using the Kinect v2 module to control an industrial robot by means of gestures and voice commands. It describes the elements of creating software for off-line and on-line robot control. The application for the Kinect module was developed in the C# language in the Visual Studio environment, while the industrial robot control program was developed in the RAPID language in the RobotStudio environment. The development of a two-threaded application in the RAPID language allowed separating two independent tasks for the IRB120 robot. The main task of the robot is performed in Thread No. 1 (responsible for movement). Simultaneously, Thread No. 2 ensures continuous communication with the Kinect system and provides information about the gesture and voice commands in real time without any interference in Thread No. 1. The applied solution allows the robot to work in industrial conditions without the negative impact of the communication task on the time of the robot’s work cycles. Thanks to the development of a digital twin of the real robot station, tests of proper application functioning in off-line mode (without using a real robot) were conducted. The obtained results were verified on-line (on the real test station). Tests of the correctness of gesture recognition were carried out, and the robot recognized all programmed gestures. Another test carried out was the recognition and execution of voice commands. A difference in the time of task completion between the actual and virtual station was noticed; the average difference was 0.67 s. The last test carried out was to examine the impact of interference on the recognition of voice commands. With a 10 dB difference between the command and noise, the recognition of voice commands was equal to 91.43%. The developed computer programs have a modular structure, which enables easy adaptation to process requirements.


2014 ◽  
Vol 6 ◽  
pp. 797293 ◽  
Author(s):  
Zhu Jiang ◽  
Shubin Li

According to the estimation information of dynamic traffic demands, a novel optimal control model of freeway was established on the basis of the hierarchical concept. There are four control modules in this model. The OD prediction module predicts the total traffic demands in a long time and determines the upper bound of the future queuing length in advance; the global optimal control module predicts the future traffic state and establishes the coordination constraints for each ramp in the network; the traffic demand estimation module estimates the real-time traffic conditions for each ramp; the local adaptive control module regulates ramp metering rate according to the estimated information of the real-time traffic conditions and the results optimized by the global optimal control module. The simulation results show that this control system is of a good dynamic performance. It coordinates the benefits of various ramps and optimizes the overall performance of the freeway network.


2020 ◽  
Vol 34 (05) ◽  
pp. 7063-7070
Author(s):  
Ryan Beal ◽  
Narayan Changder ◽  
Timothy Norman ◽  
Sarvapali Ramchurn

In this paper we describe a novel approach to team formation based on the value of inter-agent interactions. Specifically, we propose a model of teamwork that considers outcomes from chains of interactions between agents. Based on our model, we devise a number of network metrics to capture the contribution of interactions between agents. This is then used to learn the value of teamwork from historical team performance data. We apply our model to predict team performance and validate our approach using real-world team performance data from the 2018 FIFA World Cup. Our model is shown to better predict the real-world performance of teams by up to 46% compared to models that ignore inter-agent interactions.


2013 ◽  
Vol 427-429 ◽  
pp. 983-986
Author(s):  
Yi Feng Cui ◽  
Su Goog Shon ◽  
Hee Jung Byun

The purpose of this paper is to show that a biped robot can walk by an imitation control. It proposes architecture and system for real-time imitation control of a biped robot. Using this method, the operator can interact with the robot to walk. The operator produces trajectory data necessary to start, stop, walk and redirect the robot. We have to send control commands or new angular position values for to the robot as fast as possible. To get intuition how fast the robot should be controlled, its falling time which as the primary time question is discussed. An inverted pendulum calculation example and the real robot fall down experiment were compared in this paper.


Energy ◽  
2017 ◽  
Vol 121 ◽  
pp. 524-532 ◽  
Author(s):  
Peiji Liu ◽  
Fei Liu ◽  
Hang Qiu

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