scholarly journals The Digital Archaeology Collection on ScienceOpen

Author(s):  
Dominik Hagmann
Keyword(s):  
2018 ◽  
Vol 6 (2) ◽  
pp. 89-92 ◽  
Author(s):  
Sarah Whitcher Kansa ◽  
Eric C. Kansa

ABSTRACTThis special section stems from discussions that took place in a forum at the Society for American Archaeology's annual conference in 2017. The forum, Beyond Data Management: A Conversation about “Digital Data Realities”, addressed challenges in fostering greater reuse of the digital archaeological data now curated in repositories. Forum discussants considered digital archaeology beyond the status quo of “data management” to better situate the sharing and reuse of data in archaeological practice. The five papers for this special section address key themes that emerged from these discussions, including: challenges in broadening data literacy by making instructional uses of data; strategies to make data more visible, better cited, and more integral to peer-review processes; and pathways to create higher-quality data better suited for reuse. These papers highlight how research data management needs to move beyond mere “check-box” compliance for granting requirements. The problems and proposed solutions articulated by these papers help communicate good practices that can jumpstart a virtuous cycle of better data creation leading to higher impact reuses of data.


2018 ◽  
Vol 178 ◽  
pp. 03013 ◽  
Author(s):  
Stergios Fragkos ◽  
Emanuel Tzimtzimis ◽  
Dimitrios Tzetzis ◽  
Oana Dodun ◽  
Panagiotis Kyratsis

The current paper demonstrates the digital recreation and 3D printing of a missing fragment of an ancient ceramic pottery following digitization using a three dimensional laser scanning. The resulting pointcloud of the laser scans was treated with a series of advanced software for the creation of surfaces and ultimately for a digital model. An analytical methodology is presented revealing the step by step approach, which is an innovative way of recreating a missing fragment. Such approach aims to demonstrate the level of contribution that the ever evolving computer based technologies and 3D printing could bring to cultural heritage. The reverse engineering method presented for the reconstruction of a ceramic pottery, which is a part of the larger field of digital archaeology, is believed to benefit a variety of interested parties including 3D CAD users and designers, archaeologists and museum curators.


2011 ◽  
Vol 6 (1) ◽  
pp. 79-98
Author(s):  
Mark Guttenbrunner ◽  
Mihai Ghete ◽  
Annu John ◽  
Chrisanth Lederer ◽  
Andreas Rauber

Rescuing data from inaccessible or damaged storage media for the purpose of preserving the digital data for the long term is one of the dimensions of digital archaeology. With the current pace of technological development, any system can become obsolete in a matter of years and hence the data stored in a specific storage media might not be accessible anymore due to the unavailability of the system to access the media. In order to preserve digital records residing in such storage media, it is necessary to extract the data stored in those media by some means.One early storage medium for home computers in the 1980s was audio tape. The first home computer systems allowed the use of standard cassette players to record and replay data. Audio cassettes are more durable than old home computers when properly stored. Devices playing this medium (i.e. tape recorders) can be found in working condition or can be repaired, as they are usually made out of standard components. By re-engineering the format of the waveform and the file formats, the data on such media can then be extracted from a digitised audio stream and migrated to a non-obsolete format.In this paper we present a case study on extracting the data stored on an audio tape by an early home computer system, namely the Philips Videopac+ G7400. The original data formats were re-engineered and an application was written to support the migration of the data stored on tapes without using the original system. This eliminates the necessity of keeping an obsolete system alive for enabling access to the data on the storage media meant for this system. Two different methods to interpret the data and eliminate possible errors in the tape were implemented and evaluated on original tapes, which were recorded 20 years ago. Results show that with some error correction methods, parts of the tapes are still readable even without the original system. It also implies that it is easier to build solutions while original systems are still available in a working condition.


Author(s):  
Caterina Paola Venditti ◽  
Paolo Mele

Within digital archaeology, an important part is centered on technologies that allow representing, or replaying, ancient environments. It is a field where scientific competences' contribution to contents makes a difference, and pedagogical repercussion are stimulating. Among the other reality technologies, the Mixed Reality, giving the possibility to experience in front of the users' eyes both static models of individual objects and entire landscapes, it is increasingly used in archaeological contexts as display technology, with different purposes such as educational, informative, or simply for entertainment. This chapter provides a high-level overview about possible orientations and uses of this technology in cultural heritage, also sketching its use in gaming within the role of gaming itself in smart communication of archaeological contents and issues.


Author(s):  
Caterina Paola Venditti ◽  
Paolo Mele

In the era of digital archaeology, the communication of archaeological data/contexts/work can be enhanced by Cloud computing, AI, and other emergent technologies. The authors explore the most recent and efficient examples, ranging from some intrinsic properties of AI, i.e. capabilities of sense, comprehend and act, and looking at their application in communication both among specialists of the archaeological sector and from them to other recipients. The chapter will also provide a high-level overview of knowledge extraction solutions from tons of structured and unstructured data, to make it available through software applications that perform automated tasks. Archaeologists must be ready to go down in trenches and communicate their studies with a deep consciousness of chances given by these technologies, and with adequate skills to master them.


Author(s):  
Douglas Tudhope ◽  
Ceri Binding ◽  
Stuart Jeffrey ◽  
Keith May ◽  
Andreas Vlachidis

2020 ◽  
Author(s):  
Gabriela Pires Machado ◽  
Kamila Pacheco Louro Freitas ◽  
Luísa Antunes de Sousa ◽  
Michelle Mayrink Favre ◽  
Pedro Henrique Passos Corrêa ◽  
...  

2019 ◽  
Author(s):  
Shawn Graham

Please, you gotta help me. I’ve nuked the university. Failing Gloriously and Other Essays documents Shawn Graham’s odyssey through the digital humanities and digital archaeology against the backdrop of the 21st-century university. At turns hilarious, depressing, and inspiring, Graham’s book presents a contemporary take on the academic memoir, but rather than celebrating the victories, he reflects on the failures and considers their impact on his intellectual and professional development. These aren’t heroic tales of overcoming odds or paeans to failure as evidence for a macho willingness to take risks. They’re honest lessons laced with a genuine humility that encourages us to think about making it safer for ourselves and others to fail. A foreword from Eric Kansa and an afterword by Neha Gupta engage the lessons of Failing Gloriously and consider the role of failure in digital archaeology, the humanities, and social sciences.


2021 ◽  
Vol 7 (1) ◽  
pp. 1648-1659
Author(s):  
Loes Opgenhaffen ◽  
Martina Revello Lami ◽  
Hayley Mickleburgh

Abstract In this study, we introduce the themes of the Special Issue on Art, Creativity and Automation. Sharing 3D Visualization Practices in Archaeology, and present the most important outcomes of a roundtable session involving prominent researchers in the field, organized by the authors during the Archon Winter School in February 2020. By assessing the diversity of research aims, artistic projects, creative practices and technology used in the contributions to the Special Issue, and drawing on the thoughts and perspectives generated during the roundtable discussion, we seek to identify shared challenges within the community of visualizers which could ultimately pave the way to shared practices. In this light, we assess whether established charters and guidelines are still relevant in a now matured digital archaeology, where visualization techniques have attained a central position in archaeological knowledge production. Although parts of the guidelines have become common practice, the remainder did not keep up with the fast pace of development of digital practice and its current fundamental role in archaeology, and as a result some of the guidelines risk becoming obstructive in archaeological creative practice.


Sign in / Sign up

Export Citation Format

Share Document