Optimizing User Interaction for Web-Based Mobile Tasks

Author(s):  
Dong Zhou ◽  
Ajay Chander ◽  
Hiroshi Inamura
Keyword(s):  
2018 ◽  
pp. 31-63 ◽  
Author(s):  
Lukáš Herman ◽  
Tomáš Řezník ◽  
Zdeněk Stachoň ◽  
Jan Russnák

Various widely available applications such as Google Earth have made interactive 3D visualizations of spatial data popular. While several studies have focused on how users perform when interacting with these with 3D visualizations, it has not been common to record their virtual movements in 3D environments or interactions with 3D maps. We therefore created and tested a new web-based research tool: a 3D Movement and Interaction Recorder (3DmoveR). Its design incorporates findings from the latest 3D visualization research, and is built upon an iterative requirements analysis. It is implemented using open web technologies such as PHP, JavaScript, and the X3DOM library. The main goal of the tool is to record camera position and orientation during a user’s movement within a virtual 3D scene, together with other aspects of their interaction. After building the tool, we performed an experiment to demonstrate its capabilities. This experiment revealed differences between laypersons and experts (cartographers) when working with interactive 3D maps. For example, experts achieved higher numbers of correct answers in some tasks, had shorter response times, followed shorter virtual trajectories, and moved through the environment more smoothly. Interaction-based clustering as well as other ways of visualizing and qualitatively analyzing user interaction were explored.


Author(s):  
Márcio J. Mantau ◽  
Marcos H. Kimura ◽  
Isabela Gasparini ◽  
Carla D. M. Berkenbrock ◽  
Avanilde Kemczinski

The issue of privacy in social networks is a hot topic today, because of the growing amount of information shared among users, who are connected to social media every moment and by different devices and displays. This chapter presents a usability evaluation of the privacy features of Facebook's social network. The authors carry out an evaluation composed by three approaches, executed in three stages: first by the analysis and inspection of system's features related to privacy, available for both systems (Web-based systems and mobile-based systems, e.g. app). The second step is a heuristic evaluation led by three experts, and finally, the third step is a questionnaire with 605 users to compare the results between specialists and real users. This chapter aims to present the problems associated with these privacy settings, and it also wants to contribute for improving the user interaction with this social network.


2019 ◽  
Vol 11 (21) ◽  
pp. 2508 ◽  
Author(s):  
Argyro-Maria Boutsi ◽  
Charalabos Ioannidis ◽  
Sofia Soile

The evolution of the high-quality 3D archaeological representations from niche products to integrated online media has not yet been completed. Digital archives of the field often lack multimodal data interoperability, user interaction and intelligibility. A web-based cultural heritage archive that compensates for these issues is presented in this paper. The multi-resolution 3D models constitute the core of the visualization on top of which supportive documentation data and multimedia content are spatial and logical connected. Our holistic approach focuses on the dynamic manipulation of the 3D scene through the development of advanced navigation mechanisms and information retrieval tools. Users parse the multi-modal content in a geo-referenced way through interactive annotation systems over cultural points of interest and automatic narrative tours. Multiple 3D and 2D viewpoints are enabled in real-time to support data inspection. The implementation exploits front-end programming languages, 3D graphic libraries and visualization frameworks to handle efficiently the asynchronous operations and preserve the initial assets’ accuracy. The choice of Greece’s Meteora, UNESCO world site, as a case study accounts for the platform’s applicability to complex geometries and large-scale historical environments.


2002 ◽  
Vol 5 (2) ◽  
Author(s):  
Adelaide Bianchini ◽  
Victor Theoktisto ◽  
Edna Ruckhaus

Most current solutions for Web Based Instruction (WBI) use a centralized management model and a proprietary internal representation. The AVANTE Architecture is a WBI environment assembled using CORBA distributed components, implementing core services such as course management, user authentication, collaborative work, database access, presentation, and others. The AVANTE components conform to a 4-tiered model, with Client, Presentation, Management, and Low-Level Services component sublayers. Emergent XML standards for WBI describe all metadata definitions. Components at the Management layer manipulate JDBC-SQL data from the Low- Level Services Layer, and combine it with corresponding XML Schemas, instantiating course objects as new XML descriptions and component services. A filter-mapping service in the Presentation layer produces the dynamic HTML web pages needed for user interaction, processing these XML descriptions by applying one or more previously defined XSL stylesheets. A similar mechanism implements interface customization and remote service administration. The developed WBI system was deployed with open source software. Adding CORBA components easily achieves on-demand scalability. Future services include auditing, adaptive interfaces, grading, content development, and integration with existing systems.


