Økoengineer – A Web-Based Game Platform for Guided Discovery-Based Sustainability Learning in Engineering Curricula

2021 ◽  
Author(s):  
Haitham Abu-Ghaida ◽  
Serena Leka ◽  
Kamila Kunrath ◽  
Rune Thostrup ◽  
Devarajan Ramanujan

Abstract A growing body of academic research and educational institutions are recognizing the need to incorporate sustainability learning into fundamental engineering courses. Furthermore, the recent COVID-19 global pandemic has created a sudden need to augment traditional lecture-based teaching with effective web-based learning platforms. In light of these challenges the engineering education community needs to place a greater focus on designing and testing interactive, information technology-based tools for sustainability learning. To this end, our paper presents the design and implementation of Økoengineer: a web-based game platform that supports guided discovery-based learning of sustainability concepts in engineering curricula. Økoengineer is designed to familiarize engineering students with sustainability concepts and provide them with an understanding of how sustainability can be considered in the engineering design process. Therefore, Økoengineer hosts a collection of open-ended design tasks in multiple engineering disciplines. Students can solve these tasks iteratively and receive guidance through a combination of pre-recorded lectures on sustainability concepts and discussions with domain experts. Økoengineer also aims to increase students’ learning outcomes through the use of gamified elements, including high-score leaderboards, formative feedback & peer discussions, and rewarding achievements through virtual collectible badges. The Økoengineer platform is architected for scalability and allows course instructors to easily add new learning materials and design tasks.

Author(s):  
Xue Shi

Web-based learning environments are being more widely used in higher education to support face to face teaching activities. Universities in Europe, the United States, and other developed countries extensively use e-learning platforms; however, this is still in the trial stage in Chinese universities and educational institutions. Moodle has been considered as an interactive e-learning tool to motivate students and involve them in resolving both individual and collaborative tasks. In order to improve class attendance and homework assignments submission, an e-course was developed via Moodle and proved to be a positive teaching/learning experience. Following this study, a series of conclusions can be drawn concerning its benefits in terms of stimulating students’ interest in homework tasks and increasing their frequency of interaction with teachers and among colleagues.


Author(s):  
Peter J. Allen ◽  
Lynne D. Roberts

The increasing level of Internet penetration over the last decade has made web surveying a viable option for data collection in academic research. Software tools and services have been developed to facilitate the development and deployment of web surveys. Many academics and research students are outsourcing the design and/or hosting of their web surveys to external service providers, yet ethical issues associated with this use have received limited attention in academic literature. In this article, the authors focus on specific ethical concerns associated with the outsourcing of web surveys with particular reference to external commercial web survey service providers. These include threats to confidentiality and anonymity, the potential for loss of control over decisions about research data, and the reduced credibility of research. Suggested guidelines for academic institutions and researchers in relation to outsourcing aspects of web-based survey research are provided.


Author(s):  
Amitava Banerjee ◽  
Michail Katsoulis ◽  
Alvina G. Lai ◽  
Laura Pasea ◽  
Thomas A. Treibel ◽  
...  

AbstractBackgroundCoronavirus (COVID-19) poses health system challenges in every country. As with any public health emergency, a major component of the global response is timely, effective science. However, particular factors specific to COVID-19 must be overcome to ensure that research efforts are optimised. We aimed to model the impact of COVID-19 on the clinical academic response in the UK, and to provide recommendations for COVID-related research.MethodsWe constructed a simple stochastic model to determine clinical academic capacity in the UK in four policy approaches to COVID-19 with differing population infection rates: “Italy model” (6%), “mitigation” (10%), “relaxed mitigation” (40%) and “do-nothing” (80%) scenarios. The ability to conduct research in the COVID-19 climate is affected by the following key factors: (i) infection growth rate and population infection rate (from UK COVID-19 statistics and WHO); (ii) strain on the healthcare system (from published model); and (iii) availability of clinical academic staff with appropriate skillsets affected by frontline clinical activity and sickness (from UK statistics).FindingsIn “Italy model”, “mitigation”, “relaxed mitigation” and “do-nothing” scenarios, from 5 March 2020 the duration (days) and peak infection rates (%) are 95(2.4%), 115(2.5%), 240(5.3%) and 240(16.7%) respectively. Near complete attrition of academia (87% reduction, <400 clinical academics) occurs 35 days after pandemic start for 11, 34, 62, 76 days respectively – with no clinical academics at all for 37 days in the “do-nothing” scenario. Restoration of normal academic workforce (80% of normal capacity) takes 11,12, 30 and 26 weeks respectively.InterpretationPandemic COVID-19 crushes the science needed at system level. National policies mitigate, but the academic community needs to adapt. We highlight six key strategies: radical prioritisation (eg 3-4 research ideas per institution), deep resourcing, non-standard leadership (repurposing of key non-frontline teams), rationalisation (profoundly simple approaches), careful site selection (eg protected sites with large academic backup) and complete suspension of academic competition with collaborative approaches.


