HeGO, a Social Game as a Tool for Cultural Heritage Valorization

2021 ◽  
Vol 14 (2) ◽  
pp. 1-16
Author(s):  
F. Fontanella ◽  
M. Molinara ◽  
A. Gallozzi ◽  
M. Cigola ◽  
L. J. Senatore ◽  
...  

It has been shown that digital games can help people, especially young people, get the most from cultural heritage. Successful usage of these games includes teaching and learning, as well as virtual reality tools used to simulate historical sites and events. They have also been shown to be a powerful and effective tool to make cultural heritage more attractive, especially for those sites that are less known and visited. In this article, we present HeGO, a digital platform for cultural heritage. It allows photos from cultural sites taken by simple users to be sent and stored on a web server. Then the collected photos can be used for an accurate 3D reconstruction of the site of interest. The HeGO platform can be used to implement a social media game, where players get a score for each photo they take and send to the HeGO web server. We also present the case study of the Atina historical center, where we simulated the usage of the HeGO platform for the 3D reconstruction of portions of the urban fabric of its historical center. The results obtained showed that the HeGO platform obtains good 3D reconstructions, whose quality is comparable with those of the more expensive laser scanner technique.

Author(s):  
L. L. Micoli ◽  
S. Gonizzi Barsanti ◽  
G. Guidi

In recent decades, 3D reconstruction has progressively become a tool to show archaeological and architectural monuments in their current state, presumed past aspect and to predict their future evolution. The 3D representations trough time can be useful in order to study and preserve the memory of Cultural Heritage and to plan maintenance and promotion of the historical sites. This paper represent a case study, at architectonic and urbanistic scale, based on methodological approach for CH time-varying representations proposed by JPI-CH European Project called Cultural Heritage Through Time (CHT2). <br><br> The work is focused on the area of Milan Roman circus, relatively to which was conducted both a thorough philological research based on several sources and a 3D survey campaign of still accessible remains, aiming at obtaining the monumental representation of the area in 3 different ages.


2018 ◽  
Vol 24 (3) ◽  
pp. 297-318 ◽  
Author(s):  
Calogero Guccio ◽  
Domenico Lisi ◽  
Anna Mignosa ◽  
Ilde Rizzo

In this article, we try to investigate which factors affect the visits to cultural heritage (CH), using Italy as a case study. We adopt a broad definition of CH including archaeological and historical sites, historical buildings and museums, focusing our attention on State CH. In our empirical analysis, we use a rather innovative indicator of CH value, that is, the monetary value of State CH, officially provided by the Ministry of Economy and Finance. Using these data, this article aims at evaluating if such monetary value has a significant role in stimulating visits to cultural sites for the years 1996–2010. We also control for other factors potentially affecting the number of visits to cultural sites, such as alternative tourist attractors and the regional performance in the tourism sector. To the best of our knowledge, this is the first study that attempts to investigate the effect of CH monetary value on cultural participation.


ACTA IMEKO ◽  
2021 ◽  
Vol 10 (1) ◽  
pp. 98
Author(s):  
Valeria Croce ◽  
Gabriella Caroti ◽  
Andrea Piemonte ◽  
Marco Giorgio Bevilacqua

The digitization of Cultural Heritage paves the way for new approaches to surveying and restitution of historical sites. With a view to the management of integrated programs of documentation and conservation, the research is now focusing on the creation of information systems where to link the digital representation of a building to semantic knowledge. With reference to the emblematic case study of the Calci Charterhouse, also known as Pisa Charterhouse, this contribution illustrates an approach to be followed in the transition from 3D survey information, derived from laser scanner and photogrammetric techniques, to the creation of semantically enriched 3D models. The proposed approach is based on the recognition -segmentation and classification- of elements on the original raw point cloud, and on the manual mapping of NURBS elements on it. For this shape recognition process, reference to architectural treatises and vocabularies of classical architecture is a key step. The created building components are finally imported in a H-BIM environment, where they are enriched with semantic information related to historical knowledge, documentary sources and restoration activities.


