cognitive learning outcomes
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2021 ◽  
Vol 13 (3) ◽  
pp. 2595-2606
Author(s):  
Albertus Fenanlampir

TGT cooperative type learning, as a game-based learning methodology, provides opportunities for students to develop skills in group interactions in small groups and work together with others. The world of learning today needs phenomena like this. This study aimed to determine the effect of the TGT cooperative type learning model on students' cognitive learning outcomes on the topic of relay running. This quantitative study was a quasi-experimental pretest-posttest design. The samples involved were 70 students from two different experimental and control classes. The data collection instrument in this study was 10 essay test questions validated and tested. The results showed an effect of the TGT cooperative type learning model on students' cognitive learning outcomes. The achievement test score for the TGT group was 81.67, while the control group was 75.75. It implies that the TGT group performed superior in cognitive learning outcomes when compared to the control group. Thus, it is concluded that the TGT cooperative type learning model can be recommended in improving students' cognitive learning outcomes on the concept of relay running.


2021 ◽  
Vol 6 (4) ◽  
pp. 273
Author(s):  
Noviana Rohmatin ◽  
Suwarto Suwarto ◽  
Anwari Adi Nugroho

This study aims to increase creativity and learning outcomes of biology in class X MIPA State Senior High School with problem-based learning model in biology learning. This research is classroom action research carried out in 3 cycles, each cycle consisting of 4 stages; planning, implementing actions, observing, and reflecting. The subjects of this research were 36 students. The data in this study are creativity and student learning outcomes. Creativity data is measured by Mind Mapping observation sheets and cognitive learning outcomes data is measured by test questions at the end of each cycle, affective learning outcomes are measured by attitude assessment observation sheets, psychomotor learning outcomes are measured by skills observation sheets. Data on creativity and cognitive, affective and psychomotor learning outcomes were analyzed using the percentage technique and then described comparatively for each cycle. The results showed that there was an increase in creativity in the first cycle of 42%, the second cycle 55% and the third cycle 78%. While cognitive learning outcomes in cycle I 66%, cycle II 72% and cycle III 88%, affective learning outcomes in cycle I 41%, cycle II 63% and cycle III 74%, psychomotor learning outcomes in cycle I 36%, cycle II 50 %, cycle III 69%. The research data shows that the application of the Problem Based Learning model with YouTube can improve creativity and student learning outcomes. The increase in creativity occurred in cycle I to cycle II 13%, cycle II to cycle III 23%. Cognitive learning outcomes from cycle I to cycle II 6%, cycle II to cycle III 16%, affective learning outcomes from cycle I to cycle II 22%, cycle II to cycle III 11%, psychomotor learning outcomes from cycle I to cycle II 14 %, cycle II to cycle III 19%. PBL activities such as dealing with problems, analyzing and solving problems so as to make students creative in compiling works in the form of Mind Mapping and increasing cognitive, affective and psychomotor learning outcomes.


2021 ◽  
Vol 2 (1) ◽  
pp. 25-34
Author(s):  
Norhasanah Norhasanah ◽  
Ruswaty Ruswaty ◽  
Fahmi Fahmi ◽  
Marnina Ika Putri

