scholarly journals Research on Human Motion Recognition Based on Data Redundancy Technology

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-6
Author(s):  
Hong-Lan Yang ◽  
Meng-Zhe Huang ◽  
Zheng-Qun Cai

Aiming at the problems of low recognition rate and slow recognition speed of traditional body action recognition methods, a human action recognition method based on data deduplication technology is proposed. Firstly, the data redundancy technology and perceptual hashing technology are combined to form an index, and the image is filtered from the structure, color, and texture features of human action image to achieve image redundancy processing. Then, the depth feature of processed image is extracted by depth motion map; finally, feature recognition is carried out by convolution neural network so as to achieve the purpose of human action recognition. The simulation results show that the proposed method can obtain the optimal recognition results and has strong robustness. At the same time, it also fully proves the importance of human motion recognition.

2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Yuzhou Gao ◽  
Guoquan Ma

The task of human motion recognition based on video is widely concerned, and its research results have been widely used in intelligent human-computer interaction, virtual reality, intelligent monitoring, security, multimedia content analysis, etc. The purpose of this study is to explore the human action recognition in the football scene combined with learning quality related multimodal features. The method used in this study is to select BN-Inception as the underlying feature extraction network and use uncontrolled environment and real world to capture datasets UCFl01 and HMDB51, and pretraining is carried out on the ImageNet dataset. The spatial depth convolution network takes image frame as input, and the temporal depth convolution network takes stacked optical flow as input to carry out human action multimodal identification. In the results of multimodal feature fusion, the accuracy of UCFl01 dataset is generally high, all of which are over 80%, and the highest is 95.2%, while the accuracy of HMDB51 dataset is about 70%, and the lowest is only 56.3%. It can be concluded that the method of this study has higher accuracy and better effect in multimodal feature acquisition, and the accuracy of single-mode feature recognition is significantly lower than that of multimodal feature recognition. It provides an effective method for the multimodal feature of human motion recognition in the scene of football or sports.


2014 ◽  
Vol 644-650 ◽  
pp. 4162-4166
Author(s):  
Dan Dan Guo ◽  
Xi’an Zhu

An effective Human action recognition method based on the human skeletal information which is extracted by Kinect depth sensor is proposed in this paper. Skeleton’s 3D space coordinates and the angles between nodes of human related actions are collected as action characteristics through the research of human skeletal structure, node data and research on human actions. First, 3D information of human skeletons is acquired by Kinect depth sensors and the cosine of relevant nodes is calculated. Then human skeletal information within the time prior to current state is stored in real time. Finally, the relevant locations of the skeleton nodes and the variation of the cosine of skeletal joints within a certain time are analyzed to recognize the human motion. This algorithm has higher adaptability and practicability because of the complicated sample trainings and recognizing processes of traditional method is not taken up. The results of the experiment indicate that this method is with high recognition rate.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Zaosheng Ma

Smart cultural tourism is the development trend of the future tourism industry. Virtual reality is an important tool to realize smart tourism. The reality of virtual reality mainly comes from human-computer interaction, which is closely related to human action recognition technology. Therefore, the research takes human action recognition as the research direction, uses a self-organizing mapping network (SOM) neural network to extract the key frame of action video, combines it with multi-feature vector method to recognize human action, and compares the recognition rate and user satisfaction of different recognition methods. The results show that the recognition rate of multi-feature voting human action recognition algorithm based on SOM neural network is 93.68% on UT-Kinect action, 59.06% on MSRDailyActivity3D, and the overall action recognition time is only 3.59 s. Within six months, the total profit of human-computer interactive virtual reality tourism project with SOM neural network multi-eigenvector as the core algorithm reached 422,000 yuan, and 88% of users expressed satisfaction after use. It shows that the proposed method has a good recognition rate and can give users effective feedback in time. It is hoped that this research has a certain reference value in promoting the development of human motion recognition technology.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2020 ◽  
Vol 2020 ◽  
pp. 1-18
Author(s):  
Chao Tang ◽  
Huosheng Hu ◽  
Wenjian Wang ◽  
Wei Li ◽  
Hua Peng ◽  
...  

The representation and selection of action features directly affect the recognition effect of human action recognition methods. Single feature is often affected by human appearance, environment, camera settings, and other factors. Aiming at the problem that the existing multimodal feature fusion methods cannot effectively measure the contribution of different features, this paper proposed a human action recognition method based on RGB-D image features, which makes full use of the multimodal information provided by RGB-D sensors to extract effective human action features. In this paper, three kinds of human action features with different modal information are proposed: RGB-HOG feature based on RGB image information, which has good geometric scale invariance; D-STIP feature based on depth image, which maintains the dynamic characteristics of human motion and has local invariance; and S-JRPF feature-based skeleton information, which has good ability to describe motion space structure. At the same time, multiple K-nearest neighbor classifiers with better generalization ability are used to integrate decision-making classification. The experimental results show that the algorithm achieves ideal recognition results on the public G3D and CAD60 datasets.


