Assessing Virtual Reality's Potential for Teaching Abstract Science

Author(s):  
Marilyn C. Salzman ◽  
Chris Dede ◽  
R. Bowen Loftin ◽  
Debra Sprague

Understanding how to leverage the features of immersive, three-dimensional (3-D) multisensory virtual reality to meet user needs presents a challenge for human factors researchers. This paper describes our approach to evaluating this medium's potential as a tool for teaching abstract science. It describes some of our early research outcomes and discusses an evaluation comparing a 3-D VR microworld to an alternative 2-D computer-based microworld. Both are simulations in which students learn about electrostatics. The outcomes of the comparison study suggest: 1) the immersive 3-D VR microworld facilitated conceptual and three-dimensional learning that the 2-D computer microworld did not, and 2) VR's multisensory information aided students who found the electrostatics concepts challenging. As a whole, our research suggests that VR's immersive representational abilities have promise for teaching and for visualization. It also demonstrates that characteristics of the learning experience such as usability, motivation, and simulator sickness are important part of assessing this medium's potential.

2020 ◽  
Vol 5 (7) ◽  
Author(s):  
Lucas Paul ◽  
Celestin N. Mudogo ◽  
Kelvin M. Mtei ◽  
Revocatus L. Machunda ◽  
Fidele Ntie-Kang

AbstractCassava is a strategic crop, especially for developing countries. However, the presence of cyanogenic compounds in cassava products limits the proper nutrients utilization. Due to the poor availability of structure discovery and elucidation in the Protein Data Bank is limiting the full understanding of the enzyme, how to inhibit it and applications in different fields. There is a need to solve the three-dimensional structure (3-D) of linamarase from cassava. The structural elucidation will allow the development of a competitive inhibitor and various industrial applications of the enzyme. The goal of this review is to summarize and present the available 3-D modeling structure of linamarase enzyme using different computational strategies. This approach could help in determining the structure of linamarase and later guide the structure elucidation in silico and experimentally.


Author(s):  
Bill Trevillion

Abstract Radian Corporation has developed extensive data display capabilities to analyze vibration and acoustic data from structures and rotating equipment. The Machinery Interactive Display and Analysis System (MIDAS) displays data collected through the acquisition functions of MIDAS. The graphics capabilities include displaying spectra in three-dimensional waterfall and in X-Y formats. Both types of plots can relate vibrations to time, equipment speed, or process parameters. Using menu-driven parameter selection, data can be displayed in formats that are the most useful for analysis. The system runs on a popular mini-computer, and it can be used with a great variety of graphics terminals, workstations, and printer/plotters. The software was designed and written for interactive display and plotting. Automatic plotting of large data files is facilitated by a batch plotting mode. The user can define display formats for the analysis of noise and vibration problems in the electric utility, chemical processing, paper, and automotive industries. This paper describes the history and development of graphics capabilities of the MIDAS system. The system, as illustrated in the examples, has proven efficient and economical for displaying large quantities of data.


2013 ◽  
Vol 73 (3) ◽  
pp. 544-550 ◽  
Author(s):  
Sovira Tan ◽  
Jianhua Yao ◽  
John A Flynn ◽  
Lawrence Yao ◽  
Michael M Ward

ObjectiveSyndesmophyte growth in ankylosing spondylitis can be difficult to measure using radiographs because of poor visualisation and semiquantitative scoring methods. We developed and tested the reliability and validity of a new computer-based method that fully quantifies syndesmophyte volumes and heights on CT scans.MethodsIn this developmental study, we performed lumbar spine CT scans on 38 patients and used our algorithm to compute syndesmophyte volume and height in four intervertebral disk spaces. To assess reliability, we compared results between two scans performed on the same day in nine patients. To assess validity, we compared computed measures to visual ratings of syndesmophyte volume and height on both CT scans and radiographs by two physician readers.ResultsCoefficients of variation for syndesmophyte volume and height, based on repeat scans, were 2.05% and 2.40%, respectively. Based on Bland–Altman analysis, an increase in syndesmophyte volume of more than 4% or in height of more than 0.20 mm represented a change greater than measurement error. Computed volumes and heights were strongly associated with physician ratings of syndesmophyte volume and height on visual examination of both the CT scans (p<0.0001) and plain radiographs (p<0.002). Syndesmophyte volumes correlated with the Schober test (r=−0.48) and lateral thoracolumbar flexion (r=−0.60).ConclusionsThis new CT-based method that fully quantifies syndesmophytes in three-dimensional space had excellent reliability and face and construct validity. Given its high precision, this method shows promise for longitudinal clinical studies of syndesmophyte development and growth.


