development procedure
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2021 ◽  
Vol 5 (11) ◽  
pp. 1550
Author(s):  
Izhhar Amala Zein ◽  
Gatut Susanto ◽  
Kusubakti Andajani

<p><strong>Abstract:</strong> This development research aims to produce teaching material of writing for beginner students of BIPA. The development procedure is carried out by the stages of goal setting, designing, developing and disseminating the product. The development procedure was adapted from Thiagarajan's four-D Models. The results of the development indicated that three aspects were described, namely (1) the content of teaching materials; (2) language; and (3) the presentation based on the results of the validation test in accordance with BIPA experts and BIPA practitioners in the use of products, it can be concluded that writing teaching materials for beginner students of BIPA are feasible to be used.</p><strong>Abstrak:</strong><em> </em>Penelitian pengembangan ini bertujuan untuk menghasilkan bahan ajar menulis bagi pelajar BIPA tingkat pemula. Prosedur pengembangan dilakukan dengan tahapan penetapan tujuan, perancangan, pengembangan, dan diseminasi produk. Prosedur pengembangan tersebut diadaptasi dari <em>four-D Model.</em>  Hasil pengembangan menunjukkan bahwa tiga aspek yang digambarkan, yaitu (1) isi bahan ajar; (2) kebahasaan; (3) penyajian berdasarkan hasil uji validasi pakar BIPA dan praktisi BIPA dalam penggunaan produk dapat disimpulkan bahan ajar menulis untuk pelajar BIPA tingkat pula ini layak digunakan.


2021 ◽  
Vol 1 (9) ◽  
Author(s):  
Nurensa Pratiwi ◽  
Dwiyana Dwiyana

The aim of this research are to describe development procedure and produce the worksheet based on Contextual Teaching and Learning (CTL) in equivalent ratio and reciprocal equivalent ratio subject at seventh grade students with three criteria, namely valid, practical, and effective. The procedure in this research was adapted of Plomp which consist from three phases that are preliminary research, prototyping phase, and assessment phase. This research produces a product in the form student’s worksheet that are valid, practice, and effective. The score of worksheet validation is it 3.09 with the valid criteria. The practicability percentage is it 87.3 percent with the practice criteria and the effectiveness percentage is it 87,5 percent which means that the developed student’s worksheet is effective and can be applied in learning. Penelitian ini bertujuan untuk mendeskripsikan prosedur pengembangan dan menghasilkan Lembar Kegiatan Siswa (LKS) berbasis pengajaran dan pembelajaran kontekstual (CTL) pada materi perbandingan senilai dan berbalik nilai untuk siswa kelas VII yang valid, praktis, dan efektif. Prosedur dalam penelitian ini diadaptasi dari Plomp yang terdiri dari 3 tahapan yaitu preliminary research, prototyping phase, dan assessment phase. Penelitian ini menghasilkan produk berupa LKS yang telah memenuhi kriteria valid, praktis, dan efektif. Diperoleh skor kevalidan yaitu 3,09 dengan kriteria valid. Persentase kepraktisan yaitu 87,3 persen, dengan kriteria praktis dan persentase keefektifan sebesar 87,5 persen yang artinya LKS yang dikembangkan sudah efektif dan dapat diterapkan dalam pembelajaran.


2021 ◽  
Vol 5 (2) ◽  
pp. 92
Author(s):  
Hendro Wahyudi ◽  
I Ketut Dharsana ◽  
Kadek Suranata

The COVID-19 pandemic is affecting to the learning process in school. As an effort to reduce the spread of virus, all of learning activity now conducted via online. Various obstacles arise during the online learning. This new condition increase the level of student’s stress and requires students ready to make self-change. This study is research and development that aims to develop and evaluate the classical guidance module as an instrument to help students make self-change in order to reduce their stress. The development procedure conducted by following 4D model (Thiagarajan, 1974). Five expert involved as judges to evaluate the content validity of module and 30 students were involved as subject on piloting study. Results of expert judgement were analyzed using formula Lawshe and show the module has a “very special” content validity index ( CVI = 1). Results of piloting study show the module has “very good” category in all aspect of evaluation. Based on the results, it show that the classical guidance module developed in this study feasible to use as an instrument to help students make self-change in order to reduce their stress levels due to COVID-19.


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Fitri Galih Ramdhani ◽  
Leli Fertiliana Dea

The use of bowling media in RA Muslimat NU 1 Tulus Rejo Kec. Pekalongan has not been used. Researchers are interested in developing bowling media with the aim of developing cognitive, because early childhood in RA Muslimat NU 1 Tulus Rejo Kec. Pekalongan in terms of cognitive ability is still undeveloped. The purpose of this study is to find out the development of Media Bowling Against Cognitive Development (Symbolic Thinking) Early Childhood. This research methodology uses (research and development). The development procedure according to Borg and Gall's theory consists of seven stages. Based on the results of the study it can be concluded that, the use of bowling media in children aged 5-6 years in RA Muslimat NU 1 Tulus Rejo Kec. Pekalongan can improve children's cognitive abilities.


