A Cross Sectional Comparison of Electronic Media Use, Step Counts and BMI among College Students

2006 ◽  
Vol 38 (Supplement) ◽  
pp. S249
Author(s):  
M. Kent Todd ◽  
Cara L. Sidman ◽  
Rachael S. Ruit ◽  
Josh A. Spaid ◽  
Greg J. Czyszczon ◽  
...  
Author(s):  
Laura L. Bowman ◽  
Bradley M. Waite ◽  
Laura E. Levine

Asian societies have adopted electronic media in equal measure to western societies. Media use, its impacts and correlates have been examined in western and some Asian societies, but this study is unique in examining Malaysian students' use of media. Malaysian and American college students reported their electronic media use, reading activities and patterns of multitasking with media while studying. They also were administered an academic distractibility questionnaire and a standard self-report measure of impulsiveness. Results indicated that Malaysians reported more electronic media use than Americans as well as more multitasking with media and multitasking while studying. For both Malaysians and Americans, students who reported using social networking while studying scored higher on measures of distractibility and impulsiveness. A more complex pattern of results for other types of media use and reading are described.


2021 ◽  
Author(s):  
Lisbeth Lund ◽  
Ida Nielsen Sølvhøj ◽  
Dina Danielsen ◽  
Susan Andersen

Abstract Background In recent years, there has been an increasing interest in whether the use of electronic media affects children and young adolescents' sleep. We performed a systematic review of the association between electronic media use and sleep outcomes among 0-15-year-olds.Methods Searches were carried out in four databases (CINAHL, Web of Science, EMBASE, and Medline). Additional studies were identified by hand-searching reference lists of retrieved systematic reviews and meta-analyses. Inclusion criteria were age range from 0 to 15.9 years, in English, and intervention studies, cohort studies, and cross-sectional studies from western countries. Qualitative studies were excluded due to a low number of identified studies. Exclusion criteria were study populations with psychiatric diagnoses, obesity, or any sleep disorder. Results The search identified 10,719 unique studies, of which 108 fulfilled the inclusion and exclusion criteria and were assessed for methodological quality. In total, 49 studies were included in the review. The study designs were randomized controlled trials (n=3), quasi-experimental studies (n=two), prospective cohort studies (n=15), and cross-sectional studies (n=29). Evidence for an association between electronic media use and sleep duration was identified; particularly excessive electronic media use and bedtime use. The evidence was stronger for 6-15-years-olds than 0-5-year-olds. The relationship between electronic media use and other sleep outcomes was more inconclusive. Conclusions Overall, electronic media use was generally associated with shorter sleep duration in children and adolescents aged 0-15. Studies with stronger research design and of higher quality are needed to draw solid conclusions about electronic media’s impact on sleep outcomes and gain better understands of the mechanisms behind the associations. Public awareness and interventions could be promoted about the potential negative impact on children's sleep duration of electronic media devices that are used excessively and close to bedtime.


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Lisbeth Lund ◽  
Ida Nielsen Sølvhøj ◽  
Dina Danielsen ◽  
Susan Andersen

Abstract Background Sleep is essential for child and adolescent health and well-being. There is an increasing interest in whether electronic media use affects children and young adolescents’ sleep. Prior reviews have focused on a school-aged population. Moreover, it is crucial that research continuously addresses the processes of technology and media use and the implication on sleep. This systematic review examines the evidence of electronic media use related to sleep among 0–15-year-olds. Methods Searches were carried out in four databases (CINAHL, Web of Science, EMBASE, and Medline). Inclusion criteria included age ≤ 15 years, and intervention, cohort, or cross-sectional studies from western countries. Methodological quality was rated using the Quality Assessment Tool for Quantitative Studies by two independent reviewers. Data was extracted using a standardized data extraction form. Synthesis was done by summarizing results across studies by age groups of 0–5, 6–12, and 13–15 years within four sleep domains: Bedtime and sleep onset; Sleep quality; Sleep duration; Daytime tiredness. Results The search identified 10,719 unique studies, of which 109 fulfilled inclusion and exclusion criteria and were assessed for methodological quality. In total, 49 studies were included in the review. The study designs were randomized controlled trials (n = 3), quasi-experimental studies (n = 2), prospective cohort studies (n = 15), and cross-sectional studies (n = 29). Evidence for an association between electronic media use and sleep duration was identified, with stronger evidence for 6–15-years-olds than 0–5-year-olds. The evidence for a relationship between electronic media use and other sleep outcomes was more inconclusive. However, for 6–12-year-old children, there was evidence for associations of electronic media use with delayed bedtime and poor sleep quality. For 13–15-year-olds, there was evidence for associations between screen time and problems falling asleep, and between social media use and poor sleep quality. Conclusions Overall, electronic media use was generally associated with shorter sleep duration in children and adolescents. Studies with stronger research design and of higher quality are needed to draw solid conclusions about electronic media’s impact on other sleep outcomes. Public awareness and interventions could be promoted about the potential negative impact on children’s sleep of electronic media devices that are used excessively and close to bedtime.


2009 ◽  
Vol 9 (5) ◽  
pp. 307-314 ◽  
Author(s):  
Megan Mathers ◽  
Louise Canterford ◽  
Tim Olds ◽  
Kylie Hesketh ◽  
Kate Ridley ◽  
...  

BMJ Open ◽  
2021 ◽  
Vol 11 (10) ◽  
pp. e047189
Author(s):  
Andrew J Atkin ◽  
Jack R Dainty ◽  
Dorothea Dumuid ◽  
Elli Kontostoli ◽  
Lee Shepstone ◽  
...  