2008 ◽  
Vol 99 (5) ◽  
pp. 2602-2616 ◽  
Author(s):  
Marion R. Van Horn ◽  
Pierre A. Sylvestre ◽  
Kathleen E. Cullen

When we look between objects located at different depths the horizontal movement of each eye is different from that of the other, yet temporally synchronized. Traditionally, a vergence-specific neuronal subsystem, independent from other oculomotor subsystems, has been thought to generate all eye movements in depth. However, recent studies have challenged this view by unmasking interactions between vergence and saccadic eye movements during disconjugate saccades. Here, we combined experimental and modeling approaches to address whether the premotor command to generate disconjugate saccades originates exclusively in “vergence centers.” We found that the brain stem burst generator, which is commonly assumed to drive only the conjugate component of eye movements, carries substantial vergence-related information during disconjugate saccades. Notably, facilitated vergence velocities during disconjugate saccades were synchronized with the burst onset of excitatory and inhibitory brain stem saccadic burst neurons (SBNs). Furthermore, the time-varying discharge properties of the majority of SBNs (>70%) preferentially encoded the dynamics of an individual eye during disconjugate saccades. When these experimental results were implemented into a computer-based simulation, to further evaluate the contribution of the saccadic burst generator in generating disconjugate saccades, we found that it carries all the vergence drive that is necessary to shape the activity of the abducens motoneurons to which it projects. Taken together, our results provide evidence that the premotor commands from the brain stem saccadic circuitry, to the target motoneurons, are sufficient to ensure the accurate control shifts of gaze in three dimensions.


2018 ◽  
Vol 178 ◽  
pp. 03013 ◽  
Author(s):  
Stergios Fragkos ◽  
Emanuel Tzimtzimis ◽  
Dimitrios Tzetzis ◽  
Oana Dodun ◽  
Panagiotis Kyratsis

The current paper demonstrates the digital recreation and 3D printing of a missing fragment of an ancient ceramic pottery following digitization using a three dimensional laser scanning. The resulting pointcloud of the laser scans was treated with a series of advanced software for the creation of surfaces and ultimately for a digital model. An analytical methodology is presented revealing the step by step approach, which is an innovative way of recreating a missing fragment. Such approach aims to demonstrate the level of contribution that the ever evolving computer based technologies and 3D printing could bring to cultural heritage. The reverse engineering method presented for the reconstruction of a ceramic pottery, which is a part of the larger field of digital archaeology, is believed to benefit a variety of interested parties including 3D CAD users and designers, archaeologists and museum curators.


Author(s):  
Muhammad Iqbal Daulay ◽  
R. Mursid ◽  
Baharuddin Baharuddin

One of the formal education pathways that prepare its graduates to have excellence in the world of work is Vocational High Schools (SMK). Current problems in SMK are generally related to limited equipment, low practice costs, and a learning environment that is not suitable for the world of work. Education is carried out to achieve human resources with the ability to think which is formulated as "Higher Order Thinking Skills" (HOTS) which aims to form human resources with the ability to innovate and be able to solve problems. In developing CBI-based learning models, there are learning models that aim to provide a concrete learning experience through the creation of imitations of experiences that are closer to the actual atmosphere. Computer-based learning is strongly influenced by cognitive learning theory, a model of information processing that began to develop in the 60s and 70s.


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