scholarly journals The Effects of Security Framing, Time Pressure, and Brand Familiarity on Risky Mobile Application Downloads

Author(s):  
Cody Parker ◽  
Jing Chen
2019 ◽  
Vol 3 (2) ◽  
pp. 19-30
Author(s):  
Emmanuel Nyirenda ◽  
Christopher Chembe

Water utility companies have a billing process which involves reading the meter as well as knowing the consumption of its customers. The major challenge faced by water utilities in Zambia is inaccurate customer billing. Affecting hugely this inaccurate customer billing is the manual meter reading process. For most water utilities in Zambia meter reading is a very complex task. The current method for meter reading uses manual work of reading the meter and updating details of the customers. The readings are maintained in a record book and due to manual processing of data there are possibilities of generating an incorrect bill. This process cause extra work load on person who is capturing meter readings. The manual process is associated with the following challenges; transfer errors, poor handwriting, manipulation of figures, lack of analysis of readings, low productivity, time pressure, increase in non-revenue water and meter readers not visiting the property. The other problem with manual meter reading is that both the customer and the water utility company have challenges in monitoring and analyzing of consumption trends for customers and it is very difficult to monitor meter readers in the field. Although technologically advanced solutions exist, most water utilities in Zambia have no budget for them. The proposed model comprised of the android mobile application for capturing readings in the field and the web application for analysing readings and monitoring of field workers in real time. A usability test was undertaken consisting of 36 respondents which comprised of 75% meter readers and 25% customers. The results obtained from the mobile application framework, showed that the capturing, uploading, monitoring and analysis of readings were very good for the users and customers who participated in the study. Three user experience areas were used to undertake the survey namely, perceived ease-of-use, perceived flexibility and perceived information accuracy. With the android and web application customers are also able to take their own readings and view graphical usage at any time anywhere.  


Author(s):  
Ragaad AlTarawneh ◽  
Shah Rukh Humayoun

The recent advances in the mobile environment, such as multi-touch gestures paradigm, introduce new challenges for the interaction designers in producing the best-suited final prototype. Moreover, the short delivery-time pressure of the current mobile market makes it harder to perform the detailed evaluations for selecting the best prototype amongst the created ones. In this vision paper, we propose an approach for evolving the created prototypes towards the final prototype with the best-suited design and interaction schema. Our approach is based on using the Genetic Algorithm for searching the best solution (prototype with the best-suited design and interaction schema) from the set of created prototypes during the design phase. The proposed approach suits the mobile application development and would enhance the interaction designers' ability of producing the final prototype of the target mobile application in an efficient and effective way.


2021 ◽  
Vol 9 (12) ◽  
pp. 564-576
Author(s):  
Ronald a ◽  
◽  
Amelia b ◽  
Langgeng Prayitno ◽  
◽  
...  

According to Undang-Undang (UU) No. 25 of 1992, a cooperative is a business entity composed of individuals or cooperative legal entities. Its activities are based on the principle of cooperatives, and the peoples economic movement is based on the principle of kinship. In Indonesia, cooperatives have successfully become an organization occupying a special position in the structure of the national economy. The principle of kinship owned by cooperatives is a value adopted by the Indonesian people. In addition, as the formal sector in Indonesia, cooperatives are positively affected by their links with the informal sector this link helps the formal sector to solve financial, management and technical skills issues (Majundar and Borbora, 2014). The purpose of the study is to determine which variable is affecting brand preference of cooperative application. This could help cooperative application to improve and achieve more in the competitive market. The research method used in this study is non probability sampling on Surabaya and Jombang. The data processing analysis is using simple and multiple regression with SPSS 22.0 software. The results of this data processing will be conducted wih an in-depth discussion on the characteristic respondents such as gender both men and women, aged 18-60 years old, member of cooperative, have been shopping through mobile application for the last one year, and usually using internet in daily activities. The results of this study shows that there are four hypotheses which all of the hypotheses were accepted. The accepted hypotheses are brand familiarity has a positive effect on brand preference of extension brand with the coefficient regression is 0.233, brand evaluation has a positive effect on brand preference of extension brand with the coefficient regression is 0.702, brand offering has a positive effect on brand familiarity of extension brand with the coefficient regression is 0.881, and brand offering has a positive effect on brand evaluation of extension brand with the coefficient regression is 0.873.


1996 ◽  
Vol 12 (1) ◽  
pp. 14-22
Author(s):  
R. Esteve ◽  
A. Godoy

The aim of the present paper was to test the effects of response mode (choice vs. judgment) on decision-making strategies when subjects were faced with the task of deciding the adequacy of a set of tests for a specific assessment situation. Compared with choice, judgment was predicted to lead to more information sought, more time spent on the task, a less variable pattern of search, and a greater amount of interdimensional search. Three variables hypothesized as potential moderators of the response mode effects are also studied: time pressure, information load and decision importance. Using an information board, 300 subjects made decisions (choices and judgments) on tests for a concrete assessment situation, under high or low time pressure, high or low information load, and high or low decision importance. Response mode produced strong effects on all measures of decision behavior except for pattern of search. Moderator effects occurred for time pressure and information load.


2008 ◽  
Vol 29 (4) ◽  
pp. 205-216 ◽  
Author(s):  
Stefan Krumm ◽  
Lothar Schmidt-Atzert ◽  
Kurt Michalczyk ◽  
Vanessa Danthiir

Mental speed (MS) and sustained attention (SA) are theoretically distinct constructs. However, tests of MS are very similar to SA tests that use time pressure as an impeding condition. The performance in such tasks largely relies on the participants’ speed of task processing (i.e., how quickly and correctly one can perform the simple cognitive tasks). The present study examined whether SA and MS are empirically the same or different constructs. To this end, 24 paper-pencil and computerized tests were administered to 199 students. SA turned out to be highly related to MS task classes: substitution and perceptual speed. Furthermore, SA showed a very close relationship with the paper-pencil MS factor. The correlation between SA and computerized speed was considerably lower but still high. In a higher-order general speed factor model, SA had the highest loading on the higher-order factor; the higher-order factor explained 88% of SA variance. It is argued that SA (as operationalized with tests using time pressure as an impeding condition) and MS cannot be differentiated, at the level of broad constructs. Implications for neuropsychological assessment and future research are discussed.


2004 ◽  
Author(s):  
Sandra Ohly ◽  
Sabine Sonnentag
Keyword(s):  

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