Framing open-ended and constructive play with emerging interactive materials

Author(s):  
Marianne Graves Petersen ◽  
Majken Kirkegaard Rasmussen ◽  
Kasper Buhl Jakobsen
Keyword(s):  
Author(s):  
Samira Nadkarni

Tim Wright‘s 2004 creative memory project, In Search of Oldton, is concerned with a need to reconcile a personal and collective cultural understanding of a recent predigital past with the present. Its complicated and fragmented landscape is produced by the remediation of repurposed pre-digital artefacts, and traversal of its space engages with the manner in which technology is increasingly mediating interaction between the urban landscapes and their inhabitants. This paper seeks to examine the manner in which Oldton‘s ludic-constructive play with memory engages with the psychogeographic understanding of the production of space and place through the user‘s interaction with the work, and its consequent commentary on the expansion of social interactions within a contemporary social apparatus so as to include the technology that makes these interactions possible.


2008 ◽  
Vol 36 (2) ◽  
pp. 163-176 ◽  
Author(s):  
Parminder Parmar ◽  
Sara Harkness ◽  
Charles M. Super

Parents often arrange activities for their children either by providing them with opportunities or restricting their participation. The way children spend their time affects their cognitive and social development. This study compares the involvement of Asian immigrant and Euro-American parents in their young children's daily activities, with particular attention to two contrasting roles: teacher and playmate. Parents of children aged 3 to 6 years (n = 24 children in each group) kept daily logs of their children's activities and companions for a week. Results show that parents in both groups spent similar amounts of time in play activities with their children, although the Euro-American parents did more pretend play and the Asian parents did more constructive play. However, Asian parents spent far more time on preacademic activities with their children such as learning letters and numbers, playing math games, and working with the computer. The cultural differences among parents are mirrored to a lesser extent by patterns of participation of siblings, friends, and babysitters with the target children. These results are discussed in relation to universality and cultural specificity of parenting beliefs and practices.


1991 ◽  
Vol 68 (1) ◽  
pp. 27-35 ◽  
Author(s):  
Deborah W. Tegano ◽  
Sandra Lookabaugh ◽  
Gretchen E. May ◽  
Marsha P. Burdette

2019 ◽  
Vol 3 (1) ◽  
pp. 71-82
Author(s):  
Jhoni Warmansyah ◽  
Amalina Amalina

The purpose of this study was to determine the effect of constructive play and visual-spatial intelligence on early mathematical abilities. The approach used is quantitative through an experimental method with 2x2 treatment by level design. This research was conducted on children in kindergarten group B in the city of Padang. The sampling technique uses Stratified cluster random sampling. The number of samples in this study were 40 children. Data collection in this study used an initial mathematical ability test and a spatial visual intelligence test. The data analysis technique in this study used two-way ANOVA to see the main effects and interactions, then using the Tukey test to see simple effects. The results of this study are as follows: 1) Early mathematical abilities provided with constructive games Lego have a higher influence than constructive games Beams (Fhitung= 5,16 > Ftabe (α=0,05)= 4,04). 2) There is an interaction between constructive play and spatial visual intelligence, in general it has a significant effect on the early math skills of kindergarten children in group B (Fhitung = 13,34 > Ftabel (α=0,05) = 4,04). 3) Early mathematical abilities that have high spatial visual intelligence with given constructive games Lego are higher than the initial mathematical abilities with constructive games (Qhitung = 4,24 > Qtabel (α=0,05) = 3,15). 4) Early mathematical abilities that have low spatial visual intelligence with given constructive games Beams have a higher value than the initial mathematical abilities given by constructive games Lego (Qhitung = -2,30 > Qtabel (α=0,05) = -3,15).


2021 ◽  
Vol 6 (2) ◽  
pp. 144
Author(s):  
I Made Lestiawati

Constructive play is an imaginative and fun game. This is important for children's development, one of which is the ability to speak as a communication tool for children to express all ideas and feelings when playing constructively, children can explore with their imaginations, learn to find and pour new ideas, do problem solving and recognize rules. The research method used is descriptive qualitative research. The purpose of this study was to see the meaning and benefits of constructive play. Constructive play activities emphasize the nature of building and creating something that can stimulate children's speaking skills. Qualitative data analysis using the model from Miles and Huberman through triangulation: (1) data reduction, (2) data display, (3) verification, through observation, interviews and documentation during the action. The results showed that through constructive play based on peer groups can develop children's speaking skills. Through the experience of playing, creating and interacting with peer groups, children can improve all aspects of their speaking ability.


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