Author(s):  
Z. Xu ◽  
T. H. Wu ◽  
Y. Shen ◽  
L. Wu

This paper investigates the synergetic use of unmanned aerial vehicle (UAV) and terrestrial laser scanner (TLS) in 3D reconstruction of cultural heritage objects. Rather than capturing still images, the UAV that equips a consumer digital camera is used to collect dynamic videos to overcome its limited endurance capacity. Then, a set of 3D point-cloud is generated from video image sequences using the automated structure-from-motion (SfM) and patch-based multi-view stereo (PMVS) methods. The TLS is used to collect the information that beyond the reachability of UAV imaging e.g., partial building facades. A coarse to fine method is introduced to integrate the two sets of point clouds UAV image-reconstruction and TLS scanning for completed 3D reconstruction. For increased reliability, a variant of ICP algorithm is introduced using local terrain invariant regions in the combined designation. The experimental study is conducted in the Tulou culture heritage building in Fujian province, China, which is focused on one of the TuLou clusters built several hundred years ago. Results show a digital 3D model of the Tulou cluster with complete coverage and textural information. This paper demonstrates the usability of the proposed method for efficient 3D reconstruction of heritage object based on UAV video and TLS data.


2021 ◽  
Vol 13 (5) ◽  
pp. 2720
Author(s):  
Diwakar Bista ◽  
Aayush Bista ◽  
Ashish Shrestha ◽  
Lambros T. Doulos ◽  
Pramod Bhusal ◽  
...  

Nepal houses many traditional and cultural sites rich in historical cultural diversity. These sites are also economically important to the nation. These monuments show the culture and the living beliefs of the communities; hence, people from all over the world are attracted to such place to observe the beauty and to feel the spirit and the conservational perspectives behind these articulated edifices. In today’s context, artificial light is a basic necessity for human activities and has been used in various applications: one such application being night-time illumination of historical sites and monuments. Most of the historic monuments in Nepal were constructed during the 15th to 18th century and are designed to incorporate oil-based wick lamp as the light source. Recently with the availability of modern luminaires and lack of technical expertise and scientific approach, most of the historic sites are being filled up with uneven, exaggerated, and inappropriate illumination. This inappropriate illumination practice may lead to negative consequences that may create disturbance to human and the surrounding environment. Scope of this paper is to identify the special needs for illuminating cultural and heritage sites with Pagoda-style architecture and introduce a methodology for a case study in Nepal. As a first step, this paper analyzes lighting malpractices in the temples of Nepal at different geographical locations and cultural values. As a next step, a prototype LED luminaire that enhances the unique type of architecture of Nepalese heritage sites was built, installed, and demonstrated in one of the temples. The work presents the design process of the lighting system and the results of a new lighting installation. The study also discusses possible problems that may arise while designing lighting for cultural and heritage site and provides recommendations on considerations to be taken during the design.


Author(s):  
A. Cardaci ◽  
A. Versaci ◽  
P. Azzola

Abstract. The creation of three-dimensional models for the cataloguing and documentation of cultural heritage is today an emerging need in the cultural sphere and, above all, for museums. The cultural heritage is still catalogued and documented based on descriptive files assorted of photographic images which, however, fail to outline its spatial richness, possible only through the use of 3D artefacts. The essay aims to propose a methodology of digitalization by low-cost and easy-to-use systems, to be employed even by non-expert survey and photogrammetry’s operators. The case study of the statue of San Nicola da Tolentino, preserved at the Sant’Agostino complex in Bergamo, offered the possibility of a comparison between 3D models acquired with different digitalization tools (professional/action/amateur cameras and smartphone) and processed by several image-based 3D Reconstruction software and methods.


Author(s):  
A. Scianna ◽  
G. F. Gaglio ◽  
M. La Guardia

Abstract. The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH.


Author(s):  
G. J. Grenzdörffer ◽  
M, Naumann ◽  
F. Niemeyer ◽  
A. Frank

In this contribution the possibility to combine terrestrial laser scanner (TLS) measurements and UAS photogrammetry for the detailed description and high quality surveying of a cultural monument will be illustrated by the example of the Cathedral of St. Nicholas in the city of Greifswald. Due to the different nature of UAS photogrammetry and TLS walls and windows as well as portions of roofs are captured with a different level of completeness and accuracy. The average deviations of the test areas on the overlap between the two measurement methods ranges from 0.015 m to 0.033 m with standard deviations of 0.025 m to 0.088 m.


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