Adding It Up

2018 ◽  
Vol 33 (3) ◽  
pp. 194-206 ◽  
Author(s):  
Emily C. Bouck ◽  
Jordan Shurr ◽  
Laura Bassette ◽  
Jiyoon Park ◽  
Abbie Whorley

Manipulatives are a common tool in mathematics teaching and learning, including for students with disabilities. The most common manipulatives are concrete manipulatives, yet app-based manipulatives are a viable age-appropriate option for secondary students with disabilities. Through an adapted alternating treatment design with three middle school students—two with mild intellectual disability and one with a learning disability, researchers explored the impact of virtual and concrete manipulatives on students’ accuracy, independence, and task completion time for solving addition of fractions with unlike denominators. Students were equally successful in terms of accuracy and differences with independence were minimal. When comparing the two manipulative types, the results were idiosyncratic; two students were more independent with the concrete manipulative and one with the app-based manipulative. Implications for research regarding mathematics instruction and use of concrete and app-based manipulatives are discussed.

Author(s):  
Ogunlade Bamidele Olusola ◽  
Olubusayo Victor Fakuade ◽  
Bamidele Olusola Ogunlade ◽  
Omoron Josephine Akhigbe

Social networking platforms are becoming the most important tools for interaction among people, where everybody can share, exchange, comment, discuss, and create information and knowledge in a collaborative way. The aim of this chapter is to examine the perception of stakeholders on the use of social network tools for classroom instruction in school environment in Ibadan North Local Government of Oyo State. Based on literature and experiences carried out by the researcher in Ibadan metropolis, it also explores the impact of the social networking platforms applications on personal, teaching, and learning uses among secondary students, teachers, and parents. Based on these, it is recommended that, if social networking platforms are effectively used, it will develop positive attitude towards learning as well as enhancing academic achievement among secondary school students.


2021 ◽  
pp. 002205742110259
Author(s):  
Tarak Dridi

Digital media literacy has become an intrinsic component in shaping high school students’ knowledge acquisition and critical thoughts. Over the last two decades, internet and computers have been the implemented tools to reach such goals and promote the students’ learning. This article looks for the impact of Information and Communication Technology (ICT) on Tunisian secondary school students by detecting their technical skills as well as their critical understanding. This quantitative study relies on a self-reporting approach and targets 150 Tunisian secondary students. It proves the necessary consideration of technological and social variables in helping sort out major digital handicaps related to secondary students and displays the interconnectedness between the different dimensions of digital media literacy. It also displays that Tunisian high school students cannot be referred to as digital-media literate people. The study contributes to the field of digital media literacy as it offers a solid empirical background to build on and indicates the necessity of integrating digital media literacy into the school-based initiatives.


2018 ◽  
Vol 6 (1) ◽  
pp. 129-140
Author(s):  
Iyam Maryati

Artikel ini menyajikan apa itu pembelajaran kontekstual dan apa saja karakteristiknya? Apa itu kemampuan penalaran statistis? Mengapa pembelajaran kontekstual dapat mengembangkan kemapuan penalaran statistis siswa Sekolah Menengah Pertama? Kemampuan penalaran statistis sangat penting dimiliki oleh siswa Sekolah Menengah Pertama, karena dengan kemampuan penalaranr statistis ini siswa dapat memiliki kompetensi dalam hal: 1) memahami informasi-informasi statistis yang tersurat maupun yang tersirat pada setiap permasalahan yang dihadapi. 2) Pemahaman yang baik terhadap bagaimana cara memilih, menyajikan, mererduksi, dan mempresentasikan data yang akan digunakan untuk menjawab permasalahan yang ada. 3) pemahaman dan penalaran yang baik terhadap proses statistis secara keseluruhan termasuk setiap perhitungan yang terlibat dalam proses tersebut. 4) pemahaman untuk memecahkan masalah secara statistis berdasarkan data yang ada, dan menginterprestasikannya dalam pengambilan keputusan yang dapat berlaku secara umum. Oleh karena itu untuk mengembangkan kemampuan penalaran statistis tersebut harus mempertimbangkan pendekatan pembelajaran yang digunakan untuk siswa Sekolah Menengah Pertama. Model pendekatan pembelajaran yang sesuai untuk siswa Sekolah Pertama salah satunya adalah pendekatan pembelajaran kontekstual (Contextual Teaching and Learning). Pendekatan pembelajaran kontekstual ini mengambil permasalahan-permasalahan dalam kehidupan sehari-hari atau permasalahan yang disimulasikan dengan dialog, diskusi,, tanya jawab, dan representasi. Aktivitas pengajaran kontekstual yang dikembangkan adalah: a) belajar berbasis masalah, b) belajar dengan multi konteks, c) belajar mandiri, d) penilaian otentik, dan e) masyarakat belajar.This article presents a contextual learning what it is and what are its characteristics? What is the statistical reasoning skills? Why contextual learning can develop statistical reasoning Traffic junior secondary students? Reasoning ability is very important statistical owned by junior high school students, because of the ability of these statistical penalaranr students may have competence in terms of: 1) understand the statistical information expressed or implied in any problems faced. 2) A good understanding of how to choose, present, mererduksi, and present data that will be used to address existing problems. 3) understanding and reasoning that both the statistical process as a whole including any calculations involved in the process. 4) understanding to solve the problem of statistically based on existing data, and interpret it in decision-making that can be applied generally. Therefore, to develop the statistical reasoning skills should consider learning approach used for junior secondary students. Model learning approach that is appropriate for school students first one of which is a contextual learning approach (Contextual Teaching and Learning). This contextual learning approach to take problems in daily life or simulated problems with dialogue, discussion ,, question and answer, and representation. Contextual teaching activities developed are: a) problem-based learning, b) learning with multi context, c) self-learning, d) authentic assessment, and e) a learning society.