Author(s):  
MARC BOSCH-JORGE ◽  
ANTONIO-JOSÉ SÁNCHEZ-SALMERÓN ◽  
CARLOS RICOLFE-VIALA

The aim of this work is to present a visual-based human action recognition system which is adapted to constrained embedded devices, such as smart phones. Basically, vision-based human action recognition is a combination of feature-tracking, descriptor-extraction and subsequent classification of image representations, with a color-based identification tool to distinguish between multiple human subjects. Simple descriptors sets were evaluated to optimize recognition rate and performance and two dimensional (2D) descriptors were found to be effective. These sets installed on the latest phones can recognize human actions in videos in less than one second with a success rate of over 82%.


2014 ◽  
Vol 599-601 ◽  
pp. 1571-1574
Author(s):  
Jia Ding ◽  
Yang Yi ◽  
Ze Min Qiu ◽  
Jun Shi Liu

Human action recognition in videos plays an important role in the field of computer vision and image understanding. A novel method of multi-channel bag of visual words and multiple kernel learning is proposed in this paper. The videos are described by multi-channel bag of visual words, and a multiple kernel learning classifier is used for action classification, in which each kernel function of the classifier corresponds to a video channel in order to avoid the noise interference from other channels. The proposed approach improves the ability in distinguishing easily confused actions. Experiments on KTH show that the presented method achieves remarkable performance on the average recognition rate, and obtains comparable recognition rate with state-of-the-art methods.


2020 ◽  
Vol 17 (5) ◽  
pp. 172988142093307
Author(s):  
Hong Chen ◽  
Hongdong Zhao ◽  
Baoqiang Qi ◽  
Shi Wang ◽  
Nan Shen ◽  
...  

With the development of technology, human motion capture data have been widely used in the fields of human–computer interaction, interactive entertainment, education, and medical treatment. As a problem in the field of computer vision, human motion recognition has become a key technology in somatosensory games, security protection, and multimedia information retrieval. Therefore, it is important to improve the recognition rate of human motion. Based on the above background, the purpose of this article is human motion recognition based on extreme learning machine. Based on the existing action feature descriptors, this article makes improvements to features and classifiers and performs experiments on the Microsoft model specific register (MSR)-Action3D data set and the Bonn University high density metal (HDM05) motion capture data set. Based on displacement covariance descriptor and direction histogram descriptor, this article described both combine to produce a new combination; the description can statically reflect the joint position relevant information and at the same time, the change information dynamically reflects the joint position, uses the extreme learning machine for classification, and gets better recognition result. The experimental results show that the combined descriptor and extreme learning machine recognition rate on these two data sets is significantly improved by about 3% compared with the existing methods.


2020 ◽  
Vol 29 (12) ◽  
pp. 2050190
Author(s):  
Amel Ben Mahjoub ◽  
Mohamed Atri

Action recognition is a very effective method of computer vision areas. In the last few years, there has been a growing interest in Deep learning networks as the Long Short–Term Memory (LSTM) architectures due to their efficiency in long-term time sequence processing. In the light of these recent events in deep neural networks, there is now considerable concern about the development of an accurate action recognition approach with low complexity. This paper aims to introduce a method for learning depth activity videos based on the LSTM and the classification fusion. The first step consists in extracting compact depth video features. We start with the calculation of Depth Motion Maps (DMM) from each sequence. Then we encode and concatenate contour and texture DMM characteristics using the histogram-of-oriented-gradient and local-binary-patterns descriptors. The second step is the depth video classification based on the naive Bayes fusion approach. Training three classifiers, which are the collaborative representation classifier, the kernel-based extreme learning machine and the LSTM, is done separately to get classification scores. Finally, we fuse the classification score outputs of all classifiers with the naive Bayesian method to get a final predicted label. Our proposed method achieves a significant improvement in the recognition rate compared to previous work that has used Kinect v2 and UTD-MHAD human action datasets.


2013 ◽  
Vol 859 ◽  
pp. 498-502 ◽  
Author(s):  
Zhi Qiang Wei ◽  
Ji An Wu ◽  
Xi Wang

In order to realize the identification of human daily actions, a method of identifying human daily actions is realized in this paper, which transforms this problem into converting human action recognition into analyzing feature sequence. Then the feature sequence combined with improved LCS algorithm could realize the human actions recognition. Data analysis and experimental results show the recognition rate of this method is high and speed is fast, and this applied technology will have broad prospects.


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