Utilizing Customizable Generative Design Tools in Digital Design Studio: Xp-GEN Experimental Form Generator

2006 ◽  
Vol 4 (4) ◽  
pp. 21-33 ◽  
Author(s):  
Burak Pak ◽  
Ozan Onder Ozener ◽  
Arzu Erdem
2018 ◽  
Vol 141 (2) ◽  
Author(s):  
Christian E. Lopez ◽  
Scarlett R. Miller ◽  
Conrad S. Tucker

The objective of this work is to explore the possible biases that individuals may have toward the perceived functionality of machine generated designs, compared to human created designs. Toward this end, 1187 participants were recruited via Amazon mechanical Turk (AMT) to analyze the perceived functional characteristics of both human created two-dimensional (2D) sketches and sketches generated by a deep learning generative model. In addition, a computer simulation was used to test the capability of the sketched ideas to perform their intended function and explore the validity of participants' responses. The results reveal that both participants and computer simulation evaluations were in agreement, indicating that sketches generated via the deep generative design model were more likely to perform their intended function, compared to human created sketches used to train the model. The results also reveal that participants were subject to biases while evaluating the sketches, and their age and domain knowledge were positively correlated with their perceived functionality of sketches. The results provide evidence that supports the capabilities of deep learning generative design tools to generate functional ideas and their potential to assist designers in creative tasks such as ideation.


2020 ◽  
Vol 310 ◽  
pp. 00046
Author(s):  
Lenka Kabošová ◽  
Eva Kormaníková ◽  
Stanislav Kmeť ◽  
Dušan Katunský

Building skins are persistently exposed to changes in the weather, including the cases of weather extremes, increasing in frequency due to global climate change. As a consequence of the advancements of digital design tools, the integration of the weather conditions into the design process is much smoother. The impact of the ambient conditions on buildings and their structures can be digitally analyzed as early as in the conceptual design stage. These new design tools stimulate original ideas for shape-changing building skins, actively reacting to the dynamic weather conditions. In the paper, a digital design method is introduced, leading towards the design of a building skin, able of the passive shape adaptation when subjected to the wind. The designed building skin consists of a tensegrity structure where the tensioned elements are substituted by a tensile membrane, creating a self-equilibrated building skin element. In the previous research, a small prototype of this wind-adaptive element was created. The computer simulations are employed to predict the adaptive behavior of a bigger, full-scale building skin element. The before-mentioned building envelope becomes an active player in its surrounding environment, passively reacting to the wind in real-time, thanks to the geometric and material properties. Due to the local shape changes caused by the wind force, the wind can be perceived unconventionally through the adaptive building structure.


Author(s):  
Zahed Siddique

In most instances engineering design courses are offered during the senior year of the undergraduate curriculum. These senior level design courses allow the students to apply different engineering concepts to design a product, with the expectation of preparing engineering students for a distributed and global workplace. Another possible alternative is to provide a simulated education environment where students can design products in a distributed and collaborative environment. The use of Internet in education has opened the possibility to explore and adopt new approaches to teach distributed collaborative engineering design and analysis. The Internet Design Studio, presented in this paper, tries to fulfill this need. In the Internet Design Studio each student is provided with a virtual design studio space for each project. The design studio spaces can be imagined as a virtual space containing design tools, applications, software and theoretical materials that facilitates students to design and perform analysis. Conceptually, a student enters the studio space and grabs appropriate tools to perform different design tasks. The design tools in the Internet Design Studio are web-based and support collaborations by allowing multiple users to view, discuss, create and utilize same models of the product to perform analysis. In this paper the framework of the Internet Design Studio is presented. The applicability of the framework is demonstrated through the use of several multi-designer collaborative design tools.


Author(s):  
Jacquelyn K. Stroble ◽  
Robert B. Stone ◽  
Steve E. Watkins

Engineering education has been evolving over the last few decades to include more engineering design courses in the curriculum or offer a new degree altogether that allows one to design a unique degree suited to his or her own interests and goals. These new engineering curricula produce engineers with strong backgrounds in fundamental engineering and design knowledge, which make them strong candidates for solving complex and multidisciplinary engineering problems. Many universities have embraced the need for multidisciplinary engineers and have developed interdisciplinary engineering design courses for many experience levels. Such courses build a foundation in engineering design through a unique series of lectures, real-world examples and projects, which utilize validated design tools and methodologies. This paper assesses the value of using design tools, web-based and downloadable, in undergraduate interdisciplinary design engineering courses. Six design tools are tested for their ability to increase the student’s knowledge of six design concepts. Also, the tools are evaluated for ease of use and if the different digital formats affect their educational impact. It was found that most students valued all the design tools and that the tools reinforced all but one design concept well. Quotes from the open-ended portion of the survey demonstrate the acceptance of the design tools and a general understanding of the importance of engineering design. The design tools, design concepts course goals, survey questions and survey results are discussed.