2020 ◽  
Vol 11 (2) ◽  
pp. 405-421
Author(s):  
Partha Bhattacharjee ◽  
Priyanka Tripathi

Argha Manna is a cancer-researcher-turned cartoonist. He worked as a research fellow at Bose Institute, India. After leaving academic research, he joined a media-house and started operating as an independent comics artist. He loves to tell stories from the history of science, social history and lab-based science through visual narratives. His blog, Drawing History of Science (https://drawinghistoryofscience.wordpress.com), has been featured by Nature India. Argha has been collaborating with various scientific institutes and science communicator groups from India and abroad. His collaborators are from National Centre for Biological Science (NCBS, Bangalore), Centre for Cellular and Molecular Biology (CCMB, Hyderabad), Jadavpur University (Kolkata), Heidelberg Center for Transcultural Studies (University of Heidelberg, Germany) and a few others. Last year, he received STEMPeers Fellowship for creating comics on the history of vaccination and other aspects of medical histories, published in Club SciWri, a digital publication wing of STEMPeers Group. Currently, Argha is collaborating in a project, ‘Famine Tales from India and Britain’ as a graphic artist. This is a UK-based project, funded by the Arts and Humanities Research Council, led by Dr Ayesha Mukherjee, University of Exeter. In this interview, Partha Bhattacharjee and Priyanka Tripathi speak with Indian ‘alternative’ cartoonist Argha Manna to trace his journey from a cancer researcher to a cartoonist. Manna is a storyteller of history of science, in visuals. Recently, his works reflect social problems under the light of historical and scientific theories. Bhattacharjee and Tripathi trace Manna’s shift from a science-storyteller in a visual medium to a medical-cartoonist who is working on issues related to a global pandemic, its impact on life and literature vis-à-vis social intervention. They also focus on Manna’s latest comics on COVID-19.


Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


2019 ◽  
pp. 801-823
Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


Web Mining ◽  
2011 ◽  
pp. 69-98 ◽  
Author(s):  
Roberto Navigli

Domain ontologies are widely recognized as a key element for the so-called semantic Web, an improved, “semantic aware” version of the World Wide Web. Ontologies define concepts and interrelationships in order to provide a shared vision of a given application domain. Despite the significant amount of work in the field, ontologies are still scarcely used in Web-based applications. One of the main problems is the difficulty in identifying and defining relevant concepts within the domain. In this chapter, we provide an approach to the problem, defining a method and a tool, OntoLearn, aimed at the extraction of knowledge from Websites, and more generally from documents shared among the members of virtual organizations, to support the construction of a domain ontology. Exploiting the idea that a corpus of documents produced by a community is the most representative (although implicit) repository of concepts, the method extracts a terminology, provides a semantic interpretation of relevant terms and populates the domain ontology in an automatic manner. Finally, further manual corrections are required from domain experts in order to achieve a rich and usable knowledge resource.


Author(s):  
Andreas Holzinger ◽  
Harald Burgsteiner ◽  
Helfrid Maresch

In this chapter the authors report about their experiences in education of both students of healthcare engineering at Graz University of Applied Sciences, and students of medicine at the Medical University Graz, gained during the winter term 2004. Care2x is an open source Web-based integrated healthcare environment (IHE). It allows the integration of data, information, functions, and workflows in one environment. The system is currently consisting of four major components, which can also function independently: hospital information system (HIS), practice management (PM), a central data server (CDS) and a health exchange protocol (HXP). Although the components are under heavy development, the HIS has reached a degree of stability, where one can use it at least for educational purposes. Various groups also report the usage of enhanced versions of Care2x in real life settings. Our experiences in both—very different—student groups have been very promising. In both groups the acceptance was high and Care2x provided good insights into the principles of a hospital information system. The medical students learned the principal handling of a HIS, whereas the engineering students had the possibility to go deeper into technical details.


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