2022 ◽  
pp. 1268-1294
Author(s):  
Anthony Charles Tencati

This chapter explores the link between students with disabilities, the behaviours they exhibit, the impact this has on their schooling, and the impact upon others. The author's school has a population of about 1,000 students, of whom over 10 percent have verified disabilities. According to Education Council (2016), data regarding the number of students with disabilities is inconsistent between schools in Australia's states and territories, however, there are schools throughout Australia that have large numbers of students with verified disabilities. This is reinforced by the Australian Curriculum Assessment and Reporting Authority (2018) where in 2017 there were about 18.8 percent of Australian school students with a verified disability. It is not surprising, therefore, that these statistics are concerning and research continues to be a priority. Identifying appropriate pedagogies and more effective management strategies for these students will benefit them, their families, and the community, and contribute to solving pressing issues in these students' lives.


2020 ◽  
pp. 1321103X2092970
Author(s):  
Natassa Economidou Stavrou ◽  
Ioulia Papageorgi

Music teachers are often faced with students’ negative attitudes towards Music as a school subject, and dilemmas of what would be most important to teach and at the same time interesting, useful and relevant to students. Looking at music teaching and learning through the eyes of students can play a key role in re-shaping the condition of learning and promoting a positive and motivating musical learning environment. The aim of this study was to ‘turn up the volume’ of secondary students’ views of their music lessons in secondary school, including what they value and how they would have liked lessons to be if they had the opportunity to change things. A self-report questionnaire was devised for the purposes of the study and was administered to 749 secondary school students in schools in Cyprus. Our findings reveal that participants enjoyed Μusic, ranking it as their second favourite out of 15 secondary school subjects. However, there was a reported discrepancy between the activities students are engaged with and what they would like to be engaged with. Students called for more focus on singing, to play a greater variety of instruments besides the recorder (i.e., drums, guitar and piano) and to play the music they like. Building on students’ perspectives, recommendations are made for music teachers and policy makers.


2012 ◽  
Vol 11 (1) ◽  
pp. 94-102 ◽  
Author(s):  
Yvonne Klisch ◽  
Leslie M. Miller ◽  
Margaret E. Beier ◽  
Shu Wang

A multimedia game was designed to serve as a dual-purpose intervention that aligned with National Science Content Standards, while also conveying knowledge about the consequences of alcohol consumption for a secondary school audience. A tertiary goal was to positively impact adolescents' attitudes toward science through career role-play experiences within the game. In a pretest/delayed posttest design, middle and high school students, both male and female, demonstrated significant gains on measures of content knowledge and attitudes toward science. The best predictors of these outcomes were the players' ratings of the game's usability and satisfaction with the game. The outcomes suggest that game interventions can successfully teach standards-based science content, target age-appropriate health messages, and impact students' attitudes toward science.


