scholarly journals Multitasking Compensatory Saccadic Training Program for Hemianopia Patients: A New Approach With 3-Dimensional Real-World Objects

2021 ◽  
Vol 10 (2) ◽  
pp. 3
Author(s):  
Laura Mena-Garcia ◽  
Jose C. Pastor-Jimeno ◽  
Miguel J. Maldonado ◽  
Maria B. Coco-Martin ◽  
Itziar Fernandez ◽  
...  
2019 ◽  
Vol 19 ◽  
pp. 100347 ◽  
Author(s):  
Muhammad Khan Asif ◽  
Norliza Ibrahim ◽  
Samah M. Al-Amery ◽  
Jacob John ◽  
Phrabhakaran Nambiar

2019 ◽  
Vol 8 (6) ◽  
pp. 272 ◽  
Author(s):  
Iq Reviessay Pulshashi ◽  
Hyerim Bae ◽  
Hyunsuk Choi ◽  
Seunghwan Mun ◽  
Riska Asriana Sutrisnowati

Analysis of trajectory such as detection of an outlying trajectory can produce inaccurate results due to the existence of noise, an outlying point-locations that can change statistical properties of the trajectory. Some trajectories with noise are repairable by noise filtering or by trajectory-simplification. We herein propose the application of a trajectory-simplification approach in both batch and streaming environments, followed by benchmarking of various outlier-detection algorithms for detection of outlying trajectories from among simplified trajectories. Experimental evaluation in a case study using real-world trajectories from a shipyard in South Korea shows the benefit of the new approach.


Leonardo ◽  
2008 ◽  
Vol 41 (4) ◽  
pp. 418-419 ◽  
Author(s):  
Caitlin Jones ◽  
Lizzie Muller

This paper describes a new approach to documenting media art which seeks to place in dialogue the artist's intentions and the audience's experience. It explicitly highlights the productive tension between the ideal, conceptual existence of the work, and its actual manifestation through different iterations and exhibitions in the real world. The paper describes how the approach was developed collaboratively during the production of a documentary collection for the artwork Giver of Names, by David Rokeby. It outlines the key features of the approach including artist's interview, audience interviews and data structure.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-14
Author(s):  
Adhe Pandhu Dwi Prayogha ◽  
Mudafiq Riyan Pratama

The purpose of virtual reality is to enable a motor and cognitive sensor activity ofsomeone in the artificial world created digitally to become imaginary, symbolic orsimulate certain aspects in the real world [1]. This technology is applied to the mediaintroduction of the solar system using the Luther method. The Luther Method consistsof 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing, andDistribution. Luther method has advantages compared to other methods because thereare stages of material collecting which is an important stage in the development ofmultimedia and this Luther method can be done in parallel or can go back to theprevious stage [2]. At the Assembly stage the implementation uses the Unity Engineand Google VR SDK for Unity, the result is a virtual reality application that can displaythe solar system with 3-dimensional objects and an explanation is available on eachobject. While testing the blackbox on a variety of Android devices with differentspecifications. From the results of the application of the Luther method, it is verystructured and can run well in the development of multimedia applications, while theresults of testing, this Android-based virtual reality application cannot run on devicesthat do not have Gyroscope sensors and can run on devices with a minimumspecification of 1GB RAM will but the rendering process on 3D objects is slow.


2018 ◽  
Vol 56 (7) ◽  
pp. 1598-1612 ◽  
Author(s):  
Julie Winnard ◽  
Jacquetta Lee ◽  
David Skipp

Purpose The purpose of this paper is to report the results of testing a new approach to strategic sustainability and resilience – Sustainable Resilient Strategic Decision-Support (SuReSDS™). Design/methodology/approach The approach was developed and tested using action-research case studies at industrial companies. It successfully allowed the participants to capture different types of value affected by their choices, optimise each strategy’s resilience against different future scenarios and compare the results to find a “best” option. Findings SuReSDS™ enabled a novel integration of environmental and social sustainability into strategy by considering significant risks or opportunities for an enhanced group of stakeholders. It assisted users to identify and manage risks from different kinds of sustainability-related uncertainty by applying resilience techniques. Users incorporated insights into real-world strategies. Research limitations/implications Since the case studies and test organisations are limited in number, generalisation from the results is difficult and requires further research. Practical implications The approach enables companies to utilise in-house and external experts more effectively to develop sustainable and resilient strategies. Originality/value The research described develops theories linking sustainability and resilience for organisations, particularly for strategy, to provide a new consistent, rigorous and flexible approach for applying these theories. The approach has been tested successfully and benefited real-world strategy decisions.


2021 ◽  
pp. 1-14
Author(s):  
Irina Astrova ◽  
Arne Koschel ◽  
Marc Schaaf ◽  
Samuel Klassen ◽  
Kerim Jdiya

This paper is aimed at helping organizations to understand what they can expect from a serverless architecture in the future and how they can make sound decisions about the choice between microservice and serverless architectures in the present. A serverless architecture is a new approach to offering services in the cloud. It was invented as a solution to the problem that many organizations are facing today – about 85% of their servers have underutilized capacity, which is proved to be costly and wasteful. By employing the serverless architecture, the organizations get a way to eliminate idle, underutilized servers and thus, to reduce their operational costs. Many cloud providers are now jumping to the serverless world because they know it is going to be the future of software architectures. However, being a new approach, the serverless architecture is still relatively immature – it is in the early stages of its support by cloud service platform providers. This paper provides an in-depth study about the serverless architecture and how to apply FaaS in the real world.


2021 ◽  
pp. 103971
Author(s):  
Jessica D. Ribeiro ◽  
Kathryn P. Linthicum ◽  
Lauren M. Harris ◽  
Chloe P. Bryen ◽  
Catherine E. Broshek

2021 ◽  
Vol 9 (3) ◽  
pp. 339
Author(s):  
Gede Bagus Danandjaya ◽  
I Gede Arta Wibawa

In gamelan, one of the most important instruments is trompong. Trompong is an idiphones instrument that has 10 rows of round shaped metal called pencon. Every pencon has its own sound. As a traditional music instrument, of course gamelan especialy trompong must be preserved continuously. But unfortunately, playing Balinese gamelan with real instrument is hard to do because the difficulty to finding gamelan in the real world. By using technolgy such as Augmented Reality, playing trompong possible to do even without having the real instrument.  Augmented Reality will be develop using Unity 3D software along with Vuforia SDK, and also this application using Android smartphone as a base of Augmented Reality application. This Augmented Reality application called TrompongAR and will be marker based Augmented Reality, by using a target marker will help Augmented Reality to place where the 3-dimensional trompong will placed. The 3-dimensional trompong will have 10 pencon that can played by tapping the pencon, the touched pencon will produce sound like the real instrument.


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