THE GRAPHICS ENGINE

2018 ◽  
pp. 319-364
Keyword(s):  
Author(s):  
Nader Gharachorloo ◽  
Satish Gupta ◽  
Erdem Hokenek ◽  
Peruvemba Balasubramanian ◽  
William Bogholtz ◽  
...  

2013 ◽  
Vol 441 ◽  
pp. 660-665 ◽  
Author(s):  
Zhen Dong Chou

The display speed of image and large real-time data processing is a huge challenge for realtime system. This paper completed a thorough research on existing drawing technology on the platform of windows; analyzed adaptive characteristics of using the general high-speed drawing techniques for high speed drawing and its merits and demerits. Finally, through a lot of experiments and simulations of high speed drawing process after optimization and combination, tested their drawing performance and efficiency in order to select an appropriate drawing method to develop a high-speed graphics engine for large real-time data.


Sensors ◽  
2018 ◽  
Vol 18 (12) ◽  
pp. 4399 ◽  
Author(s):  
Cristina Olaverri-Monreal ◽  
Javier Errea-Moreno ◽  
Alberto Díaz-Álvarez ◽  
Carlos Biurrun-Quel ◽  
Luis Serrano-Arriezu ◽  
...  

In-vehicle applications that are based on Vehicle-to-Everything (V2X) communication technologies need to be evaluated under lab-controlled conditions before performing field tests. The need for a tailored platform to perform specific research on the cooperative Advanced Driving Assistance System (ADAS) to assess the effect on driver behavior and driving performance motivated the development of a driver-centric traffic simulator that is built over a 3D graphics engine. The engine creates a driving situation as it communicates with a traffic simulator as a means to simulate real-life traffic scenarios. The TraCI as a Service (TraaS) library was implemented to perform the interaction between the driver-controlled vehicle and the Simulation of Urban MObility (SUMO). An extension of a previous version, this work improves simulation performance and realism by reducing computational demand and integrating a tailored scenario with the ADAS to be tested. The usability of the implemented simulation platform was evaluated by means of an experiment related to the efficiency of a Traffic Light Assistant (TLA), showing the analysis of the answer that 80% of the participants were satisfied with the simulator and the TLA system implemented.


2019 ◽  
Vol 252 ◽  
pp. 03007
Author(s):  
Jakub Smołka ◽  
Kamil Miszta ◽  
Maria Skublewska-Paszkowska ◽  
Edyta Łukasik

Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm.


2010 ◽  
Vol 44 (1) ◽  
pp. 225-229 ◽  
Author(s):  
Pieremanuele Canepa ◽  
Robert M. Hanson ◽  
Piero Ugliengo ◽  
Maria Alfredsson

The growth in complexity of quantum mechanical software packages for modelling the physicochemical properties of crystalline materials may hinder their usability by the vast majority of non-specialized users. Consequently, a free operating-system-independent graphical user interface (GUI) has been developed to drive the most common simulation packages for treating both molecules and solids. In order to maintain maximum portability and graphical efficiency, the popular molecular graphics engineJmol, written in the portable Java language, has been combined with a specialized GUI encoded in HTML and JavaScript. This framework, calledJ-ICE, allows users to visualize, build and manipulate complex input or output results (derived from modelling) entirelyviaa web server,i.e.without the burden of installing complex packages. This solution also dramatically speeds up both the development procedure and bug fixing. Among the range of software appropriate for modelling condensed matter, the focus ofJ-ICEis currently only onCRYSTAL09andVASP.


2012 ◽  
Vol 178-181 ◽  
pp. 2213-2218
Author(s):  
Feng Chen ◽  
Ming Liu ◽  
Xiao Ying Han ◽  
Wei Chen

As high performance computing (HPC) becomes a part of the scientific computing landscape, visualizing HPC has become a critical field of its own. This paper describes a visualization cluster solution developed for bridge health monitoring system. First, LCD display, computer with NVIDIA graphic cards, 1G switch and 10G switch are used to build hardware platform; Secondly, Linux operation system, Rocks management software, CGLX middle software is used to display multi-media and 3D data; Finally, OpenSenceGraph 3D graphics engine is used to write high-performance parallel 3D programs. This approach can be used not only for parallel computing, but also for parallel 3D modeling and display. Some application result on bridge health monitoring is given in the end.


2012 ◽  
Vol 263-266 ◽  
pp. 1407-1413
Author(s):  
Lu Shuang Wei ◽  
Ying Wang

In order to solve the problem that the engineering three-dimensional data field model in the virtual reality environment cannot be modified in real time and cannot carry out dynamic simulation, this paper proposes the skeleton grid modeling technology and establishes an engineering three-dimensional data model based on the OGRE graphics engine, which achieves a data-driven dynamic three-dimensional graphic construction. The technology has the ability to modify the real-time model grid geometry and topological characteristics, and provides the possibility of real-time simulation for large projects.


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