2010 ◽  
Vol 450 ◽  
pp. 564-567
Author(s):  
Chiuhsiang Joe Lin ◽  
Shiau Feng Lin ◽  
Rou Wen Wang ◽  
Tien Lung Sun ◽  
Chin Jung Chao ◽  
...  

Virtual Reality (VR) systems have been applied for education, training and entertainment purposes in the areas of military, safety training and flying simulators. In particular, Web-based VR training systems (WBVRTS) have been claimed to have great potential for many applications in training. However, WBVRTS are more complex compared with the traditional training methods which rely on manuals, instructions, and videos. Since VR not only reinforces the visual presentation of the training materials but also provides ways to interact with the training system, it becomes more flexible and possibly more powerful in designing the training system. In this study, we propose a WBVRTS framework based on SRK framework. A combat vehicle maintenance training system was developed into WBVRTS following the framework and structure. The proposed SRK framework for VR training system proved useful in guiding the design and development of the training materials. The study suggests that the design of VR as training tools should be based on user interaction and cognitive theories that support effective learning.


2019 ◽  
pp. 715-727
Author(s):  
Arthur C. Graesser ◽  
Tristan M. Nixon ◽  
Andrew J. Hampton ◽  
Sam E. Franklin ◽  
Jeneé B. Love

This chapter describes the testing of the computer-human interface of Virtual Internship Authorware (VIA), an authoring tool for creating web-based virtual internships. The authors describe several benchmark tasks that would be performed by authors who create lessons on the subject matter of land science. Performance on each task was measured by task completion times and the likelihood of completing the task. Data were collected from ten novices and three experts familiar with the broader learning environment called Intershipinator. Task completion times and the number of steps to complete the tasks were also modeled by GOMS (Goals, Operators, Methods, and Selection), a theoretical model that predicts these measures of user interaction based on a computational psychological model of computer-human interaction. The output from the GOMS simulations of task completion times and number of steps robustly predicted the performance of both novices and experts. Large deviations between model predictions and human performance are expected to guide modifications of the authoring tool.


2019 ◽  
pp. 1270-1294
Author(s):  
Márcio J. Mantau ◽  
Marcos H. Kimura ◽  
Isabela Gasparini ◽  
Carla D. M. Berkenbrock ◽  
Avanilde Kemczinski

The issue of privacy in social networks is a hot topic today, because of the growing amount of information shared among users, who are connected to social media every moment and by different devices and displays. This chapter presents a usability evaluation of the privacy features of Facebook's social network. The authors carry out an evaluation composed by three approaches, executed in three stages: first by the analysis and inspection of system's features related to privacy, available for both systems (Web-based systems and mobile-based systems, e.g. app). The second step is a heuristic evaluation led by three experts, and finally, the third step is a questionnaire with 605 users to compare the results between specialists and real users. This chapter aims to present the problems associated with these privacy settings, and it also wants to contribute for improving the user interaction with this social network.


Author(s):  
Márcio J. Mantau ◽  
Marcos H. Kimura ◽  
Isabela Gasparini ◽  
Carla D. M. Berkenbrock ◽  
Avanilde Kemczinski

The issue of privacy in social networks is a hot topic today, because of the growing amount of information shared among users, who are connected to social media every moment and by different devices and displays. This chapter presents a usability evaluation of the privacy features of Facebook's social network. The authors carry out an evaluation composed by three approaches, executed in three stages: first by the analysis and inspection of system's features related to privacy, available for both systems (Web-based systems and mobile-based systems, e.g. app). The second step is a heuristic evaluation led by three experts, and finally, the third step is a questionnaire with 605 users to compare the results between specialists and real users. This chapter aims to present the problems associated with these privacy settings, and it also wants to contribute for improving the user interaction with this social network.


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