10.28945/3406 ◽  
2016 ◽  
Vol 15 ◽  
pp. 035-052
Author(s):  
Pontus Wärnestål

This paper examines how to leverage the design studio learning environment throughout long-term Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the digital space. We present a framework derived from literature on design, creativity, and theories on learning that: (a) implements a theory of formal learning sequences as a user-centered design process in the studio; and (b) describes design challenge progressions in the design studio environment modeled in seven dimensions. The framework can be used as a tool for designing, evaluating, and communicating course progressions within – and between series of – design studio courses. This approach is evaluated by implementing a formal learning sequence framework in a series of design studio courses that progress in an undergraduate design-oriented Informatics program. Reflections from students, teachers, and external clients indicate high student motivation and learning goal achievement, high teacher satisfaction and skill development, and high satisfaction among external clients.


2021 ◽  
Author(s):  
◽  
Joshua Joe

<p><b>Designers are encountering greater issues with residential projects, which are increasing in complexity, scale, and performance requirements. Despite significant advancements in technology and the AEC industry, large-scale residential developments are still designed and built at scale as if they were singular projects. Variable and increased construction time, cost, and material waste at scale are all issues with existing design and construction methodologies for construction at scale. Prefabrication and generative design tools have the potential to significantly reduce these issues.</b></p> <p>This paper investigates how collaborative, human-generative design tools can optimise building performance and make prefabricated housing at scale feasible, whilst still encouraging design variance. In this context, collaborative human-generative tools refer to a partially algorithmic design tool that facilitates an open-box approach to design. Using a mixture of research-based design and design-based research, a new tool (PARAMTR) was created to improve feasibility whilst reducing time, complexity, and cost of designing and building residential projects using prefabrication at scale. </p> <p>The research demonstrates eight unique designs produced using the new human-generative tool. Despite their individuality, these designs have 8-10 times fewer unique components when compared to existing residential projects. Designs produced using PARAMTR could reduce construction/design time by up to 50%, reduce construction costs by up to 26% and share no design commonality, enabling unique designs across an entire development. This research paper could therefore fundamentally change how the AEC industry builds at scale, using algorithms and human-generative design tools.</p>


2019 ◽  
Author(s):  
Andrew Colopy ◽  

Architectural education is often held up as an exemplar of project-based learning. Perhaps no discipline devotes as much curricular time to the development of a hypothetical project as is found in the design studio model prevalent in US architecture schools. Whether the emphasis is placed on more ‘classical’ design skills—be they typological, tectonic, or aesthetic—or on more ‘socio-political or eco-cultural aims,’ studios generally include the skills and values we deem instrumental to practice.1 The vast majority of such studios, therefore, emphasize the production of drawings, images and models of buildings, i.e., representation.2 This is not altogether surprising, as these are, by definition, the instruments of p ractice.3 But the emphasis on drawings and models also reflects the comfortable and now long-held disciplinary position that demarcates representation as the distinct privilege and fundamental role of the architect in the built environment. That position, however, continues to pose three fundamental and pedagogical challenges for the discipline. First, architectural education—to the degree that it attempts both to simulate and define practice—struggles to model the kind of feedback that occurs only during construction which can serve as an important check on the fidelity and efficacy of representation in its instrumental mode. Consequently, design research undertaken in this context may also tend to privilege instrumentation (representation) over effect (building), reliant on the conventions of construction or outside expertise for technical knowledge. This cycle further distances the process of building from our disciplinary domain, limiting our capacity to effect innovation in the built world.4 Second, and in quite similar fashion, the design studio struggles to provide the kind of social perspective and public reception, i.e., subjective political constraints, that are integral to the act of building. Instead, we approximate such constraints with a raft of disciplinary experts—faculty and visiting critics—whose priorities and interests seldom reflect the broad constituency of the built environment. The third challenge, and a quite different one, is that the distinction between representation and construction is collapsing as a result of technological change. In general terms, drawing is giving way to modeling, representation giving way to simulation. Drawings are increasingly vestigial outputs from higher-order organizations of information. Representation, yes, but a subordinate mode that remains open to modification, increasingly intelligent in order to account for direct translation into material conditions, be they buildings or budgets.


2009 ◽  
Vol 24 (1-2) ◽  
pp. 9-47 ◽  
Author(s):  
Azam Khan ◽  
Justin Matejka ◽  
George Fitzmaurice ◽  
Gord Kurtenbach ◽  
Nicolas Burtnyk ◽  
...  

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