A Successful Format for Semester-Long, Design, Build, and Test Early Design Projects

Author(s):  
Richard Bannerot

This paper will present the philosophy and describe the lessons learned from the author's fifteen years of experience in developing semester-long, team, design, build, and test projects appropriate for an introductory engineering design course. The topics covered will be: project expectations, the content and organization of the course, the issues associated with the project, examples of project statements and student solutions, a list of the "DO's" and "DO NOT's" for project conception, development, expectations, management and evaluation. Specific issues that will be addressed are: team formation, team size, team mentoring, varying skill levels between teams, spreading the "pain", discouraging last minute construction, grading methodology, reporting requirements, design for assembly, monitoring, and project selection/development. Issues related to project selection/development are safety, compete against the clock not each other, limited operator participations, expectations, design testing and evaluation, and esthetics. Student feedback is presented on whether project outcomes were satisfied and their feelings about working in teams and competing.

Author(s):  
Michael Bitzer ◽  
Olga Bürger ◽  
Björn Häckel ◽  
Christian Voit

Driven by the increased relevance of digitalised and hypercompetitive business environments, companies need to focus on IT-related innovation projects (ITIPs) to guarantee long-term success. Although prior research has illustrated that an appropriate team design can increase project performance, an approach for determining the economically optimal team design from an ex ante perspective is missing. Against this backdrop, we follow analytical modelling research and develop a model that determines the optimal team design for an ITIP by transferring central findings of previous research regarding relevant influencing factors, e.g., team size and academic background diversity, into an ex ante economic evaluation. Thereby, our model allows the comparison of different team designs (i.e., team compositions) with regard to the prospective monetary project performance. Generally, the results show that only about a fifth of the random team designs resulted in a positive profit. In contrast, the well-founded, optimal team designs proposed by our model led to a positive profit in almost 90% of all cases. Regarding the influencing parameters, we observe that team size is the most important factor since a deviation from the optimum has a much more significant effect on the expected profit than do other factors such as work experience. To ensure the real-world fidelity and applicability of our model, we discuss the underlying assumptions with two practitioners. Our contribution is manifold: Inter alia, from an academic perspective, we enhance existing research on team design by converting well-accepted qualitative findings from a frequently investigated field outside business administration (i.e., [social] psychology) into a quantitative model that allows for the ex ante economic evaluation of team design parameters. For practitioners, we provide a model that assists managers in designing ITIP teams that are more likely to deliver desired results. This model enables managers to avoid relying only on gut feeling when designing ITIP teams, as is currently often the case due to a lack of alternative approaches.


Author(s):  
John Sullivan ◽  
Sharon Croisant ◽  
Marilyn Howarth ◽  
Wilma Subra ◽  
Marylee Orr ◽  
...  

This paper is intended to complement our extended documentation and analysis of the activities of the Gulf Coast Health Alliance: Health Risks related to the Macondo Spill project Community Outreach and Dissemination Core entitled, “Building and maintaining a citizen science network with fishermen and fishing communities after the Deepwater Horizon oil disaster using a Community-Based Participatory Research (CBPR) approach.” We discuss nuances of CBPR practice, including trust-building, clarification of stakeholder expectations, balancing timelines and agendas, cultural fluency, and the importance of regional history—political-economic context, regulatory practices, and cultural life-ways—in creating social dynamics that overarch and underpin the entire process. We examine the unique role of knowledge-making hybrid structures like the project’s Fishermen’s citizen science network and compare/contrast this structure with other models of participatory science or deliberation. Finally, we reiterate the importance of environmental health literacy efforts, summarize project outcomes, and offer thoughts on the future roles of collaborative efforts among communities and institutional science in environmental public health.


2010 ◽  
Vol 50 (2) ◽  
pp. 722
Author(s):  
Simon High

PNG is a unique environment and culture that presents some intriguing risks and challenges in project delivery. Clough has delivered 68 projects in PNG over the past 26 years and is recognised as one of the most experienced contractors in the region. The company has been involved in all major PNG upstream gas developments including Hides, Kutubu, Moran and Gobe. Clough is currently delivering the upstream infrastructure for ExxonMobil’s US$11 billion PNG LNG project. This paper will use case studies from Clough’s 26-years of experience in PNG to review the key challenges and define strategies used to overcome these challenges in order to deliver PNG’s largest ever resource project. Key challenges include: Logistics—most of the gas reserves in PNG are difficult to access and located at very high elevations. For example, the Hides wellpads for PNG LNG are located approximately 2,700 m above sea level and accessed by a rough and dangerous road. Security—overcoming security risks including community unrest and the existence of armed bandits on key supply routes.Landowner issues—how to work with PNG’s local communities to ensure they are happy with project outcomes to reduce landowner issues. Training local labour—equipping the local workforce with the skills required to deliver the project to Australian standards, which provides life changing skills for the local community. Key to Clough’s continued success in PNG has been its ability to effectively capture lessons learned on all completed projects and apply this knowledge to improve future project outcomes. Critical lessons will be communicated during this presentation.