Teachers as learning agents must be able to present the learning process contextually by involving the active participation of students. Some students learn best when they have the opportunity to interact with real objects through inquiry activities that will help students deepen their understanding of a concept. Inquiry learning is one that can be adapted to students' abilities, can build cognitive structures, and can motivate students to think critically. This research is classified as descriptive research. The subjects of the research were students of class X SMA Negeri 4 Barabai as many as 78 students in the 2015/2016 academic year on the mushroom group material. The research data were in the form of observations on students' critical thinking skills which were analyzed descriptively using categorical methods, namely very good (≥ 3), good (2-2.99), not good (1-1.99). While cognitive learning outcomes were obtained through tests and success was determined based on KKM = 67 with classical completeness 85%. The results showed that students' critical thinking skills were at least good, namely formulating hypotheses, designing experiments, conducting experiments, and making conclusions, while formulating problems, and analyzing data still needed improvement. Meanwhile, students' cognitive learning outcomes have not yet achieved minimal completeness. Keywords: critical thinking skills, learning outcomes, inquiry AbstrakGuru sebagai agen pembelajar harus mampu menyajikan proses pembelajaran secara kontekstual dengan melibatkan langsung peran serta siswa secara aktif. Sebagian siswa belajar dengan baik apabila mereka mendapat kesempatan berinteraksi dengan benda-benda nyata melalui aktivitas penyelidikan yang akan membantu siswa memperdalam pemahaman suatu konsep. Pembelajaran inkuiri merupakan salah satu pembelajaran yang dapat diadaptasikan dengan kemampuan siswa, dapat membangun struktur kognitif, dan dapat memotivasi siswa untuk berpikir kritis. Penelitian ini tergolong penelitian deskriptif. Subjek penelitian adalah siswa kelas X SMA Negeri 4 Barabai sebanyak 78 siswa tahun pelajaran 2015/2016 pada materi pokmok jamur. Data hasil penelitian berupa hasil observasi terhadap keterampilan berpikir kritis siswa yang dianalisis secara deskriptif dengan menggunakan kategorikal yakni sangat baik (≥ 3), baik (2-2,99), kurang baik (1-1,99). Sedangkan hasil belajar kognitif diperoleh melalui tes dan keberhasilan ditetapkan berdasarkan KKM = 67 dengan ketuntasan klasikal ≥ 85%. Hasil penelitian diperoleh bahwa keterampilan berpikir kritis siswa sekurang-kurangnya sudah baik, yakni merumuskan hipotesis, merancang percobaan, melakukan percobaan, dan membuat kesimpulan, sedangkan merumuskan masalah, dan menganalisis data masih perlu perbaikan. Sedangkan hasil belajar kognitif siswa belum mencapai ketuntasan minimal. Kata kunci: keterampilan berpikir kritis, hasil belajar, inkuiri


2021 ◽  
Vol 9 (3) ◽  
pp. 381
Author(s):  
Arca Hatiti ◽  
I Wayan Distrik ◽  
Undang Rosidin

This study aims to determine the effect of HOTS-oriented blended learning student worksheets on students' cognitive learning outcomes on work and energy materials for class X MIPA at SMAN 1 Gadingrejo in the 2020/2021 academic year. The research design used is a quasi-experimental form of nonequivalent control group design. The sample in this study was class X MIPA 5 (experimental class) and class X MIPA 4 (control class). The experimental class was treated using HOTS-oriented blended learning worksheets, while the control class was treated using the HOTS-oriented student worksheets. The test instrument used is in the form of a description of 5 questions. Based on the research results that have been done, the average N-Gain in the experimental class is 0.46 in the medium category. In the control class, the average N-Gain is 0.34 in the medium category. The results of the independent sample t-test showed that the significant value of 0.05 was 0.002. It shows an effect of using HOTS-oriented blended learning student worksheets on students' cognitive learning outcomes on work and energy materials.


Author(s):  
Riya Wulandari ◽  
Angelia Timara ◽  
Emi Sulistri ◽  
Sumarli Sumarli

ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing berbantuan media video terhadap hasil belajar kognitif siswa pada materi bunyi. Penelitian dilaksanakan di SD Swasta Torsina III Singkawang. Jenis penelitian yaitu penelitian kuantitatif dengan metode quasi experimental, dalam bentuk Nonequivalent Pre-test and Post-test Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SD Torsina III Singkawang. Sampel diambil menggunakan teknik non probability dengan jenis sampling jenuh. Teknik pengumpulan data menggunakan teknik tes berupa tes objektif materi bunyi dan teknik non tes berupa angket respon. Hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan hasil belajar ranah kognitif antara siswa yang diterapkan model pembelajaran role playing berbantuan media video dengan siswa yang mendapatkan pembelajaran langsung; (2) Penggunaan model pembelelajaran role playing berbantuan media video berpengaruh tinggi terhadap hasil belajar kognitif siswa; (3) Respon siswa positif terhadap model pembelajaran role playing berbantuan media video pada kategori baik. Kata kunci: model pembelajaran role playing; media video; hasil belajar kognitif. ABSTRACTThis study aims to determine the effect of the video media-assisted Role Playing learning model on students' cognitive learning outcomes on sound material. The research was conducted at Torsina III Private Elementary School, Singkawang. The type of research is quantitative research with quasi-experimental method, in the form of Nonequivalent Pre-test and Post-test Control Group Design. The population in this study were all fourth grade students of SD Torsina III Singkawang. Samples were taken using a non-probability technique with saturated sampling type. The data collection technique used a test technique in the form of an objective test of sound material and a non-test technique in the form of a response questionnaire. The results showed that: (1) there were differences in cognitive domain learning outcomes between students who applied the role playing learning model assisted by video media and students who received direct learning; (2) The use of role playing learning models assisted by video media has a high effect on students' cognitive learning outcomes; (3) Positive student responses to the video-assisted role playing learning model in the good category. Keywords: role playing learning model; video media; cognitive learning outcomes.


2021 ◽  
Vol 9 (3) ◽  
pp. 257
Author(s):  
I Dewa Putu Nyeneng ◽  
Ni Made Dilla Agesta ◽  
Hervin Maulina

This study aimed to determine the effect of Schoology-assisted inquiry-based student worksheets on Newton's Law II material on students’ learning outcomes. The population in the study were all students of class X IPA. There are only two classes of X IPA at SMA Yadika Bandar Lampung, so the two classes were used as controlled and experimented classes. Controlled and experimented classes were chosen randomly, so it was determined that class X IPA 1 was the controlled class and X IPA 2 was the experimented class. The research method used was a quasi-experiment with a non-equivalent control group research design. The experimented class used a Schoology-assisted inquiry-based student worksheet, while the controlled class was given conventional learning. The two classes were given a different treatment, the experimented class implemented learning using guided inquiry-based worksheets, and the controlled class used a learning model that the physics teacher had implemented in the class. Before and after learning in both classes, five questions with HOTS level were given so that pretest and posttest data would be obtained as learning outcomes data. The data were analyzed by three tests: N-Gain, Independent Sample T-Test, and Effect Size Test. Based on the results of data analysis, there was an increase in cognitive learning outcomes in the controlled class, which was 0.21 included in the low category, while learning outcomes of the experimented class increase were 0.47 included in the moderate category. Besides that, the independent sample T-Test earned a value of sig. 2-tailed of 0.000, so it can be seen that there was an effect of using guided inquiry-based worksheets assisted by Schoology on Newton's Second Law towards students’ learning outcomes. In addition, the effect size test results showed a moderate category, so it can be concluded that Schoology-assisted inquiry-based student worksheet on Newton's second law material affects student learning outcomes. Based on the effect size test, the cohend's d value was 0.98 with a large category. This proved that the use of Schoology-assisted inquiry-based student worksheets had a moderate effect on students' cognitive learning outcomes.


