The Animated Document: Animation’s Dual Indexicality in Mixed Realities

Animation ◽  
2020 ◽  
Vol 15 (3) ◽  
pp. 260-275
Author(s):  
Nea Ehrlich

Animation has become ubiquitous within digital visual culture and fundamental to knowledge production. As such, its status as potentially reliable imagery should be clarified. This article examines how animation’s indexicality (both as trace and deixis) changes in mixed realities where the physical and the virtual converge, and how this contributes to the research of animation as documentary and/or non-fiction imagery. In digital culture, animation is used widely to depict both physical and virtual events, and actions. As a result, animation is no longer an interpretive visual language. Instead, animation in virtual culture acts as real-time visualization of computer-mediated actions, their capture and documentation. Now that animation includes both captured and generated imagery, not only do its definitions change but its link to the realities depicted and the documentary value of animated representations requires rethinking. This article begins with definitions of animation and their relation to the perception of animation’s validity as documentary imagery; thereafter it examines indexicality and the strength of indexical visualizations, introducing a continuum of strong and weak indices to theorize the hybrid and complex forms of indexicality in animation, ranging from graphic user interfaces (GUI) to data visualization. The article concludes by examining four indexical connections in relation to physical and virtual reality, offering a theoretical framework with which to conceptualize animation’s indexing abilities in today’s mixed realities.

2010 ◽  
pp. 3-8 ◽  
Author(s):  
Ben Shneiderman ◽  
Catherine Plaisant ◽  
Gilbert Cockton ◽  
Stephen Draper ◽  
George R. S. Weir

1996 ◽  
Vol 28 (4es) ◽  
pp. 144 ◽  
Author(s):  
Ben Shneiderman

1997 ◽  
Vol 1997 (1) ◽  
pp. 835-840 ◽  
Author(s):  
James F. Bennett ◽  
Dick Logan ◽  
Paul Heimowitz

ABSTRACT In May 1996, the Department of the Interior (Interior) issued final natural resource damage assessment (NRDA) regulations enabling trustees to use new computer models in determining claims against parties responsible for spills. The new regulations incorporate a number of advances in the fields of computer technology, data management, data visualization, and graphic user interfaces. The models integrate spill simulation capability with a national coastal geographic information system (GIS) and expansive databases of chemical and petroleum characteristics, resource valuation, and restoration costs. The development and issuance of the regulations have been the focus of much attention and controversy. Interior heralds the models as “state-of-the-art” procedures, whereas other groups attack the models as “junk science.” This paper briefly examines the principal arguments both supporting and attacking the new models. It also provides the results of model application to a database of real-world historical spill events in coastal and marine environments. Finally, model output is compared to damage claims developed using other simplified procedures (i.e., compensation formulas) in the state of Washington.


2021 ◽  
Author(s):  
◽  
Matthew Duignan

<p>Human Computer Interaction research has a unique challenge in understanding the activity systems of creative professionals, and designing the user-interfaces to support their work. In these activities, the user is involved in the process of building and editing complex digital artefacts through a process of continued refinement, as is seen in computer aided architecture, design, animation, movie-making, 3D modelling, interactive media (such as shockwave-flash), as well as audio and music production. This thesis examines the ways in which abstraction mechanisms present in music production systems interplay with producers' activity through a collective case study of seventeen professional producers. From the basis of detailed observations and interviews we examine common abstractions provided by the ubiquitous multitrack-mixing metaphor and present design implications for future systems.</p>


2017 ◽  
Author(s):  
Lewis E. Mackenzie ◽  
Jack A. Goode ◽  
Alexandre Vakurov ◽  
Padmaja P. Nampi ◽  
Sikha Saha ◽  
...  

AbstractUpconversion nanoparticles (UCNPs) are utilized extensively for biomedical imaging, sensing, and therapeutic applications, yet the molecular weight of UCNPs has not previously been reported. We present a theory based upon the crystal structure of UCNPs to estimate the molecular weight of UCNPs: enabling insight into UCNP molecular weight for the first time. We estimate the theoretical molecular weight of various UCNPs reported in the literature, predicting that spherical NaYF4 UCNPs ~ 10 nm in diameter will be ~1 MDa (i.e. 106 g/mol), whereas UCNPs ~ 45 nm in diameter will be ~100 MDa (i.e. 108 g/mol). We also predict that hexagonal crystal phase UCNPs will be of greater molecular weight than cubic crystal phase UCNPs. Additionally we find that a Gaussian UCNP diameter distribution will correspond to a lognormal UCNP molecular weight distribution. Our approach could potentially be generalised to predict the molecular weight of other arbitrary crystalline nanoparticles: as such, we provide standalone graphic user interfaces to calculate the molecular weight both UCNPs and arbitrary crystalline nanoparticles. We expect knowledge of UCNP molecular weight to be of wide utility in biomedical applications where reporting UCNP quantity in absolute numbers or molarity will be beneficial for inter-study comparison and repeatability.


Author(s):  
Joo-Heon Cha ◽  
Soon-Geul Lee ◽  
Hee Yeoun Jeoun

Abstract Recent development of computer and communication technology of Internet now enables more sophisticated system. This research presents new type of remote home automation system that can perform efficient bi-directional management of appliances and security/safety systems at home through Internet. Three-dimensional graphic user interfaces based on virtual reality technology were used to make remote users feel reality. User feels like being at his home and also gets present state of control objects at home with usual web-browser. This system has client and server architect to obtain efficient bi-directional management and uses Java and VRML for information handling. In this paper, the internet-based remote control system was proposed and proved validity by being applied to home automation system.


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