Creating and Augmenting Keyboards for Extended Reality with the K eyboard A ugmentation T oolkit

2022 ◽  
Vol 29 (2) ◽  
pp. 1-39
Author(s):  
Mark McGill ◽  
Stephen Brewster ◽  
Daniel Pires De Sa Medeiros ◽  
Sidney Bovet ◽  
Mario Gutierrez ◽  
...  

This article discusses the Keyboard Augmentation Toolkit (KAT), which supports the creation of virtual keyboards that can be used both for standalone input (e.g., for mid-air text entry) and to augment physically tracked keyboards/surfaces in mixed reality. In a user study, we firstly examine the impact and pitfalls of visualising shortcuts on a tracked physical keyboard, exploring the utility of virtual per-keycap displays. Supported by this and other recent developments in XR keyboard research, we then describe the design, development, and evaluation-by-demonstration of KAT. KAT simplifies the creation of virtual keyboards (optionally bound to a tracked physical keyboard) that support enhanced display —2D/3D per-key content that conforms to the virtual key bounds; enhanced interactivity —supporting extensible per-key states such as tap, dwell, touch, swipe; flexible keyboard mappings that can encapsulate groups of interaction and display elements, e.g., enabling application-dependent interactions; and flexible layouts —allowing the virtual keyboard to merge with and augment a physical keyboard, or switch to an alternate layout (e.g., mid-air) based on need. Through these features, KAT will assist researchers in the prototyping, creation and replication of XR keyboard experiences, fundamentally altering the keyboard’s form and function.

2017 ◽  
Vol 14 (1) ◽  
pp. 1
Author(s):  
Awang Eka Novia Rizali

<p><strong>Abstract</strong></p><p>Odong-odong is a middle to low urban society means of play and loved by children in dense urban housing area. Odong-odong formally developed in Jakarta, and spread out to other cities. Odong-odong as a means of play is becoming urban economy commodity as temporary entrepreneur and related to design. This research is upbringing odong-odong trend and the g owth of technology usage that give impact in odong-odong's design development in urban society. The aim of this research is to understand the variety of form and function of odong-odong caused by user demand<br />side and to understand the impact of technology development to odong-odong's design, form, and function. The method of this research is qualitative description with design approach. This research is done by design development analysis and odongodong's technology in relation to urban social cultural and economy. The result of this research is 5 (five) main form of odong-odong which are (1) Komedi Putar form, (2)<br />Kereta Api form, (3) Becak form, (4) Kincir form of Wind Mollen, (5) Jungkat Jungkit form. Odong-odong design formed to fulfilled product functions, which are primary function, secondary function, and tertiary function. Form follows function concept is becoming the base of odong-odong and related to product function and need of the user.</p><p> </p><p><strong>Abstrak</strong><br />Odong-odong merupakan sarana permainan masyarakat urban kalangan<br />menengah ke bawah, dan banyak digemari oleh anak-anak di sekitar<br />lingkungan padat perumahan di perkotaan. Odong-odong yang pada<br />awalnya muncul di kota Jakarta, kemudian dalam perkembangannya meluas ke pinggiran kota dan daerah-daerah lain. Sarana permainan odong-odong menjadi komoditi ekonomi masyarakat urban sebagai wiraswasta musiman serta berelasi dengan desain. Penelitian ini mengangkat perkembangan tren permainan odong-odong dan perkembangan pemanfaatan teknologi yang menyebabkan adanya perubahan desain sarana permainan odong-odong yang digemari masyarakat urban di perkotaan. Tujuannya adalah mengetahui<br />ragam bentuk dan fungsi sarana permainan odong-odong yang dipengaruhi oleh kebutuhan masyarakat urban sebagai penggunanya dan memahami pengaruh teknologi dan pemanfaatannya terhadap perubahan bentuk desain dan fungsi sarana permainan odong-odong. Metode penelitian ini adalah deskriptif kualitatif, dengan pendekatan desain. Dengan pendekatan ini, kajian dilakukan melalui analisis perkembangan desain dan teknologi sarana permainan odong-odong dalam relasinya dengan situasi sosial, budaya, dan ekonomi masyarakat urban. Hasil dari penelitian ini adalah adanya 5 (lima) bentuk utama odong-odong yaitu; (1) Berbentuk komedi putar, (2) Berbentuk kereta api, (3) Berbentuk becak, (4) Berbentuk kincir atau wind mollen, (5) Berbentuk jungkat jungkit. Desain sarana permainan odong-odong dibuat untuk pemenuhan fungsi produk, baik fungsi primer, fungsi sekunder, dan fungsi tersier. Konsep form follows function menjadi dasar desain sarana permainan odong-odong ini, sehingga bentuk berkaitan langsung dengan fungsi dan kegunaan produk untuk mencapai tujuan kegunaan bagi<br />pengguna semaksimal mungkin.</p>


2020 ◽  
Vol 4 (4) ◽  
pp. 78
Author(s):  
Andoni Rivera Pinto ◽  
Johan Kildal ◽  
Elena Lazkano

In the context of industrial production, a worker that wants to program a robot using the hand-guidance technique needs that the robot is available to be programmed and not in operation. This means that production with that robot is stopped during that time. A way around this constraint is to perform the same manual guidance steps on a holographic representation of the digital twin of the robot, using augmented reality technologies. However, this presents the limitation of a lack of tangibility of the visual holograms that the user tries to grab. We present an interface in which some of the tangibility is provided through ultrasound-based mid-air haptics actuation. We report a user study that evaluates the impact that the presence of such haptic feedback may have on a pick-and-place task of the wrist of a holographic robot arm which we found to be beneficial.


