Report on the future conversations workshop at CHIIR 2021

2021 ◽  
Vol 55 (1) ◽  
pp. 1-22
Author(s):  
Damiano Spina ◽  
Johanne R. Trippas ◽  
Paul Thomas ◽  
Hideo Joho ◽  
Katriina Byström ◽  
...  

The Future Conversations workshop at CHIIR'21 looked to the future of search, recommendation, and information interaction to ask: where are the opportunities for conversational interactions? What do we need to do to get there? Furthermore, who stands to benefit? The workshop was hands-on and interactive. Rather than a series of technical talks, we solicited position statements on opportunities, problems, and solutions in conversational search in all modalities (written, spoken, or multimodal). This paper -co-authored by the organisers and participants of the workshop- summarises the submitted statements and the discussions we had during the two sessions of the workshop. Statements discussed during the workshop are available at https://bit.ly/FutureConversations2021Statements.

Author(s):  
Marvin Drewel ◽  
Leon Özcan ◽  
Jürgen Gausemeier ◽  
Roman Dumitrescu

AbstractHardly any other area has as much disruptive potential as digital platforms in the course of digitalization. After serious changes have already taken place in the B2C sector with platforms such as Amazon and Airbnb, the B2B sector is on the threshold to the so-called platform economy. In mechanical engineering, pioneers like GE (PREDIX) and Claas (365FarmNet) are trying to get their hands on the act. This is hardly a promising option for small and medium-sized companies, as only a few large companies will survive. Small and medium-sized enterprises (SMEs) are already facing the threat of losing direct consumer contact and becoming exchangeable executers. In order to prevent this, it is important to anticipate at an early stage which strategic options exist for the future platform economy and which adjustments to the product program should already be initiated today. Basically, medium-sized companies in particular lack a strategy for an advantageous entry into the future platform economy.The paper presents different approaches to master the challenges of participating in the platform economy by using platform patterns. Platform patterns represent proven principles of already existing platforms. We show how we derived a catalogue with 37 identified platform patterns. The catalogue has a generic design and can be customized for a specific use case. The versatility of the catalogue is underlined by three possible applications: (1) platform ideation, (2) platform development, and (3) platform characterization.


Author(s):  
Liv Merete Nielsen ◽  
Janne Beate Reitan

The Ludvigsen Committee (Ludvigsen-utvalget), which aims to assess primary and secondary educational subjects in terms of the competence Norwegian society and its working life will need in the future, has published an interim report entitled Pupils’ Learning in the School of the Future – A Knowledge Foundation (Norwegian Ministry of Education and Research, 2014). The committee wrote the following about arts and crafts: “That subject will contribute to personal development and simultaneously strengthen opportunities to participate in a democratic society, which can be seen as a desire to protect both individual-oriented and community-oriented training. The breadth of the subject can restrict the ability to delve into individual topics” (NOU 2014: 7, 2014, p. 89, our translation from Norwegian). This will be an important challenge for the team in the near future. The committee shall submit their principal report by June 2015.Practical work with materials must not be removed from primary school. It should be required that qualified teachers are employed on the lower grades. Practical/hands-on work can give the trades a boost, encourage students to choose vocations and prevent dropouts in vocational education programmes. We need skilled craftsmen in the future, and good teaching in Arts & Crafts in compulsory education could provide an important basis for both future craftsmen and customers of good craftsmen.


2020 ◽  
pp. 169-195 ◽  
Author(s):  
Pelle Ehn ◽  
Morten Kyng
Keyword(s):  
Hands On ◽  

2016 ◽  
Vol 1 (2) ◽  
Author(s):  
Aris Soelistyo

The Qur'an insists on the importance of care for orphans, thepoor and helping others in various fields. Orphanage AlHusna Malang, the vision and mission based on concern forthe orphans and the poor. A number of programs to helporphans, orphans and dhu'afa. The program was conducted onthe educational, social and religious. Al-Husna FoundationProgram includes six courses that regular donors program,the movement of the foster parents' caring school ", theprogram waqaf" RIDHA "(orphanages and orphans alHusna), independent nursing program, Barbepa (thriftrewarding) and program TABASAM (Savings dear orphans).One effort to educate and improve the ability of residentswere largely children of school age, including the ability ofmastering techniques of sewing and embroidery techniques.Of both skill capabilities will deliver on independententrepreneurship in the perspective of the future (as abusiness opportunity) in realizing the independent nursingprogram. The community service approach or method oflecture and hands-on ability to sew in children orphanage aswell as the ability to create design patterns clothes Resultsshowed that the strong enthusiasm of the children orphanageAl-Husna Dau to gain additional expertise in the field ofsewing and to develop or establish a pattern design clothes.