Author(s):  
Tara J. Schapmire ◽  
Jill Bell ◽  
Mark P. Pfeifer

We describe an effort to improve the care of Medicaid and uninsured individuals through a three-way partnership between a Medicaid managed care insurer, front-line providers, and an academic university. The project provided annual funding over eleven years, for research, pilot programs, and demonstration projects. Projects were provider-driven in design and methods. The Medicaid-managed care insurer-funded proposals were vetted by a neutral university team experienced in grant writing and community-based research and scored by a community-based review panel. The grant program ran from 2007 to 2018, funding 41 projects, totaling USD 2,097,842. The partnership of an insurer, a university, and frontline providers was not only viable and sustainable for over a decade, but also flexible, free of project selection issues, and well-received by all stakeholders. Funded providers worked in both urban and rural settings and included hospitals, community non-profits, outpatient clinics, academic and community health partnerships, and public health agencies. The projects generally reflected common issues in the Medicaid and uninsured population needs, such as childhood obesity, and they were consistent with the targeted goals of the program. Broad health foci included child and/or maternal health, chronic conditions, mental health, preventive health, screening, system effectiveness, special populations including refugees, Latinos, and rural individuals, and substance use disorders. Details of the awarded grantee goals, the grants management process, and lessons learned from the partnership are presented. The partnership triad model was effective and stable, with each partner adding unique value. The use of the academic institution to administrate the program provided an arms-length relationship between the insurer and the providers in project selection and allowed assistance to less experienced researchers in community settings.


Author(s):  
Ghada M. Gad ◽  
Brandon Davis ◽  
Pramen P. Shrestha ◽  
Patrick Harder
Keyword(s):  

2014 ◽  
Vol 32 (30_suppl) ◽  
pp. 39-39
Author(s):  
John Gilks ◽  
Marta Yurcan ◽  
Tim Yardley ◽  
Scott Gavura ◽  
Vishal Kukreti

39 Background: Ontario hospitals are reimbursed for IV chemotherapy through Cancer Care Ontario’s (CCO) New Drug Funding Program (NDFP). By 2009, 54 indications (annual budget $195MM) were managed through largely paper based processes. A new web based system (eClaims) was developed focusing on clinic workflow and integration to chemotherapy ordering systems. Interfaces were developed for CCO’s OPIS and commercial systems (HL7v3). eClaims provides users with clinical best practice, pre-approval, immediate adjudication and simple means of tracking outstanding claims. The benefits and challenges are described. Methods: Evaluation used several strategies: debriefs after each deployment; post-go live user surveys and lessons learned workshops. Results: eClaims was deployed in 80 hospitals over two years. At most sites (50/80) treatment data flows from CPOE systems to eClaims in near real time. Over 50% of claims are machine adjudicated. Newly approved indications can be posted within hours. The main learnings during the deployment process were the need to understand and adjust for hospital specific factors and the unique business relationships among clusters of hospitals. Survey responses were received at a 19% response rate. The later deployment groups reported greater satisfaction than earlier adopters with more positive responses in all categories. Workshop key theme was the need to match complex clinical workflows with design/build processes. Secondly, evaluation of historical data before migration is necessary. Conclusions: Introducing an application into complex, varied clinical workflows is difficult. The phased approach to deployment and evaluation worked, allowing for increasingly smooth go lives. Future work revolves around balancing user needs through eClaims modifications vs simplifying clinical processes to make the tool more usable.


2016 ◽  
Vol 2016 ◽  
pp. 1-10 ◽  
Author(s):  
Gabriel Alves Mendes Vasiljevic ◽  
Leonardo Cunha de Miranda ◽  
Erica Esteves Cunha de Miranda

As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games. In this work, we present a Kinect-based gestural interface for an online and multiplayer chess game and describe a case study with users with different playing skill levels. Comparing the mouse/keyboard interaction with the gesture-based interaction, the results of the activity were synthesized into lessons learned regarding general usability and design of game control mechanisms. These results could be applied to slow-paced board games like chess. Our findings indicate that gestural interfaces may not be suitable for competitive chess matches, yet it can be fun to play while using them in casual matches.


2012 ◽  
Vol 2012 (8) ◽  
pp. 6594-6600
Author(s):  
Scott A. Hardy ◽  
Michael Reisinger ◽  
Richard Schoeck ◽  
Adam Minchey ◽  
Richard Porter ◽  
...  

2021 ◽  
Author(s):  
Filippo A. Salustri ◽  
W. Patrick Neumann

This paper presents a method and tool to achieve a trade-off between workload on assessors of semester-long team-based design projects in large classes, with the need for fair and comprehensive assessments of each student individually. Students “book time” throughout the semester, recording their level of input into each project element. They each provide totals for time spent on each element of their final reports. The instructor assesses each design report as if one person wrote it. These data are combined into a single rubric/spreadsheet. The rubric scales report assessments to accommodate differences in team size, and generates a unique grade for each student in a team. Examples are given in the paper, as are details from the implementation of the method in a Fall 2015 introductory design course. There is anecdotal evidence that the method works, but there is always room for improvement. Several ideas for future modifications to method are discussed. All spreadsheets, documentation, and examples are freely available via the Web. Links are provided. Keywords: engineering design, teamwork, project, assessment, individual grading.


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