Inference Model of Digital Evidence Based on cFSA

Author(s):  
Zhijun Liu ◽  
Ning Wang ◽  
Huanguo Zhang
Author(s):  
Johanna Gutenberg ◽  
Stefan Tino Kulnik ◽  
Rada Hussein ◽  
Thomas Stütz ◽  
Josef Niebauer ◽  
...  

Physical activity is a vital part of cardiac rehabilitation (CR). However, heart-healthy physical activity levels in people with cardiovascular disease drop significantly after CR. This exploratory study employs qualitative and survey methods within a co-creation approach. The aim is to understand the mechanisms of healthy behavior and habit formation in order to create a novel evidence-based (post-)rehabilitation approach that employs digital means to sustain long-term physical activity levels in people with cardiovascular disease.


2018 ◽  
Vol 1 (1) ◽  
pp. 14-19
Author(s):  
Andrian Sah ◽  
Imam Riadi ◽  
Yudi Prayudi

Internet as media to do political movement. Since that, the Indonesian people understand internet-based activities until this current progress. Use of internet in Indonesia most frequently utilize units to access internet, namely, handphone, laptop/notebook, Personal Computer (PC), and tablet. Media used to access internet include mobile (47.6%), computer (1.7%) and both (50.7%). Use of internet increases so that criminal action rate is higher; for example, online gambling. In general, online gambling is done using smartphone. However, today smartphone can load more than one type of online gambling. So speedy progress of online gambling  must contain criminal action. Criminal action is taken by involving smartphone having online gambling with impact on challenge to prove digital evidences and analyze it. Online gambling is a crime or criminal action  being social problems resulting in negative impacts such as morale and mental disorders in society, especially young generation. Questions asked in this study are how to find characteristic of online gambling and digital evidences available to smartphone. This study focuses on characteristic and digital evidences in smartphone based on facts found in thing of evidence. Based on results of study, we found some types of online gambling in smartphone. Characteristic and digital evidences found in smartphone were found by using forensic media, namely, XRY. Forensic media of XRY were used to find thing of digital evidence in smartphone, such as, ID, Password and transaction of online gambling via social applications.


2021 ◽  
Vol Volume 15 ◽  
pp. 1269-1279
Author(s):  
Kai Wehkamp ◽  
Felicia Beatrice Kiefer ◽  
Friedemann Geiger ◽  
Fueloep Scheibler ◽  
Jens Ulrich Rueffer ◽  
...  

2018 ◽  
Vol 5 (2) ◽  
pp. 235-247
Author(s):  
Imam Riadi ◽  
Anton Yudhana ◽  
Muhamad Caesar Febriansyah Putra

The growth of Android-based smartphone users to access media in communicating using Instagram social media is very fast. Activities are carried out when using Instagram social media in communicating to share information such as sending chat texts and pictures. A large number of Instagram users make this application vulnerable to abuse of Instagram such as pornography crimes from Instagram users. This case can be forensic to get digital evidence in the form of chat text and pictures from Instagram messenger is a feature of Instagram. The investigation in this study uses the National Institute of Standards and Technology (NIST) method which provides several stages of collecting, examining, analyzing, reporting while forensic tools use forensic oxygen and axiom magnets. The results of the recovery and comparison of data result using Oxygen forensics and Axiom Magnets obtained digital evidence in the form of data in the form of images and chat. The data obtained by Magnet Axiom is 100% while forensic oxygen is 84%. These data are the results of the performance of both forensic applications in obtaining digital evidence that has been deleted from the Instagram messenger.


2020 ◽  
Vol 43 ◽  
Author(s):  
Valerie F. Reyna ◽  
David A. Broniatowski

Abstract Gilead et al. offer a thoughtful and much-needed treatment of abstraction. However, it fails to build on an extensive literature on abstraction, representational diversity, neurocognition, and psychopathology that provides important constraints and alternative evidence-based conceptions. We draw on conceptions in software engineering, socio-technical systems engineering, and a neurocognitive theory with abstract representations of gist at its core, fuzzy-trace theory.


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