Development of mobile learning with constructive models in trigonometry material at senior high school 8 in Semarang

Author(s):  
Nurmawati ◽  
Pukky Tetralian  Bantining Ngastiti
2021 ◽  
Vol 2 (2) ◽  
pp. 1-6
Author(s):  
Nia Veronica ◽  
Edi Purwanta ◽  
Muhammad Mahardhika

Background of this research is the lack of students' understanding of career planning, there are several career problems faced by students. This study aims to produce a mobile learning-based career planning application at Senior High School 1 Talang Ubi. This development research refers to the steps of research and development (RD) by Borg and Gall. Subjects in the initial field trial 6 students scored 79.46 in the very good category, the main field trial 12 students scored 84.07 in the very good category, and the operational field trial 32 students scored 94.47 in the very good category.  good.  Subject selection was based on the purposive sampling technique. The results showed that (1) the media produced was in the form of a career planning application using Adobe AIR for Android Version 0.1, (2) the mobile learning produced according to experts was suitable for use as a medium for student career planning at Senior High School 1 Talang Ubi.


This study aims to develop a mobile learning media for Arabic learning and to investigate the feasibility and effect of the developed media on students' learning outcome. This is a research and development study which involves a process to develop and validate educational product conducted at MAN 2 Bandar Lampung. This study employs the modified model of development proposed by Hannafin and Peck which consists of three phases: (1) needs analysis; (2) design; and (3) development/implementation. This research produces a product in the form of mobile learning media for Arabic learning at Islamic Senior High School (Madrasah Aliyah) with an offline operational system using a smartphone (Android). The product development process was done using Construct 2 software and Cocoon.io on the https://www.cocoon.io/. The product feasibility was validated by the material expert with the score of 4.85 or 97.14%, by the media expert with the score of 5 of 100%, and by the expert of instructional design with the score of 4.6 or92%. This means that all these three validations belong to the highly feasible category. The effectiveness of the product was tested using the t-test with a significant level of α = 0.05. Based on the result of calculations using the t-test, the obtained values of tcritical and ttablearetcritical = 14.342> ttable = 2.086 with the differences in learning outcomes amounting 49.04462. It can be concluded that the mobile learning media of Arabic learning is very suitable to be used in learning and very effective to improve students’ learning outcome. Compared to the previous studies, this current research comes up with relatively new ideas in terms of involving the four language skills in Arabic learning as well as the interactive quizzes for those skills. Not only does this make this product effective and efficient, but also comprehensive.


Author(s):  
Hery Prasetyo ◽  
Agus Kristiyanto ◽  
Muchsin Doewes

Technological development is highly needed to support education in this modern era. It makes the learning objectives are achieved maximally. Therefore, learning media is one of the success factors of the learning process that has to be considered in all subjects. Physical Education, Sports and Health (PJOK) subject also needs innovative learning media to gain students’ interest in learning and understanding the material. The purpose of the research is to analyze the Android-based mobile learning application that is produced to support the aforementioned subject. This research is a development research that produces a learning media in healthy lifestyle teaching materials in Physical Education, Sports and Health (PJOK) subject at senior high school. The result shows that the overall aspects percentage of material expert validation is 73.61% with feasible criteria. The overall aspects percentage of media expert validation is 68.75% with feasible criteria. The overall aspects percentage of practitioner expert validation is 90,00% with very feasible criteria. The percentage of students’ assessment through small group tests for all aspects is 81.60% with very feasible criteria. The percentage of students’ assessment through large group tests for all aspects is 83.92% with very feasible criteria. The result of the test shows that the mean score of experimental class is 82.97, and the control class is 78.11. The conclusion of the research shows that the development of Android-based mobile learning media product is feasible to be utilized in Physical Education, Sports and Health (PJOK) learning process. The product of the development of Android-based mobile learning media is also effective to improve student learning outcomes.


TEM Journal ◽  
2021 ◽  
pp. 1879-1883
Author(s):  
Binar Kurnia Prahani ◽  
Budi Jatmiko ◽  
Bambang Hariadi ◽  
Maria Josephine Dewiyani Sunarto ◽  
Tri Sagirani ◽  
...  

Education Design Research (EDR) focuses on producing a Blended Web Mobile Learning (BWML) to increase the students’ HOTs of senior high school. The BWML model in each phase is supported by using the MoLearn application (web and mobile version). The results indicate that the BWML model is proven to be valid, practical and effective in improving HOTs of senior high school students. Research implication such as: (1) The BWML model can be used as an alternative to digital-based learning, (2) The BWML model can be a reference for developing a hybrid learning model in COVID-19 pandemic, (3) The research result can be used as empirical data that web and mobile integration in learning has proven successful.


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