Hail the nightmare: Music, sound and materiality in Bloodborne
This article investigates the usage of music and sound in the 2015 video game Bloodborne, exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling player. In particular, it focuses on how the soundtrack attenuates the series of escalating monster boss battles around which the game is structured. Combining ‘Gothic’ and ‘Weird’ horror tropes with the techniques of musical modernism, these composite ‘musical monsters’ gesture, disturbingly, towards new kinds of monstrous materialities that challenge a simple distinction between sound and image.
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2013 ◽
Vol 59
(3)
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pp. 153-164
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Interactive Experience and Identification as Predictors of Attributing Responsibility in Video Games
2018 ◽
Vol 30
(1)
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pp. 3-15
2014 ◽
Vol 26
(2)
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pp. 92-102
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2013 ◽
Vol 25
(3)
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pp. 118-128
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2013 ◽
Vol 221
(2)
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pp. 90-97
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