Towards assisting the decision‐making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior
2020 ◽
Vol 68
(3-4)
◽
pp. 259-284
2013 ◽
Vol 43
(1)
◽
pp. 89-107
◽
Keyword(s):
2014 ◽
Vol 23
(2)
◽
pp. 104-111
◽
Keyword(s):