Author(s):  
Citra Ika Prasetya ◽  
Rahmawati Mulyaningtyas

Learning of reading short stories currently requires media that are in accordance with technological developments. In addition with distance learning because of the Covid-19 pandemic, learning media is needed that supports the target of reading short stories learning. Therefore, this research develops a learning media called Virtual Class. This research aims to (1) develop a learning media called Virtual Class in learning of reading short stories; (2) describe the results of the effectiveness trial of using Virtual Class media in learning of reading short stories for IX grade. This research uses a development method that adapts the waterfall model. The development procedure begins with needs analysis, design, testing, and usage. Data collection techniques used in this research are observation and interview techniques. Data are analyzed using interactive techniques. The results of the research indicate that the Virtual Class media is an effective learning media in learning of reading short stories. In addition, the Virtual Class media contains content/material, a clear display presentation, and practice questions. So, Virtual Class media can be used as an alternative media for learning of reading short stories for grades IX via online. According to media experts, there are several things that must be improved from this media, including (a) improving greetings in the introduction to learning; (b) improve the use of language again because there are still errors in writing capital letters in the material on the blog; (3) the material should be added with examples.


Author(s):  
Indah Verawati ◽  
Rahma Dewi ◽  
Doris Apriani Ritonga

This study aims to modify the basic motion-based big ball game with a play approach in order to develop basic movement skills and be developed as a guide for sports teachers and learning with game concepts. The resulting product is a CD and a good ball game manual with a playing approach. The research was developed by adapting the Gall, Gall, & Borg educational research and development model. The development procedure used includes several stages: 1) analyzing the content of the developed product, 2) developing the initial game product, 3) expert validation, 4) field testing, 5) product revision of the data analysis techniques used in this study in two ways, namely quantitative and qualitative.


2021 ◽  
Vol 11 (1) ◽  
pp. 95
Author(s):  
Devi Putri Wulandari ◽  
Cindy Asli Pravesti

<p>The purpose of this research is to develop a game media of Snakes and Ladder of Faith which is effective for increasing the self-efficacy of students at SMP Negeri 2 Krian. This research and development method uses a research and development procedure with the following steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert's assessment, an average score of 0.46 was obtained which was categorized as quite feasible. Based on the media expert's assessment, an average score of 0.69 was obtained with the feasible category.  The results of the user test assessment obtained results of 92.3% with the very valid category or can be used without revision. Based on the results of the limited field test, it was obtained that tcount 4.058&gt; ttable 3.182 and Sig (2tailed) 0.027 &lt;0.05, so that H<sub>0</sub> was rejected and H<sub>a</sub> was accepted.  So it can be concluded that the game media, Snake and Ladder of Faith, is effective for increasing student self-efficacy.</p><p><strong></strong><strong><br /></strong></p>


2021 ◽  
Vol 7 (1) ◽  
pp. 64
Author(s):  
Risma Risma ◽  
Farida Farida ◽  
Siska Andriani

This study aims to develop mobile mathematics learning media using App Inventor 2. Development using App Inventor 2 will make it easy to access learning because this application is android in nature. The development procedure that will be carried out by the author is using 4D. The data collection techniques I use are interviews, questionnaires and tests. The data processing technique I use is the effect size test. The result of this research is a product, namely mobile learning, which refers to the modified research and development design of the 4D development model. From the results of research using mobile learning with App Inventor 2 student learning outcomes have increased more than before. App Inventor 2 is an application that can be accessed anywhere and anytime it really helps students learn to understand the material first before being taught in class. So, it can be concluded that the media developed by the author is feasible and effective to be used as teaching material to help students in the learning process.


Author(s):  
Haeok Liz Kim ◽  
Sunghyup Sean Hyun

The purpose of this study is to develop metrics for stigma-producing factors by conducting a survey among stigma inflictors, that is, people who participate in the stigmatization of others. This study attempted to develop a stigma measurement scale for service industry workers. This study focused airline cabin crew members in accordance with a seven-step scale development procedure to derive stigma measurement variables. As a result, the stigma scale developed in this study consists of 6 factors (work ability, conscientiousness, selfishness, work ethics, appearance, neuroticism) containing 28 measurement items. This study indicates the need to find countermeasures that can reduce stigmatization of employees within organizations. At a personal level, the practical implication is to prevent stigmatization from occurring within the organization by improving the perception of stigma by cabin crew within the airline organization. At the organizational level, the practical implication is to analyze and reduce the factors of social stigma that negatively affect organizational performance.


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