ObjectiveTo examine the association of 24-hour time-use compositions with mental health in a large, geographically diverse sample of UK adolescents.DesignCross-sectional, secondary data analysis.SettingMillennium Cohort Study (sixth survey), a UK-based prospective birth cohort.ParticipantsData were available from 4642 adolescents aged 14 years. Analytical samples for weekday and weekend analyses were n=3485 and n=3468, respectively (45% boys, 85% white ethnicity).Primary and secondary outcome measuresPrimary outcome measures were the Strengths and Difficulties Questionnaire (SDQ, socioemotional behaviour), Mood and Feelings Questionnaire (MFQ, depressive symptoms) and Rosenberg Self-Esteem Scale (RSE, self-esteem). Behavioural exposure data were derived from 24-hour time-use diaries.ResultsOn weekdays, participants spent approximately 54% of their time in sleep, 3% in physical activity, 9% in school-related activities, 6% in hobbies, 11% using electronic media and 16% in domestic activities. Predicted differences in SDQ, MFQ and RSE were statistically significant for all models (weekday and weekend) that simulated the addition or removal of 15 min physical activity, with an increase in activity being associated with improved mental health and vice versa. Predicted differences in RSE were also significant for simulated changes in electronic media use; an increase in electronic media use was associated with reduced self-esteem.ConclusionSmall but consistent associations were observed between physical activity, electronic media use and selected markers of mental health. Findings support the delivery of physical activity interventions to promote mental health during adolescence, without the need to specifically target or protect time spent in other activities.


2021 ◽  
Vol 2021 ◽  
pp. 1-5
Author(s):  
Fandi Argiansya ◽  
Rismarini Soedjadhi ◽  
Raden Muhammad Indra ◽  
Yudianita Kesuma

Background. One of the negative impacts of electronic media use is the occurrence of sleep disturbances. Due to the COVID-19 pandemic, the use of electronic media in families, including in adolescents, has been increasing. Objective. This study was aimed at describing the association between electronic media use and sleep disturbances in adolescents in Palembang. Methods. A cross-sectional study was conducted in January to February 2021. Participants were 14–17-year-old high school students who completed a questionnaire to assess electronic media use and a Sleep Disturbance Scale for Children (SDSC) questionnaire to assess sleep disturbances. Results. One hundred and fifty-seven participants enrolled in this study. The majority of the participants were 16 years old or older (56.7%) and used smartphones (93%) with a median of media use of 10 hours a day. None of the participants’ characteristic variables showed statistically significant correlations. Similarly, none of the electronic media use variables showed statistically significant correlations. Conclusion. Most of adolescents in this study have used electronic media for more than 6 years, with median use of 10 hours per day, for noneducative purposes. Despite findings that most of them experience sleep disturbances, there was no statistically significant association between electronic media use and sleep disturbances in adolescents.


PLoS ONE ◽  
2021 ◽  
Vol 16 (7) ◽  
pp. e0254197
Author(s):  
Annette Løvheim Kleppang ◽  
Anne Mari Steigen ◽  
Li Ma ◽  
Hanne Søberg Finbråten ◽  
Curt Hagquist

Background The purpose of this study was to examine the association between electronic media use, including use of social media and gaming, and symptoms of depression, and whether gender or having friends moderated these associations. Methods This study was based on self-reported cross-sectional data from the Ungdata survey, conducted in 2018 by the Norwegian Social Research (NOVA) Institute in cooperation with seven regional drug and alcohol competence centres. The target group comprised 12,353 15–16 years old adolescents. Binominal logistic regression was used to analyse the association between electronic media use and symptoms of depression. Results The odds of having symptoms of depression were higher for those who used social media more than 3 hours per day (OR: 1.60, 95% CI: 1.43–1.80), compared to those who used social media 3 hours or less per day. Additionally, the odds of having symptoms of depression was higher for those who used more than 3 hours on gaming per day (OR: 1.57, 95% CI: 1.36–1.80), compared to those who used 3 hours and less on gaming per day after adjustment for potential confounders. There were no interaction effects between social media and gaming use with symptoms of depression. Neither were the associations between social media use and gaming with symptoms of depression moderated by gender or having friends. Conclusions The odds of having symptoms of depression were significantly higher for adolescents with a more frequent use of electronic media.


2019 ◽  
Vol 60 ◽  
pp. 109-115 ◽  
Author(s):  
Ahuti Das-Friebel ◽  
Nadine Perkinson-Gloor ◽  
Serge Brand ◽  
Julia F. Dewald-Kaufmann ◽  
Alexander Grob ◽  
...  

2014 ◽  
Vol 22 (1) ◽  
pp. 51-69 ◽  
Author(s):  
Paula Chimenti ◽  
Roberto Nogueira ◽  
Jose Afonso Mazzon ◽  
Marco Rodrigues ◽  
Luiz Felipe Hupsel

The objective of the study is to propose and test a model to understand the factors that impact the use of electronic media in Brazil. A survey was conducted, capturing perceptions about five electronic media – Broadcast TV, Pay-TV, Internet, Mobile Phones and Game Consoles. A sample of 1000 cases was collected by personal interviews in six cities and analyzed using SEM. Attitude is influenced by Image, Entertainment and Content, followed by Communication and Habit. The model explained 80% of Attitude and 90% of Satisfaction. Attitude is a strong predictor of Satisfaction. Attention is explained by Entertainment and Satisfaction.


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