scholarly journals Pengaruh Permainan Konstruktif dan Kecerdasan Visual- Spasial Terhadap Kemampuan Matematika Awal Anak Usia Dini

2019 ◽  
Vol 3 (1) ◽  
pp. 71-82
Author(s):  
Jhoni Warmansyah ◽  
Amalina Amalina

The purpose of this study was to determine the effect of constructive play and visual-spatial intelligence on early mathematical abilities. The approach used is quantitative through an experimental method with 2x2 treatment by level design. This research was conducted on children in kindergarten group B in the city of Padang. The sampling technique uses Stratified cluster random sampling. The number of samples in this study were 40 children. Data collection in this study used an initial mathematical ability test and a spatial visual intelligence test. The data analysis technique in this study used two-way ANOVA to see the main effects and interactions, then using the Tukey test to see simple effects. The results of this study are as follows: 1) Early mathematical abilities provided with constructive games Lego have a higher influence than constructive games Beams (Fhitung= 5,16 > Ftabe (α=0,05)= 4,04). 2) There is an interaction between constructive play and spatial visual intelligence, in general it has a significant effect on the early math skills of kindergarten children in group B (Fhitung = 13,34 > Ftabel (α=0,05) = 4,04). 3) Early mathematical abilities that have high spatial visual intelligence with given constructive games Lego are higher than the initial mathematical abilities with constructive games (Qhitung = 4,24 > Qtabel (α=0,05) = 3,15). 4) Early mathematical abilities that have low spatial visual intelligence with given constructive games Beams have a higher value than the initial mathematical abilities given by constructive games Lego (Qhitung = -2,30 > Qtabel (α=0,05) = -3,15).

Ta dib ◽  
2019 ◽  
Vol 22 (2) ◽  
pp. 105
Author(s):  
Jhoni Warmansyah

This study aims at determining the effectiveness of powerpoint games in developing initial mathematical abilities. The approach used was quantitative with a quasi experimental method type pretest-posttest group design. The population of this study was all of the group B early young learners in Koto Tangah Subdistrict, Padang City 2018/2019 academic year. The sampling technique used was simple random sampling with a total sample of 30 children. The data were collected by using an initial mathematical ability test adopted from REMA the Research Based Early Mathematics Assessment. Data analysis technique was an independent t-test, seeing a comparison of differences in average scores. The result shows that powerpoint games were effective in developing early mathematical abilities in the experimental group compared to the control group. The use of powerpoint games can be an alternative learning media in developing other aspects of development.


2021 ◽  
Vol 2 (1) ◽  
pp. 79-91
Author(s):  
Dita Primashanti Koesmadi ◽  
Arwendis Wijayanti ◽  
Elisa Rahayu

Development of Zliqubo Media (Quiet Book Puzzle) to Improve Visual Spatial Intelligence of Group B Kindergarten Children in Kwadungan District, Ngawi Regency. This study aims to: 1) Describe the effectiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of kindergarten children in group B in Kwadungan District, Ngawi Regency. 2) Describe the efficiency of Zliqubo (Quiet Book Puzzle) to improve the spatial visual intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. 3) Describe the attractiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. The research used was Borg & Gall Research and Development. The steps taken include analysis of potential and problems, data collection, product design, product validation, design revisions, product trials, product revisions. The product was tested on students through two stages of validation testing, namely a small group trial of 5 children and a large group trial of 15 children. The subject of the trial was the children of group B Kindergarten Dharma Wanita Dinden which consisted of a small group trial of 5 students and a large group trial of 13 students. Product viability is based on the results of the assessment of material experts, media experts and learning design experts. Data collection techniques using observation, interviews, and documentation. Data analysis in the form of quantitative descriptive. The results showed that the Zliqubo (Puzzle Quiet Book) which had been developed through a series of trials and expert validation was declared feasible. This is supported by expert material assessment with an average score of 3.42 included in the feasible category, assessment of experts with an average score of 3.7 including the feasible category, learning design expert assessment with an average score of 3.3 including eligible category. product trials get a percentage score (1) 100% of children can do activity I; (2) 93.75% of children can do activity II; (3) 87.5% of children can do activity III; (4) 89.7% of children easily carry out activities; (5) 94.86% of children are safe in playing activities with Zliqubo (Quiet Book Puzzle); (6) 92.30% of children feel happy when playing with Zliqubo (Puzzle Quiet Book). Based on the results of the research that has been done, it can be concluded that the Zliqubo (Puzzle Quiet Book) for the learning of Group B Kindergarten students in Kwadungan Subdistrict, Ngawi Regency is feasible to use.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Ni Made Andini Laras Prapti . ◽  
Luh Ayu Tirtayani, S.Psi.,M.Psi. . ◽  
Drs. I Wayan Wiarta, S.Pd., M.For. .

