College Students’ Cognitive Learning Outcomes in Technology-Enabled Active Learning Environments: A Meta-Analysis of the Empirical Literature

2019 ◽  
Vol 58 (4) ◽  
pp. 791-817 ◽  
Author(s):  
Yinghui Shi ◽  
Huiyun Yang ◽  
Jason MacLeod ◽  
Jingman Zhang ◽  
Harrison Hao Yang

Technology-enabled active learning environments (TE-ALEs) have attracted considerable research interest, particularly in higher education. However, research shows inconsistent results describing the influence of TE-ALEs toward students’ cognitive learning outcomes. This study was designed to identify high-quality empirical research examining college students’ cognitive learning outcomes and to utilize meta-analysis to determine the overall effectiveness of TE-ALEs. A systematic literature search identified 31 high-quality peer-reviewed journal articles that met the inclusion criteria. Meta-analysis showed that the calculated effect size of TE-ALEs more positively influenced students’ cognitive learning than traditional lecture-based environments. Moderator variable analysis suggested that social context, study design, and sample size were significant factors that influence the effectiveness of TE-ALE. TE-ALEs were found more effective when instructors employed individualized learning contexts as well as when bias was reduced in randomized controlled trials. TE-ALEs were also found to be more effective in small courses rather than in large courses.

2019 ◽  
Vol 3 (4) ◽  
pp. 2118-2124
Author(s):  
Di Ohanes Richi Christian Plenden ◽  
Gamaliel Septian Airlanda

This research purposed to increasing cognitive learning outcomes and involvement level of Mountainview Christian Elementary School fifth grade students with applying active learning and review game method. The research that be done is Classroom Action Research which had two cycle. Data in this research gotten from observation, questionnaire, and test then analyzed in percentage form. Learning outcomes result analyzed based on the minimum completeness criteria percentage whether individual or general. The result of the research show that the student learning outcomes result in general increased. In the first cycle the students that pass the minimum completeness criteria was 85% and increased in the second cycle become 100% , the learning outcomes average in the first cycle is 9.23 increased in the second cycle become 9.73. learning outcomes that increased also followed by the increasing of student involvement level about 15% from the first cycle which is 54% categorized as enough become 77% in the second cycle categorized as active. From this research result concluded that the applying of active learning with review game could increasing cognitive learning outcomes and involvement level of the students.


FONDATIA ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 95-108
Author(s):  
Wahyu Ferdiansyah ◽  
Gamaliel Septian Airlanda

The research was conducted to understand the influence of discovery learning models on student cognitive learning outcomes. The development of a learning model is needed to improve the quality of students in school so that it can directly improve the learning outcomes of students, the application of less attractive learning models will make students feel bored and affect the learning outcomes of students be less than optimal. This study uses the Meta-Analysis design, Meta-Analysis in this study to examine the effectiveness of the Discovery Learning learning model on student cognitive learning outcomes. From the results of the analysis of 20 studies, it was found that the effect size obtained was 1.86, so it could be said that learning carried out using the Discovery Learning model affected improving cognitive learning outcomes of elementary school students.


2021 ◽  
Vol 2 (1) ◽  
pp. 25-34
Author(s):  
Norhasanah Norhasanah ◽  
Ruswaty Ruswaty ◽  
Fahmi Fahmi ◽  
Marnina Ika Putri

Teachers as learning agents must be able to present the learning process contextually by involving the active participation of students. Some students learn best when they have the opportunity to interact with real objects through inquiry activities that will help students deepen their understanding of a concept. Inquiry learning is one that can be adapted to students' abilities, can build cognitive structures, and can motivate students to think critically. This research is classified as descriptive research. The subjects of the research were students of class X SMA Negeri 4 Barabai as many as 78 students in the 2015/2016 academic year on the mushroom group material. The research data were in the form of observations on students' critical thinking skills which were analyzed descriptively using categorical methods, namely very good (≥ 3), good (2-2.99), not good (1-1.99). While cognitive learning outcomes were obtained through tests and success was determined based on KKM = 67 with classical completeness 85%. The results showed that students' critical thinking skills were at least good, namely formulating hypotheses, designing experiments, conducting experiments, and making conclusions, while formulating problems, and analyzing data still needed improvement. Meanwhile, students' cognitive learning outcomes have not yet achieved minimal completeness. Keywords: critical thinking skills, learning outcomes, inquiry AbstrakGuru sebagai agen pembelajar harus mampu menyajikan proses pembelajaran secara kontekstual dengan melibatkan langsung peran serta siswa secara aktif. Sebagian siswa belajar dengan baik apabila mereka mendapat kesempatan berinteraksi dengan benda-benda nyata melalui aktivitas penyelidikan yang akan membantu siswa memperdalam pemahaman suatu konsep. Pembelajaran inkuiri merupakan salah satu pembelajaran yang dapat diadaptasikan dengan kemampuan siswa, dapat membangun struktur kognitif, dan dapat memotivasi siswa untuk berpikir kritis. Penelitian ini tergolong penelitian deskriptif. Subjek penelitian adalah siswa kelas X SMA Negeri 4 Barabai sebanyak 78 siswa tahun pelajaran 2015/2016 pada materi pokmok jamur. Data hasil penelitian berupa hasil observasi terhadap keterampilan berpikir kritis siswa yang dianalisis secara deskriptif dengan menggunakan kategorikal yakni sangat baik (≥ 3), baik (2-2,99), kurang baik (1-1,99). Sedangkan hasil belajar kognitif diperoleh melalui tes dan keberhasilan ditetapkan berdasarkan KKM = 67 dengan ketuntasan klasikal ≥ 85%. Hasil penelitian diperoleh bahwa keterampilan berpikir kritis siswa sekurang-kurangnya sudah baik, yakni merumuskan hipotesis, merancang percobaan, melakukan percobaan, dan membuat kesimpulan, sedangkan merumuskan masalah, dan menganalisis data masih perlu perbaikan. Sedangkan hasil belajar kognitif siswa belum mencapai ketuntasan minimal. Kata kunci: keterampilan berpikir kritis, hasil belajar, inkuiri


2015 ◽  
Author(s):  
Liudmila Gorbunova ◽  

The article discusses the procedure of the preparation of test materials for the diagnosis of cognitive learning outcomes in chemistry. It is shown that the use of the thesaurus approach to the selection of the content and methods of mathematical statistics provides a test with high reliability and validity coefficients. Key words: diagnostic test, chemistry, educational measurement.


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