2005 ◽  
Vol 51 ◽  
pp. 195-220
Author(s):  
G. B. R. Feilden

Lionel Haworth was one of the leading aero engine designers in the world. After initial training in 1934 to 1936 with the Associated Equipment Company of Southall–the builders of London's buses—he moved to Rolls–Royce, Derby, where he worked until 1963 when he transferred to the Bristol Siddeley engine company, which merged with Rolls–Royce in 1966. Throughout his career he was very much a 'hands on' engineer who insisted in keeping close to work on any new engine for which he was responsible. He worked on Rolls–Royce engines for aircraft ranging from the Meteor to Concorde, his crowning achievement in Derby being the Dart engine, which was an extremely successful, admirably simple turboprop that powered the Vickers Viscount and 11 other aircraft and had a wide influence on the future of civil aviation around the world. In Bristol, as Chief Designer, he took overall responsibility for the Concorde, Harrier and Tornado as well as all other aero engines being developed and built by Rolls–Royce, Bristol, between 1963 and 1977.


10.5912/jcb90 ◽  
2004 ◽  
Vol 10 (4) ◽  
Author(s):  
Wills Hughes-Wilson

There is around 100m annually in the Sixth Framework Programme earmarked exclusively for small and medium-sized enterprises (SMEs) in the life sciences field. That is 15 per cent of the total amount available. But most of it has yet to be allocated. Why are biopharmaceutical SMEs not applying and how can they get access to this money?The Emerging Biopharmaceutical Enterprises (EBE) group teamed up with representatives of the European Commission for the 'Life Sciences, Genomics and Biotechnology for Health' Thematic Priority to help companies understand how they can benefit from the Programme and give them an opportunity to add their ideas to it. Attendees came from 60 biopharmaceutical companies, and the programme was structured to allow companies to ask questions, but also put forward ideas to be included in upcoming Calls for the Sixth Framework Programme, as well as suggestions for improving the Seventh Framework Programme to improve industry participation. The event also gave them the chance to ask the Commission representatives specific questions on the administrative aspects of the Programme. The event was organised in conjunction with the Scientific Officers responsible for the different areas in the Programme; and the external experts who advise the Commission on the content of the future calls and the overall strategy for priority areas and activities of research were also invited. This meeting was designed to be as relaxed and open as possible and put the companies directly in contact with the people who implement the Framework Programme. The input from this session based on the feedback of the attendees has been formally forwarded to the Commission and the Thematic Priority Advisory Group.This paper discusses the aims and focus of the Sixth Framework Programme. It provides an overview of the discussion between the EBE and the representatives from the European Commission for the 'Life Sciences, Genomics and Biotechnology for Health' Thematic Priority and summarises the key problems and solutions arising therein.


Author(s):  
Madhurima Das

Abstract It is well recognized that the world needs to develop interdisciplinary problem solvers and creative thinkers to address the problems of the future. Training in the fields of Science, Technology, Engineering, Art, and Math (STEAM) is essential for understanding the complexity of the world around us and for identifying and tackling critical technical and social issues. To that end, many programs have been launched all around the world to expose students to STEAM fields and to encourage them to pursue STEAM careers. Hands-on, project-based learning has been shown to get more students engaged with STEAM and help them learn key skills for the future. However, most STEAM education programs target students in upper-middle or high school. If students are nurtured at earlier ages to love thinking critically, solving problems, and building, they are more likely to pursue STEAM fields. This paper describes the implementation of project-based STEAM curriculum with elementary school students from ages 6–13. It includes a detailed discussion of curriculum design, case studies of specific student work, subjective analysis of engagement level with various projects, and discussion of lessons learned. The paper also discusses how the makerspace environment where the students execute their projects has been set up to be accessible for students in this age range. Additionally, the paper describes how a hands-on STEAM curriculum that traditionally relies on in-person feedback, materials, and access to peers as teammates can be maintained while having students learning remotely. Educational techniques for hands-on learning while physical distancing due to the COVID-19 pandemic are discussed.


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