Vidya Karya ◽  
2021 ◽  
Vol 35 (1) ◽  
pp. 28
Author(s):  
Hariani Hariani

Abstract.  Research has been conducted using generative learning models on colloidal material in class XI IPA 2 of SMAN 10 Banjarmasin. This study aims to improve (1) teacher activity, (2) student activity, (3) critical thinking skills, and (4) cognitive learning outcomes. This study uses a class action research design (PTK) with two cycles in progress. The instruments in this study were tests and non-tests. The data analysis technique used in the study is qualitative analysis and quantitative analysis. The results showed that (1) the increase in teacher activity from the first cycle in the good category became a very good category in the second cycle, (2) the increase in student activities from the first cycle in the active category to the very active category inicycle II, critical of the first cycle of 3.44 (less critical) to 5.7 (critical) inithe second cycle, and (4) the completeness of classical cognitive learning outcomes from the first cycle reached 37.14% to 77.14% in the second cycle.Keywords: Generati Learning Models,Critical Thinking Skills, ColloidalAbstrak. Telah dilakukan penelitian menggunakan model pembelajaran generatif pada materi koloid di kelas XI IPA 2 SMAN 10 Banjarmasin. Penelitian ini bertujuan untuk meningkatkan (1) aktivitas guru, (2) aktivitas siswa, (3) kemampuan berpikir kritis, dan (4) hasil belajar kognitif. Penelitian ini menggunakan rancangan penelitian tindakan kelas (PTK) dengan dua siklus secara berlanjut. Instrumen dalam penelitian ini berupa tes dan non-tes. Teknik analisis data yang digunakan dalam penelitian adalah analisis kualitatif dan analisis kuantitatif. Hasil penelitian menunjukkan bahwa (1) peningkatan aktivitas guru dari siklus I dalam kategori baik menjadi kategori sangat baik pada siklus II, (2) Peningkatan aktivitas siswa dari siklus I dalam kategori aktif menjadi kategori sangat aktif pada siklus II, (3) meningkatnya kemampuan berpikir kritis dari siklus I sebesar 3,44 (kurang kritis) menjadi 5,7 (kritis) pada siklus II, dan (4) ketuntasan hasil belajar kognitif secara klasikal dari siklus I mencapai 37,14%  menjadi 77,14% pada siklus II.Kata kunci: Model/Pembelajaran Generatif, Kemampuan Berpikir  Kritis, Koloid


2021 ◽  
Vol 5 (4) ◽  
pp. 665
Author(s):  
Yeyen Vioskha ◽  
Yenita Roza ◽  
Maimunah Maimunah

This research was motivated by the learning outcomes of SMAN 5 Tapung students who were under the target (KKM). This research was to intend providing the solutions by applying Bandicam videos in the learning. The purpose of this study was to improve student learning outcomes on trigonometric comparison material in right triangles using Bandicam video media in class X Mia SMAN 5 Tapung. This study used a quantitative approach with interview observation steps, survey methods and blended learning methods. The research subjects were students of class X MIA SMAN 5 Tapung and the object of this study was the use of videos recorded with the Bandicam application to improve cognitive mathematics learning outcomes. Data collection techniques used tests, observations, and documentation, while data analysis techniques used qualitative descriptive data analysis methods. The average score obtained by students at the end of the first cycle was 67.6 with the number of students who reached the KKM as many as 32 students (43.7%), then at the end of the second cycle the average value of students increased to 77.4 and as many as 32 students scored reaching the KKM (87.5%). By increasing the KKM results obtained after learning using Bandicam video media, the cognitive learning outcomes of students are increased.


2021 ◽  
Vol 1 (2) ◽  
pp. 79-83
Author(s):  
Fanny Tuakora ◽  
Merry Pattipeilohy ◽  
John Fritzgal Rehena

The function of national education is to shape the character and civilization of the nation, while developing the potential of students to be faithful, devoted, have noble character, be capable, creative, independent, democratic, and responsible. This study was to determine whether there is an effect of using environmental-based practicum methods on the identification of the types of protists on cognitive learning outcomes, interest in learning, and students' affective values. The method used in this research is quasi-experimental. (1) The effect of cognitive learning outcomes, the value of t count is greater than t table (27.793 > 2,000), (21.145 > 2.001). (2) The effect of interest in learning, the value of t count is greater than the value of t table (42.268 > 2,000), (36.030 > 2.001). (3) The effect of students' affective scores: the t-count value is greater than the t-table value (20,044 > 2,000), (30,734 > 2,001). There is a significant effect of using environmental-based practicum methods on cognitive learning outcomes, interest in learning, and affective values  


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