Author(s):  
Ritva Laury

AbstractThis paper concerns a particular grammatical construction, extraposition, and its use for assessments at points of transition between activities and topics by speakers of Finnish in ordinary conversation. A basic assumption taken here is that “recurrent clausal constructions of a language are social action formats for that language” (Thompson 2006), and that grammatical constructions such as clause types are learned and therefore routinized responses to certain types of interactional contingencies, and, at the same time, emergent from the current local context (Hopper 1987; Helasvuo 2001).The paper combines the two central perspectives developed in this issue, sequential design and dialogicality, with the study of grammar-in-interaction. It shows that the grammatical form of the Finnish extraposition construction emerges from its use by speakers for the creation of intersubjectivity through reproduction of prior talk and for the projection of stance taking to follow.


2020 ◽  
pp. 1-24
Author(s):  
Elke D’hoker ◽  
Chris Mourant

This chapter provides an overview of the methodological and historical frames that inform the book’s analysis of the manifold interactions between the short story and British magazine culture, from 1880 to 1950. It discusses the material turn in short fiction studies which has led to a better understanding of the impact of publication contexts on the production, reception and development of the short story. This holds true in particular for the role magazines played in the emergence of the modern short story as a specific and successful literary form in the final decades of the nineteenth century. The chapter also presents an overview of recent developments in periodical studies, providing useful methodological tools for analysing the status, presentation and function of a particular genre within the heterogeneous, dialogic and time-bound format of the periodical.


Author(s):  
Matthew Williams

This book examines how language works in democratic politics and how it impacts the effectiveness of policy. Using evidence from the first computer-assisted analysis of all 41.5 million words of legislation enacted from 1900 to 2015, it tracks the major changes in form and function that Parliament's use of language has undergone over time and the reasons for such changes. More importantly, it explores the policy and social implications of changes in legislative language as well as the issue of legislative indeterminacy. This introductory chapter discusses the questions, arguments and aims of the book and reviews the literature on the operation of language in British politics, along with the impact of legislative language on policy effectiveness. It also explains what specifically the book contributes to the existing literature, describes the research design, and provides an overview of the chapters that follow.


2021 ◽  
Vol 20 (3) ◽  
pp. 437-447
Author(s):  
Efim I. Pivovar ◽  
Vitaly F. Ershov ◽  
Maria V. Katagoshchina

This article examines the impact of recent developments in the diasporas of post-Soviet nationalities during the early 21st century. Its authors argue that new information technologies have a major impact on the creation of identities in diasporas, their interaction with the host countries and the historical homeland, as well as the social adaptation of migrants. Focusing on the evolution of expatriate communities in Russia and its Near Abroad, they point out that these diasporas use the Internet to promote common historical, cultural and civilizational values. The article goes on to analyze the information policies of ethnic and cultural organizations, the integration of intellectual elites of post-Soviet diasporas into scientific and educational institutions, the impact of digital technologies on the business activity of diasporas, the daily life of migrant workers, as well as the participation of diasporas in international culture and public diplomacy. The authors conclude that modern means of communicating information have created a fundamentally new environment for migration flows and the creation of diasporas in the post-Soviet space and around the world. Today, this trend plays an important role in economic and cultural integration and social development of Eurasia.


Author(s):  
Andreas Mitrakas

Electronically signed transactions typically associate the applied electronic signature with the signed data and implicitly with the terms and conditions related to the scope of the performed transaction. Some aspects of the association between an electronic signature and the transaction can be conveyed by means of a signature policy. Signature policies are a set of rules for the creation and validation of an electronic signature, under which an electronic signature can be determined to be valid. This chapter suggest however, that additional transaction constraints might be conveyed by means of a signature policy. Standardization work has highlighted signature policies as a significant element to leverage trust in electronic commerce transactions that make use of electronic signatures. Summing up technological, organizational and legal concerns, this chapter addresses issues related to the content, form and function of signature policies within a transaction context.


2015 ◽  
Vol 43 (1) ◽  
pp. 157-185 ◽  
Author(s):  
LYLE LUSTIGMAN ◽  
RUTH A. BERMAN

ABSTRACTThe study characterizes developmental trends in early Hebrew clause-combining (CC) by analyzing the interplay between linguistic form and communicative function in different interactional settings. Analysis applied to all utterances produced by three children aged 2;0–3;0 who combined two or more clauses, either self-initiated or on the basis of adult input. Ten types of CC were analyzed for marking by connectives (e.g. the Hebrew equivalents of ‘and’, ‘that’, ‘so’). Four shared consecutive developmental phases emerged: non-marking; partial marking by ‘and’ and ‘that’; use of ‘but’ and ‘because’, favored significantly in interlocutor-supported contexts; marking of adverbial relations and more varied use ofše-‘that’. These CC processes are interpreted as reflecting general properties of language development, in the form of gradually increasing specification of form–function relations under the impact of interlocutor–child interactive support combined with Hebrew-particular typological factors.


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