Client/Server and Web-Based Systems

2014 ◽  
pp. 231-234
Keyword(s):  
Author(s):  
Spyros Panagiotakis ◽  
Ioannis Vakintis ◽  
Haroula Andrioti ◽  
Andreas Stamoulias ◽  
Kostas Kapetanakis ◽  
...  

This chapter at first surveys the Web technologies that can enable ubiquitous and pervasive multimedia communications over the Web and then reviews the challenges that are raised by their combination. In this context, the relevant HTML5 APIs and technologies provided for service adaptation are introduced and the MPEG-DASH, X3Dom, and WebRTC frameworks are discussed. What is envisaged for the future of mobile multimedia is that with the integration of these technologies one can shape a diversity of future pervasive and personalized cloud-based Web applications, where the client-server operations are obsolete. In particular, it is believed that in the future Web cloud-based Web applications will be able to communicate, stream, and transfer adaptive events and content to their clients, creating a fully collaborative and pervasive Web 3D environment.


Author(s):  
Qiyang Chen ◽  
John Wang

Embracing inapt infrastructure technology is a major threat in developing extensive and efficient Web-based systems. The architectural strength of all business models demands an effective integration of various technological components. Middleware, the center of all applications, becomes the driver—everything works if middleware does. In the recent times, the client/server environment has experienced sweeping transformation and led to the notion of the “Object Web.” Web browser is viewed as a universal client that is capable of shifting flawlessly and effortlessly between various applications on the Internet. This paper attempts to investigate middleware and the facilitating technologies, and point toward the latest developments, taking into account the functional potential of the on-market middleware solutions, as well as their technical strengths and weaknesses. The paper would describe various types of middleware, including database middleware, Remote Procedure Call (RPC), application server middleware, message-oriented middleware (MOM), Object Request Broker (ORB), transaction-processing monitors and Web middleware, etc., with on-market technologies.


Author(s):  
Billy Charlton ◽  
Janek Laudan

There are many tools available for analyzing MATSim transport simulation results, both open-source and commercial. This research builds a new open-source visualization platform for MATSim outputs that is entirely web-based. After initial experiments with many different web technologies, a client-server platform design emerges which leverages the advanced user interface capabilities of modern browsers on the front-end, and relies on back-end server processing for more processor-intensive tasks. The initial platform is now operational and includes several aggregate-level visualizations including origin–destination flows, transit supply, and emissions levels as well as a fully disaggregate traffic animation visualization. These visualizations are general enough to be useful for various projects. Further work is needed to make them more compelling and the platform more useful for practitioners.


2011 ◽  
Vol 6 (2) ◽  
pp. 93-110 ◽  
Author(s):  
Tom Auer ◽  
Alan M. MacEachren ◽  
Craig McCabe ◽  
Scott Pezanowski ◽  
Michael Stryker

Author(s):  
Rafael Bidarra ◽  
Andre´ van Bunnik ◽  
Willem F. Bronsvoort

Providing advanced 3D interactive facilities to users of a client-server collaborative modeling system presents a great challenge when thin clients are involved, mainly due to their lack of both a full-fledged CAD model and adequate modeling and solving functionalities. This paper presents a new approach that provides a convenient representation of feature model data suitable for direct manipulation of feature models at such clients. In particular, feature handles are proposed to support interactive feature editing. This approach combines all advantages of a thin client approach with the sort of 3D direct manipulation facilities usually only found in powerful standalone CAD systems.


2001 ◽  
Vol 34 (22) ◽  
pp. 65-70
Author(s):  
Jiang B. Liu ◽  
Igor V. Motov

The latest development of the Internet has brought the world into our hands. Everything happens through internet from passing information to purchasing something. Internet made the world as small circle. This project is also based on internet. This paper shows the importance of chat application in day today life and its impact in technological world. This project is to develop a chat system based on Java multithreading and network concept. The application allows people to transfer messages both in private and public way .It also enables the feature of sharing resources like files, images, videos, etc.This online system is developed to interact or chat with one another on the Internet. It is much more reliable and secure than other traditional systems available. Java, multi threading and client-server concept were used to develop the web based chat application. This application is developed with proper architecture for future enhancement. It can be deployed in all private organizations like Colleges, IT parks, etc.


1998 ◽  
Vol 21 (4) ◽  
pp. 4
Author(s):  
Ruediger Oehlmann

A Web-Based Archive of Psychological Experiments: Challenges for Client Server


2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Dadang Hamdani ◽  
Cristianto 2
Keyword(s):  

Abstrak�Teknologi WAP merupakan sebuah metode untuk menghadirkan halaman web di dalam handphone. Dengan begitu, informasi tidak harus di tampilkan dengan web yang hanya dapat di akses melalui browser, akan tetapi dapat ditampilkan dalam bentuk WAP. Dengan berkembangnya teknologi WAP, penulis mencoba membuat program aplikasi berbasis mobile untuk pencarian alamat di Kabupaten Kuningan. Aplikasi WAP ini berisi informasi mengenai alamat-alamat di Kabupaten Kuningan dengan menggunakan fasilitas pencarian yang digunakan untuk mengetahui alamat-alamat tersebut. Aplikasi WAP ini dibuat dengan menggunakan bahasa pemrograman WML dan PHP serta MySQL, sebagai databasenya. Pengguna system ada dua yaitu admin dan user, admin akan berinteraksi dengan system melalui browser pada handphone. Pada sistem ini, arsitektur perangkat lunak yang digunakan berupa client-server dan web based, di mana semua data disimpan di web server. Untuk administrator melakukan pengaksesan data yang ada di server secara on-line melewati halaman web dengan menggunakan aplikasi desktop pada perangkat PC. Sedangkan untuk user, dapat mengakses data yang ada di server tersebut secara on-line dengan mengunakan handphone yang memiliki fasilitas WAP dan GPRS yang dimilikinya..�Kata kunci : WAP, GPRS, Pencarian, PHP, MySQL


2016 ◽  
Vol 1 (1) ◽  
Author(s):  
Hadary Mallafi

One of the limitations in data uploading process is the maximum request length, besides that the data size that us transferred is also an issue because it influences the data sending cost. One of the way to cope with the problem of maximum request length is by downsizing the file size (chunking). Another way to do it is by enlarging the maximum reques length. Downsizing the file size can be done by chunking the files into a smaller size or by compressing it. In this paper, the author conducted a research about the file compression process that is done in client server using the technology of AJAX and Webservice. In addition to that, the file compression is combined with file chunking. In this research, the compression method that is used is dictionary based i.e. Lempel Ziv 77(LZ77). This compression is used since it can be performed in AJAX. The analysis that is made by the researcher about the compression ratio, data sending process speed, compression time, decompression time, the compression method capability in handling the maximum request length and the combination method of compression and chunking in uploading process.  The result of this research shows that compression method can handle the maximum requet length. Based on the experiment conducted, the relations between the compression ratio and window length is positively corelated. It means that the greater the window length is the more the compression ratio is.  Meanwhile, the relation between window length and uploading time is negatively linearly corelated. It means that the greater the window length is the faster the uploading time is. In addition, it can also be observed that the relation between the decompression and the file size is positively linearly correlated. It means that the greater the file size is the more time needed for decompression is.


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