Design of a human-like biped locomotion system based on a novel mechatronic methodology

2019 ◽  
Vol 27 (3) ◽  
pp. 249-267
Author(s):  
JA Vazquez-Santacruz ◽  
J Torres-Figueroa ◽  
R de J Portillo-Velez

In this article, a formal mechatronic design of a biped robot is addressed. It is considered a model-based system engineering methodology since the continuous updating of information, from analysis and evolution of conceptual designs, demands a large volume of data. The definition of a biped robot comes from the need of a system to perform human-like walking as the problem to be solved. A specific robot configuration results from the analysis of conceptual solutions throughout SysML as the language for modeling the synergistic and automatic integration among engineering disciplines. The general design process is developed according to the well-known V-model for mechatronic systems design; however, a three-dimensional focus is proposed in order to address a variety of domains and their interaction along the design process. The detailed study of the solution is evaluated in order to optimize the joint torques and limbs shape from an anthropometric robot to achieve effective human-like motion. Although the mechatronic design is done for the overall biped robot system, this work is particularly focused on mechanical features as the most representative subsystem that incorporates genetic algorithm optimization based on a numerical Newton–Euler model merged with topology optimization tools to define final geometry of limbs with stiffness maximization.

2009 ◽  
Vol 147-149 ◽  
pp. 61-66 ◽  
Author(s):  
Marek Stania ◽  
Ralf Stetter

This paper presents the patented mechanical concept for steering and level control of a mobile robot equipped with four driving units and the methods that lead to the development of this mechatronic system. The mobile robot exhibits excellent maneuverability and considerable advantages when moving in difficult environments such as rough landscapes. The paper discusses a refined approach to develop mechatronic systems which is based on the well-known V-model. The refined approach allows a conscious planning and control of a mechatronic design process.


2005 ◽  
Vol 3 (3) ◽  
pp. 335-354 ◽  
Author(s):  
Clarissa Ribeiro Pereira de Almeida ◽  
Anja Pratschke ◽  
Renata La Rocca

This paper draws on current research on complexity and design process in architecture and offers a proposal for how architects might bring complex thought to bear on the understanding of design process as a complex system, to understand architecture as a way of organizing events, and of organizing interaction. Our intention is to explore the hypothesis that the basic characteristics of complex systems – emergence, nonlinearity, self-organization, hologramaticity, and so forth – can function as effective tools for conceptualization that can usefully extend the understanding of the way architects think and act throughout the design process. To illustrate the discussions, we show how architects might bring complex thought inside a transdisciplinary design process by using models such as software engineering diagrams, and three-dimensional modeling network environments such as media to integrate, connect and ‘trans–act’.


2017 ◽  
Vol 18 (5) ◽  
pp. 507 ◽  
Author(s):  
Amir Guizani ◽  
Moncef Hammadi ◽  
Jean-Yves Choley ◽  
Thierry Soriano ◽  
Mohamed Slim abbes ◽  
...  

2022 ◽  
Vol 11 (1) ◽  
pp. 1-27
Author(s):  
Luis F. C. Figueredo ◽  
Rafael De Castro Aguiar ◽  
Lipeng Chen ◽  
Thomas C. Richards ◽  
Samit Chakrabarty ◽  
...  

This work addresses the problem of planning a robot configuration and grasp to position a shared object during forceful human-robot collaboration, such as a puncturing or a cutting task. Particularly, our goal is to find a robot configuration that positions the jointly manipulated object such that the muscular effort of the human, operating on the same object, is minimized while also ensuring the stability of the interaction for the robot. This raises three challenges. First, we predict the human muscular effort given a human-robot combined kinematic configuration and the interaction forces of a task. To do this, we perform task-space to muscle-space mapping for two different musculoskeletal models of the human arm. Second, we predict the human body kinematic configuration given a robot configuration and the resulting object pose in the workspace. To do this, we assume that the human prefers the body configuration that minimizes the muscular effort. And third, we ensure that, under the forces applied by the human, the robot grasp on the object is stable and the robot joint torques are within limits. Addressing these three challenges, we build a planner that, given a forceful task description, can output the robot grasp on an object and the robot configuration to position the shared object in space. We quantitatively analyze the performance of the planner and the validity of our assumptions. We conduct experiments with human subjects to measure their kinematic configurations, muscular activity, and force output during collaborative puncturing and cutting tasks. The results illustrate the effectiveness of our planner in reducing the human muscular load. For instance, for the puncturing task, our planner is able to reduce muscular load by 69.5\% compared to a user-based selection of object poses.


Author(s):  
Monika Maria Stumpp ◽  
Claudio Calovi Pereira

The development of design activity uses technical suports that allow the architect to record the evolution of your idea or communication with it. Historically, the support that has been used is the graphical representation, which, as a intelligence technology, joins with the creative and cognitive processes of the individual, allowing communication with their imagination and also to all individuals involved in projecting. The representations graphically materialized, calls drawing,  are important in the practice of architecture because they represent the evolution of the design process. The drawing means the way in which design is conducted, tested, controlled and ultimately appears performed. In this context the drawings of the Renaissance architect Andrea Palladio play a special role in the history of architecture, because it makes clear how he understood and thought the architecture. At that time, the graphical representation of the space acquired an importance that had not previously, incorporating a greater number of alternative representation, highlighting the aesthetic concerns and the current building techniques. A lot of drawings produced by Palladio, shows how he was deeply convinced of eloquence and priority of images to understand the architecture, more than any other form of discursive explanation. In this sense, this work investigates the drawings of Palladio as a tool at the process of design solutions translation. The reading of the project through the design has been used to study designs and architectural objects or certain styles or specific authorship of an architect. Here the method is used for reading the project of Villa Pisani in Bagnolo (1542). Using two and three dimensional drawings, represented by plan, section and volumetry, it is intended to make explicit certain aspects underlying the architectural work, as questions of proportion and symmetry. It is expected that, at the work of Palladio, this method allows to compare and understand drawings, in order to analyze mutations and replications and  search of new meanings, readings and interpretations.


1987 ◽  
Vol 16 (233) ◽  
Author(s):  
Susanne Bødker

In this paper, prototyping will be discussed from the point-of-view of user/designer cooperation in design. Active user participation in systems design is a way of improving the quality of the design process as well as the product - a computer application in use. To participate actively in design, users must be allowed to experience the future use situation in the design process. Various prototyping methods seem to offer valuable help in this process. Cooperation between users and designers, the mutual learning process, and hands-on experiences to reveal the triggering of proper operations is, however, only one side of the epistemological interests behind prototyping. At the same time, the practical solutions of different approaches are to some extent applicable but it is perhaps a good idea to reconsider the concept from the perspective of cooperation between users and professional designers.


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