Penelitian ini bertujuan untuk mengetahui pengaruh metode bercerita terhadap perkembangan karakter anak kelompok B TK Gugus 1 Kecamatan Tampaksiring Tahun Pelajaran 2017/2018. Penelitian ini menggunakan eksperimen semu (Quasi eksperiment) dengan nonequivalent control group design, Populasi penelitian ini berjumlah 324 anak. Pengambilan sampel menggunakan teknik random sampling. Sampel dalam penelitian ini adalah anak kelompok B1 TK Widya Shanti berjumlah 30 anak sebagai kelompok eksperimen dan kelompok B2 TK Kumara Wiyata berjumlah 30 anak sebagai kelompok kontrol yang tidak dibelajarkan menggunakan metode bercerita dalam menanamkan nilai-nilai karakter. Data dikumpulkan dengan teknik observasi yang dianalisi menggunakan teknik analisis dengan uji-t berdasarkan hasil penelitian diperoleh thitung=3,24 sedamgkan taraf signifikasi 5% dengan dk = 58 diperoleh nilai ttabel=2.00 sehingga thitung=3,24> ttabel=2.00 berdasarka kriteria penguji, maka Ho ditolak dan Ha diterima. Adapun rata-rata perkembangan nilai-nilai karakter pada kelompok yang dibelajarkan dengan cerita yang mengandung nilai-nilai karakter adalah = 77,80 sedangkan pada kelompok yang dibelajarkan tidak menggunakan cerita yang mengandung nilai-nilai karakter adalah = 65,87. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat pengaruh metode bercerita yang mengandung nilai-nilai karakter terhadap perkembangan nilai-nilai karakter anak kelompok B TK Gugus 1 Kecamatan Tampaksiring Tahun Pelajaran 2017/2018.Kata Kunci : Nilai-nilai karakter, metode bercerita, cerita Kepahlawanan,cerita rakyat. This study aims to determine the effect of storytelling methods on the development of children character group B TK Cluster 1 Kecamatan Tampaksiring Lesson 2017/2018. This research uses quasi experiment with nonequivalent control group design. The population of this research is 324 children. Sampling using random sampling technique. The sample in this research is the children of B1 TK Widya Shanti group of 30 children as experimental group and B2 TK Kumara Wiyata group of 30 children as the control group that is not learned using the storytelling method in instilling the character values. Data collected by observation technique which analyzed by using analysis technique with t-test based on research result obtained thitung = 3,24 sedamgkan 5% significance level with dk = 58 obtained ttable value = 2.00 so thitung = 3.24> ttable = 2.00 based on criterion testers , then Ho is rejected and Ha accepted. The average development of character values in groups that are taught with stories containing character values is = 77.80 whereas in groups that are taught not using stories containing values of characters is = 65.87. Based on the results of this study can be concluded that there is influence of storytelling method that contains the character values of the development of the character values of children group B TK Cluster 1 Tampaksiring District Lessons 2017/2018.keyword : Values of character, story telling method, Heroic story, folklore


2020 ◽  
Vol 3 (1) ◽  
pp. 45-52
Author(s):  
M Zain Irwanto ◽  
Prabu Rohman ◽  
Mahfuzh Mahfuzh ◽  
Ahmad Rozikin ◽  
Thanaporn Sriyakul

Numerical ability in learning mathematics is an important thing for students to facilitate teaching and learning process. SAVI and SNAWBALLING are learning models that can facilitate the development of numerical abilities of students. The purpose of this study is to determine the effect of SAVI and SNOWBALLING learning models on the numerical ability of students. This research is a type of research Quasy Experimental Design. The sampling technique used was class random technique with row and series material. The instrument used to collect data was a numerical ability test in the form of a description item. The data analysis technique of this study used the T-Test analysis technique. The results of this study are that the two models do not have the same numerical ability of students, meaning that there are differences in the impact given by the SAVI learning model and the SNOWBALLING learning model on numerical ability. The numerical ability of students using the SAVI learning model is better than using the SNOWBALLING learning model.


2020 ◽  
Vol 8 (3) ◽  
pp. 388
Author(s):  
Muhammad Sujatmiko

Spatial visual intelligence has a significant influence on the online learning process because of the independence of students in the informal learning process. Furthermore, this study aims to determine the relationship of spatial visual intelligence and learning independence to student learning outcomes in online learning activities during the COVID-19 pandemic, especially in the DPTM (Basic Mechanical Engineering Design) subject in class X TPM SMK Negeri 6 Malang in the 2020 academic year. / 2021. The design of this study is a correlation with a quantitative approach. The subjects of this study were 82 students of class X Mechanical Engineering at SMK Negeri 6 Malang. Data collection techniques are tests, questionnaires, and documentation. The data analysis used linear and multiple regression statistics. The results showed that visual spatial intelligence and students' learning independence were high in the basic subjects of Mechanical Engineering Planning. Each variable has a relationship and influence on student learning outcomes. This is indicated by the value of student learning outcomes with high criteria. So, it can be concluded that each variable simultaneously has a positive effect on learning outcomes.


