Mouse simulation in human–machine interface using kinect and 3 gear systems

Author(s):  
Yingnian Wu ◽  
Guojun Yang ◽  
Lin Zhang

We never stop finding better ways to communicate with machines. To interact with computers we tried several ways, from punched tape and tape reader to QWERTY keyboards and command lines, from graphic user interface and mouse to multi-touch screens. The way we communicate with computers or devices are getting more direct and easier. In this paper, we give gesture mouse simulation in human–computer interface based on 3 Gear Systems using two Kinect sensors. The Kinect sensor is the perfect device to achieve dynamic gesture tracking and pose recognition. We hope the 3 Gear Systems can work as a mouse, to be more specific, use gestures to do click, double click and scroll. We use Coordinate Converting Matrix and Kalman Filter to reduce the shaking caused by errors and makes the interface create a better user experience. Finally the future of human–computer interface is discussed.

Author(s):  
Julie A. Ratner ◽  
Eric Grose ◽  
Chris Forsythe

This paper describes a study in which Web style guides were characterized, compared to traditional human-computer interface (HCI) style guides, and evaluated against findings from HCI reviews of web pages and applications. Findings showed little consistency among the 21 Web style guides assessed, with 75% of recommendations appearing in only one style guide. While there was some overlap, only 20% of Web-relevant recommendations from traditional style guides were found in Web style guides. Web style guides emphasized common look and feel, information display, and navigation issues, with little mention of many issues prominent in traditional style guides such as help, message boxes, and data entry. This difference is reinforced by other results showing that Web style guides address Web information-only pages with much greater success than web-based control enabling features, like buttons and entry fields. It is concluded that while the WWW represents a unique graphical user interface (GUI) environment, development of Web style guides has been less rigorous, with issues associated with web-based control enabling features neglected.


1985 ◽  
Vol 29 (5) ◽  
pp. 475-479 ◽  
Author(s):  
R. S. Fish ◽  
K. Gandy ◽  
D. L. Imhoff ◽  
R. A. Virzi

In software engineering the argument in favor of using software tools to produce robust code is widely accepted. We maintain that the use of such tools is key to the engineering of effective user interfaces as well. Here we report on our experiences using a variety of tools to design a user interface, including cases where it was necessary to alter (sharpen) the tool in order to do the job properly. In addition to producing an effective interface, this approach led to shortened development time and far greater adherence to human systems engineering requirements. We believe that the long-term success of human interface specialists will depend on their ability to use and sharpen software tools to expedite the interface design process.


2010 ◽  
Vol 171-172 ◽  
pp. 468-472
Author(s):  
Wei Wei Li ◽  
Xiang Li

graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.


2013 ◽  
Vol 303-306 ◽  
pp. 1485-1488 ◽  
Author(s):  
Bei Bei Guan ◽  
Li Guo Tian ◽  
Zhen Zhong Cheng ◽  
Zhi Liang Chen ◽  
Xing Li Wu

The wide use of GUI (Graphic User Interface - graphical User Interface) is one of the great achievements in today's computer development. μC/GUI, as one of the mature GUI technology, becomes more and more common in embedded products. It has a small kernel, occupying less resources, high performance and high reliability etc, and can be designed as powerful and complex man-machine interface for embedded system. it uses the STM32 development board as the carrier. Software system is composed of hardware drivers, μC/OS-Ⅱ real-time operating system, FATFS file system, μC/GUI graphical interface system and so on. Analyzing the process and steps of μC/GUI transplantation, through the design of interface we can realizes simple human-computer interaction function. After tested, it works well.


2012 ◽  
Vol 8 (2) ◽  
pp. 15-32 ◽  
Author(s):  
Faouzi Kamoun ◽  
Mohanad Halaweh

In this study, the authors investigate the relationship between human computer interface design and users’ security perception. The authors hypothesize that effective human computer interface design has a positive impact on security perception. To test this hypothesis, they use the seven design elements of the customer interface (7Cs) as a basis of the reference framework for effective interface design. Hypothesis testing was examined through an empirical study involving 247 subjects. Research reveals that human computer interface design significantly affects the perceived security of e-commerce portals. Further analysis of the results highlights that the top HCI factors that influence security perception are permanent working links, demos and online help tools, information accuracy, and easy website navigation. Therefore, this study suggests that applying good user interface design guidelines at the storefront can be an effective technique for enhancing user security perception and increasing trust and purchase intention.


2009 ◽  
Vol 26 (02) ◽  
pp. 257-284 ◽  
Author(s):  
S. K. PEER ◽  
DINESH K. SHARMA ◽  
K. RAVINDRANATH ◽  
M. M. NAIDU

The multi-criteria facilities layout problem can be formulated as a quadratic assignment model that can handle multiple qualitative and quantitative factors in the objective function. Some studies have shown that the techniques and tools of facilities layout problems can equally be applied for the layout design of user interface components in human-computer interface. This paper presents an alternate approach, which handles multiple qualitative and quantitative factors in a different manner separately in the objective function to obtain the initial layouts. The proposed approach also consists of a layout procedure, in which the pair of facilities with the least composite criterion value has been selected to be placed far apart in the layout to generate an initial layout in the construction procedure. The results of the proposed approach are compared with that of an existing approach which handles a number of qualitative and quantitative factors in the same manner as in the objective function to obtain the initial layouts for the example task of the user interface components layout problem under consideration.


Author(s):  
I. Scott Mackenzie

One enduring trait of computing systems is the presence of the human operator. At the human-computer interface, the nature of computing has witnessed dramatic transformations—from feeding punched cards into a reader to manipulating 3D virtual objects with an input glove. The technology at our fingertips today transcends by orders of magnitude that in the behemoth calculators of the 1940s. Yet technology must co-exist with the human interface of the day. Not surprisingly, themes on keeping pace with advances in technology in the human-computer interface and, hopefully, getting ahead, underlie many chapters in this book. The present chapter is no exception. Input devices and interaction techniques are the human operator’s baton. They set, constrain, and elicit a spectrum of actions and responses, and in a large way inject a personality on the entire human-machine system. In this chapter, we will present and explore the major issues in “input,” focusing on devices, their properties and parameters, and the possibilities for exploiting devices in advanced human-computer interfaces. To place input devices in perspective, we illustrate a classical human-factors interpretation of the human-machine interface (e.g., Chapanis, 1965, p. 20). Figure 11-1 simplifies the human and machine to three components each. The internal states of each interact in a closed-loop system through controls and displays (the machine interface) and motor-sensory behaviour (the human interface). The terms “input” and “output” are, by convention, with respect to the machine; so input devices are inputs to the machine controlled or manipulated by human “outputs.” Traditionally human outputs are our limbs—the hands, arms, legs, feet, or head—but speech and eye motions can also act as human output. Some other human output channels are breath and electrical body signals (important for disabled users). Interaction takes place at the interface (dashed line in Figure 11-1) through an output channel—displays stimulating human senses—and the input channel. In the present chapter, we are primarily interested in controls, or input devices; but, by necessity, the other components in Figure 11-1 will to some extent participate in our discussion.


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