Mixed Reality Ventriculostomy Simulation: Experience in Neurosurgical Residency

2014 ◽  
Vol 10 (4) ◽  
pp. 565-576 ◽  
Author(s):  
Kristopher G. Hooten ◽  
J. Richard Lister ◽  
Gwen Lombard ◽  
David E. Lizdas ◽  
Samsun Lampotang ◽  
...  

Abstract BACKGROUND: Medicine and surgery are turning toward simulation to improve on limited patient interaction during residency training. Many simulators today use virtual reality with augmented haptic feedback with little to no physical elements. In a collaborative effort, the University of Florida Department of Neurosurgery and the Center for Safety, Simulation & Advanced Learning Technologies created a novel “mixed” physical and virtual simulator to mimic the ventriculostomy procedure. The simulator contains all the physical components encountered for the procedure with superimposed 3-D virtual elements for the neuroanatomical structures. OBJECTIVE: To introduce the ventriculostomy simulator and its validation as a necessary training tool in neurosurgical residency. METHODS: We tested the simulator in more than 260 residents. An algorithm combining time and accuracy was used to grade performance. Voluntary postperformance surveys were used to evaluate the experience. RESULTS: Results demonstrate that more experienced residents have statistically significant better scores and completed the procedure in less time than inexperienced residents. Survey results revealed that most residents agreed that practice on the simulator would help with future ventriculostomies. CONCLUSION: This mixed reality simulator provides a real-life experience, and will be an instrumental tool in training the next generation of neurosurgeons. We have now implemented a standard where incoming residents must prove efficiency and skill on the simulator before their first interaction with a patient.

Author(s):  
Elaine Thai ◽  
Anil R. Kumar

Mechanisms for training pool skills have evolved from manually setting up balls in different positions on the table and hitting them one-by-one to now using technology to precisely set up these plays and practice the game virtually. The aim of this study was to investigate how adding haptic feedback into a pool video game affects transfer of training into real-life pool skills. A 2 x 4 mixed factorial design was used to see how haptic feedback (its absence or presence) and four types of shots affect pool performance. Half of the participants experienced the pool video game without haptic feedback while the other half experienced it with haptic feedback. Performance before and after the video game practice was recorded as successful or unsuccessful, with a series of the same 40 pre- and post-video-game shots. Results from 38 participants are presented, and their implications are discussed.


Author(s):  
David David Ruppel ◽  
Cynthia Ruppel

A policy concern in the information age is the “digital divide,” a gap between those who have easy access to technology and those who do not. References are made to information “haves” and “have-nots” in an age where information is equivalent to wealth (Holloway, 2000). The “have-nots” are in danger of exclusion from the new economy and marginalization into low-wage jobs (Dunham, 1999). In 2000, the President of the United States asked the IT community to help close this digital divide for moral reasons and to ensure that the economy flourishes with the availability of skilled workers (Shewmake, 2000). This overview summarizes a five-phase service-learning project accomplished through a partnership between the University of Toledo and a local K-8 parochial/non-profit school. The students were primarily enrolled in a Systems Analysis, Design and Implementation course (SAD). This longitudinal project was undertaken to plan, design, and wire a network for the school and to assess and implement continuing and future computer needs. It allowed students to gain “real-life” experience while contributing to the growth of IT among children in a non-profit setting.


Author(s):  
M.L. Mackie ◽  
D.D. Mann

This paper presents the results of a survey of61 alumni from the University of Manitoba Department ofBiosystems Engineering. A three-section survey wasdeveloped to evaluate 12 attributes outlined by theCanadian Engineering Accreditation Board. The surveyrequested that alumni assess the 12 attributes in threeways: the importance of each attribute in their currentemployment, the level of preparedness they had receivedin each attribute from their education in the BiosystemsEngineering program, and the competency level requiredin each attribute by their current employment. Using gapanalysis, the level of preparedness received by BiosystemsEngineering alumni was compared with level ofcompetency required in current employment. The level ofpreparedness exceeded competency required on 10 of 12attributes; only attributes of “communication” and“impact of engineering on society and the environment”were found to be deficient using this analysis.Comparison of the importance of attributes to level ofpreparedness showed that level of preparedness ismeeting industry expectations on attributes of “knowledgebase for engineering”, “design”, “use of engineeringtools” with room for improvement on “problemanalysis”, “investigation” and most of the soft skillattributes. Interestingly, alumni who had participated onan extra-curricular team rated their preparedness on“team work” and “communication skills” lower than theoverall response even though these extra-curricularactivities provide real-life experience with theseattributes.


Author(s):  
Charlotte Golay

The relationships of ordinary male-female couples in Antiquity remain a field of research still little explored, especially regarding the study of feelings, emotions, real-life experiences, and couple dynamics through everyday life. Thus, it is essential to look into this theme, both in the Greek and Roman worlds, in a diachronic and synchronic perspective; this is the purpose of a Swiss National Science Foundation (SNF) project at the University of Lausanne, entitled “Couple relationships in Antiquity”. My PhD thesis, as part of this project, intends to explore couple relationships during the Hellenistic period, in Greece, Asia Minor, and Ptolemaic Egypt, through literary, epigraphic, and papyrological documentation. In this context, Greek papyri provide notable elements, that can complement and counteract the data issued from literary sources and inscriptions whose one of the biases is to present an idealized or incomplete vision of couples’ relationships; nevertheless, we must keep in mind that papyri suffer from their own specific biases.My aim in this paper is to show how possible it is to integrate different types of papyri – letters, marriage contracts, wills, complaints, etc – as part of a study on couples’ real-life experience, while identifying some of the key methodological aspects necessary for this type of analysis, by presenting excerpts from several documents. Furthermore, the addition of an adequate methodological canvas allows going beyond the cultural and/or typological filters and biases inherent to this type of documentation, and its inclusion in the global corpus of my thesis, in which most documents are from the ‘classical’ Greek world.


Pneumologie ◽  
2016 ◽  
Vol 70 (S 01) ◽  
Author(s):  
F Bonella ◽  
M Kreuter ◽  
L Hagmeyer ◽  
C Neurohr ◽  
K Milger ◽  
...  

Mousaion ◽  
2019 ◽  
Vol 37 (1) ◽  
Author(s):  
Olefhile Mosweu

Most curriculum components of archival graduate programmes consist of contextual knowledge, archival knowledge, complementary knowledge, practicum, and scholarly research. The practicum, now commonly known as experiential learning in the global hub, is now widely accepted in library and information studies (LIS) education as necessary and important. It is through experiential learning that, over and above the theoretical aspects of a profession, students are provided with the opportunity to learn by doing in a workplace environment. The University of Botswana’s Master’s in Archives and Records Management (MARM) programme has a six weeks experiential learning programme whose purpose is to expose prospective archivists and/or records managers to the real archival world in terms of practice as informed by archival theory. The main objective of the study was to determine the extent to which the University of Botswana’s experiential learning component exposes students to real-life archival work to put into practice theoretical aspects learnt in the classroom as intended by the university guidelines. This study adopted a qualitative research design and collected data through interviews from participants selected through purposive and snowball sampling strategies. Documentary review supplemented the interviews. The data collected were analysed thematically in line with research objectives. The study determined that experiential learning does indeed expose students to the real world of work. It thus helps to bridge the gap between archival theory and practice for students without archives and records management work experience. For those with prior archival experience, experiential learning does not add value. This study recommends that students with prior archives and records management experience should rather, as an alternative to experiential learning, undertake supervised research, and write a research essay in a chosen thematic area in archives and records management.


Sign in / Sign up

Export Citation Format

Share Document