Author(s):  
Kamariah Awang ◽  
Syadiah Nor Wan Shamsuddin ◽  
Ismahafezi Ismail ◽  
Norkhairani Abdul Rawi ◽  
Maizan Mat Amin

<p>Mobile technology with Augmented Reality has become popular worldwide with a broad range of users, including students from all levels of education and the impact of mobile technology in classrooms has been extensively studied. This technology can be the source of motivation for LINUS students especially students with disabilities. The word usability also refers to the methods to improve the ease of use during a design process. Among the difficulties in teaching a LINUS student is the lack of visual media for understanding the subject especially in basic mathematics such as evaluating a number and calculating the number. The objective of the study was to evaluate the usability of using Augmented Reality in a mobile application among LINUS students in primary schools. This study used survey data gathered from 32 LINUS students of 3 different primary schools in Marang and Kuala Terengganu Districts. The questionnaire collected data on five construct of usability test to the LINUS students. The students used the mobile application while being guide by their teacher. They navigated all the buttons provided and answered the quiz too. The criteria of usability test consist of five constructs. The students showed a significant interest in learning numbers by actively participating in the LINUS sessions. The usability level was measured based on the five constructs. In summary, the augmented reality mobile application has a great potential to be used in teaching and learning, as in the Malaysia Education Development Plan 2013-2025 especially on the LINUS students.<em></em></p>


Author(s):  
Xiang Li ◽  
Daniel T. L. Shek ◽  
Esther Y. W. Shek

Despite the rise of child victimization in different societies, few researchers have examined its consequences in terms of psychological morbidity (such as depression and anxiety) and problematic online behavior (such as Internet addiction and cyberbullying) in a single study. Moreover, no study has investigated the role of psychological morbidity in mediating the impact of victimization on problematic online behavior (indexed by Internet addiction and cyberbullying) in a single model. Based on a survey of 2843 Chinese secondary students (49.3% male; Mage = 13.97) from six public secondary schools in Fujian, China, we found that experience of victimization was positively associated with depression and anxiety, as well as Internet addiction and cyberbullying. Depression mediated the links between victimization and both Internet addiction and cyberbullying, with the mediating effect on Internet addiction found to be stronger for girls. While anxiety did not mediate the association between victimization and cyberbullying, it mediated the relationship between victimization and Internet addiction in boys. These findings enrich our understanding of the negative outcomes of victimization, as well as directions for intervention.


2011 ◽  
Vol 2 (2) ◽  
pp. 17-30 ◽  
Author(s):  
Jessica Chin ◽  
Abe Zeid ◽  
Claire Duggan ◽  
Sagar Kamarthi

Innovators and abstract thinkers - students who question why are going to be the future of engineering, of science and cures for diseases. Rarely do students ask where and how innovation is created. Students, particularly post-secondary students have lost their curiosity and they have lost their ability to question. Why? Because the relationship between theory and application has been removed from our high schools. Although the term “STEM” is generally used, students do not appear to understand the importance of core STEM principles such as Newton’s 2nd law and therefore do not understand the influence these basic algorithms have in daily life. In recent decades, high school education has focused on quizzes and exams, state and national standardize testing and SATs. More emphasis is placed on performing well on these exams, focusing on memorization and test taking rather than on thorough comprehension. The question is, “how do you translate theory to application in the high school classroom?” Students’ knowledge and engagement are only as good as their teachers. Educators need to be given the proper tools, resources, and knowledge. CAPSULE, a capstone-based experience provides tools, resources, and knowledge to enhance the teaching and learning involvement. CAPSULE teaches and promotes inquiry, exploration and application rather than just theory. The methodology engages and educates hands-on learning, teamwork and multiple solutions through the engineering design process (EDP). The theory behind innovation is the motivation for CAPSULE – to teach and engage teachers using 3D modeling, EDP, and project-based learning to create a high school capstone experience. This paper presents a new approach of teaching STEM related courses to high school students. The methodology presented is on “training the trainer” to enable and empower teachers to master and utilize this new approach. 


2019 ◽  
Vol 35 (1) ◽  
pp. 51-59 ◽  
Author(s):  
Emily C. Bouck ◽  
Leslie A. Mathews ◽  
Corey Peltier

Manipulatives offer students with disabilities access and support in classrooms. However, it is important for educators to be aware that concrete manipulatives are not the only option. Teachers serving students identified with a disability in the middle grades may consider selecting virtual manipulatives as supplement, complement, or in lieu of concrete manipulatives. In this technology in action, the authors provide information for educators about using virtual manipulatives and how they can be used across different settings, instructional needs, and mathematical content areas for middle school students with disabilities.


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