2016 ◽  
Vol 2 (2) ◽  
pp. 126
Author(s):  
Asriani Ridwan

The objectives of this research were to find out: (1) the students’ MI profiles, (2) whether the implementation of MI-Based English Classroom Activities could increase the students’ English achievement or not, and (3) whether the students are interested toward the implementation of MI-Based English Classroom Activities or not. This research was conducted through Quasi-Experimental Method. The population of the research was the eleventh grade students of the second semester in SMAN 2 Mamuju of West Sulawesi Province in 2014/2015. This sample was selected through purposive random sampling technique. The data of the research were analyzed inferential and descriptive statistic. The  results of the research were: (1)  the  students’  MI  profiles  showed  80.6  %  students  in  existential  and interpersonal intelligences, 74.2 % students in verbal-linguistic and naturalist intelligences, 67.7 % students in logical-mathematical and musical intelligences, 58.1 % students in visual-spatial intelligence, 51.6 % students in bodily-kinesthetic and intrapersonal intelligences, (2) the implementation of MI-Based English Classroom  Activities  could  increase  students’  English  achievement  (3)  The students   were   interested   toward   the  implementation   of  MI-Based   English Classroom Activities. So it can be concluded that the implementation of MI-Based English Classroom Activities was very effective to be applied in increasing the students’ English Achievement. Key words: Multiple Intelligence (MI) and English Classroom Activities.


2019 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Siti Wahyuningsih

This study aimed to improve the language and logic mathematic ability of kindergarten children in group B through the application of educational tools “Papan Flanel Pintar”. The study method used Class Action Research. The study was conducted at Widya Putra Kindergarten group B which consisted of 9 boys and 11 girls. The study was done within 6 months from June to November 2010. The instruments in this study were the results of the work sheet, the results of observations, and documentation. The aspects observed in each cycle were the activities and influence of children's ability to use educational tools “Papan Flanel Pintar” to develop children’s language and logic mathematical ability. The data validation used checklists and triangulation. The data analysis technique used an interactive analysis model. The procedure of this study consisted two cycles and each cycle have two times of learning implementation in sequence; 1) action planning, 2) implementation of actions, 3) observation, and 4) reflection. The results of this study can be concluded that the application of Papan Flanel Pintar can improve the language and logic mathematic ability of children in group B Widya Putra Kindergarten, Darma Wanita, Sebelas Maret University Surakarta significantly at the stage of its development.


2013 ◽  
Vol 462-463 ◽  
pp. 1011-1014
Author(s):  
Josef Šedivý ◽  
Cestmir Barta

This article is an introductory study on extensive research and testing of visual spatial intelligence. Research respondents are students of technical universities with experience in spatial modeling on a computer. The aim of the research is to determine whether experience with spatial modeling is related to the level of spatial intelligence.


2021 ◽  
Vol 9 (1) ◽  
pp. 85-98
Author(s):  
Baiq Fatmawati* ◽  
Nuryani Y. Rustaman ◽  
Purwati Kuswarini Suprapto

One of the assessments in the learning processes is assessment of skills, the drawing is one of the competancy components standard of graduation in 2013 curriculum. However, teachers rarely do this assessment during the learning process instead microscopic practicum on abstract material including biology subjects. The research aim is to assess students' spatial visual intelligence on plant cell material and plant tissues, find out understanding concepts and student responses to apply spatial visual learning. The participants were 20 students SMA NW Pancor. Data collection used was students’ worksheets, and questionnaires. The data analysis was qualitative descriptive. The findings, spatial visual intelligence was seen when the teacher asked students to draw 2D cells and plant tissues before began to the core material, but did not appropriate with its’ original design. There are differences in the acquisition of scores on plant cell and tissue material, this proves that to help students' memory in making 2D images and understanding concepts, contextual media is needed such as by showing real objects and or it can also be done practicum. Therefore, the teacher can identify early about assessing the spatial visual competence, it was done by looking at the similarity of images made to the original, from the images made can be seen the students’ concepts mastery of the material being taught.


2017 ◽  
Vol 6 (1) ◽  
Author(s):  
A. Gani ◽  
R. Safitri ◽  
M. Mahyana

<p>This research is done for the development of students’ worksheet (LKPD) about multiple intelligences-based lens materials for improving the students’ visual-spatial intelligence and results of learning of SMP N 2 Banda Aceh. This research uses a quasi-experimental design with pretest and posttest group. The sampling was done by purposive sampling technique. The data collection was conducted with pretest and posttest for visual-spatial intelligence and learning outcomes. The questionnaire was used to determine the response of students after using students’ worksheet based on multiple bits of intelligence. The results of normality and homogenity test show that the data was homogen and normally distributed. Therefore, the average difference test against the N-gain visual-spatial intelligence and learning outcomes between the two classes used t test and obtained a significant difference in learning outcomes between the two classes. The average score of the N-gain visual-spatial intelligence and learning outcomes for both classes was in the middle category, where the experimental class is 0.65 (65%), while for class gained control is 0.46 (46%). Learners gave a positive response to the use of multiple intelligences-based students’ worksheet dealing with lens materials that can enhance their visual-spatial intelligence and learning outcomes.</p>


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