scholarly journals STUDI SENSASI RUANG PADA MEDIA TUR VIRTUAL MUSEUM PENDIDIKAN SURABAYA

MODUL ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 111-119
Author(s):  
Bramasta Putra Redyantanu ◽  
Rully Damayanti
Keyword(s):  

Kondisi pandemi corona membuat sebagian besar dari kita beradaptasi dengan kebiasaan baru. Keterbatasan untuk menuju berbagai tempat wisata secara fisik, membuat alternatif objek wisata bermunculan. Salah satunya adalah wisata virtual, sebuah media digital yang diatur sedemikian rupa agar dapat memberikan pengalaman maupun sensasi akan sebuah ruang wisata. Salah satu objek yang paling banyak dikonversi ke dalam media digital adalah museum. Media yang digunakan juga beragam, tidak hanya sebatas foto foto tidak bergerak, namun ada video, bahkan tur virtual yang interaktif. Tur interaktif ini dinavigasikan oleh perangkat digital, sehingga pengunjung bisa merasakan sensasi ruang berjalan jalan layaknya berada pada bangunan fisik. Studi ini ingin mempelajari apakah tur virtual bisa menggantikan keseluruhan sensasi indera manusia, walaupun sebenarnya yang dominan adalah indera penglihatan. Ada anggapan bahwa sensasi kadang terbentuk dari memori dan persepsi yang sudah dimiliki oleh masing masing orang sebelumnya, tidak hanya sebatas rangsangan langsung pada masing masing indera.

Public Voices ◽  
2017 ◽  
Vol 14 (2) ◽  
pp. 55
Author(s):  
Tony Carrizales

Public Service, in popular culture, can be viewed through many artistic lenses. Although there has been a consistent negative portrayal of government through art forms such as film and television, this research looks to review how government institutions in the United States have used art to provide a positive portrayal of public service. Eight forms of public service art are outlined through a content analysis of the holdings at the Virtual Museum of Public Service. The findings show that government and public entities have historically and continually engaged in promoting public service through art. Many of these public art examples are accessible year round, without limitations, such as buildings, statues, and public structures.


2021 ◽  
Vol 7 (1) ◽  
pp. 51-83
Author(s):  
Davide Tanasi ◽  
Stephan Hassam ◽  
Kaitlyn Kingsland ◽  
Paolo Trapani ◽  
Matthew King ◽  
...  

Abstract The archaeological site of the Domus Romana in Rabat, Malta was excavated almost 100 years ago yielding artefacts from the various phases of the site. The Melite Civitas Romana project was designed to investigate the domus, which may have been the home of a Roman Senator, and its many phases of use. Pending planned archaeological excavations designed to investigate the various phases of the site, a team from the Institute for Digital Exploration from the University of South Florida carried out a digitization campaign in the summer of 2019 using terrestrial laser scanning and aerial digital photogrammetry to document the current state of the site to provide a baseline of documentation and plan the coming excavations. In parallel, structured light scanning and photogrammetry were used to digitize 128 artefacts in the museum of the Domus Romana to aid in off-site research and create a virtual museum platform for global dissemination.


2021 ◽  
Vol 13 (8) ◽  
pp. 1558
Author(s):  
Timmy Gambin ◽  
Kari Hyttinen ◽  
Maja Sausmekat ◽  
John Wood

The seabed can be considered as the world’s largest museum, and underwater sites explored and studied so far provide priceless information on human interaction with the sea. In recognition of the importance of this cultural resource, UNESCO, in its 2001 Convention on the Protection of the Underwater Cultural Heritage, determined that objects/sites should be preserved in situ, whilst also advocating for public access and sharing. The implementation of these principles is not without difficulties. Some states have opened up underwater sites to the public—mainly through diving, yet the vast majority of the world’s population does not dive. In Malta, 7000 years of human occupation is reflected in and on the landscape, and recent offshore surveys show that the islands’ long and complex history has also left an indelible mark on the seabed. Besides difficulties related to their protection and management, these sites also present a challenge with regard to sharing and communicating. Recent advances in underwater imaging and processing software have accelerated the development of 3D photogrammetry of submerged sites and the idea for a virtual museum was born. The virtual museum, UnderwaterMalta, was created out of a need to share the plethora of underwater sites located on the seabed of the Maltese Islands. A multitude of digital tools are used to share and communicate these sites, offering visitors a dry dive into submerged sites that would otherwise remain invisible to the vast majority of the public. This paper discusses the basic principle of the sharing of underwater cultural heritage and the difficulties that beset the implementation of such a principle. A detailed explanation and evaluation of the methods used to gather the raw data needed is set in the context of the particular and unique working conditions related to deep water sites. The workings of this paper are based on first-hand experiences garnered through the recording of numerous wrecks over the years and the creation and launch of The Virtual Museum-Underwater Malta—a comprehensive virtual museum specifically built for “displaying” underwater archaeological sites that are otherwise invisible to the general public.


Author(s):  
Hesmeralda Rojas ◽  
Ronald Renteria ◽  
Ely Acosta ◽  
Humberto Arevalo ◽  
Marisol Pilares

2021 ◽  
Vol 11 (8) ◽  
pp. 3711
Author(s):  
Selma Rizvić ◽  
Dušanka Bošković ◽  
Vensada Okanović ◽  
Ivona Ivković Kihić ◽  
Irfan Prazina ◽  
...  

Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experience past events and meet historical characters. In this paper, we overview the latest applications we developed that use Virtual Reality (VR) video, Virtual and Augmented Reality (AR) for interactive digital storytelling about BH history. “Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. “Battle on Neretva VR” is recreating a famous WWII battle offering the users to experience it and meet comrade Tito, the commander of the Yugoslav Liberation Army. “Sarajevo 5D” shows the cultural monuments from Sarajevo that do not exist anymore in physical form using Augmented Reality. Through user experience studies, we measure the user immersion and edutainment of these applications and show the potential of XR for the presentation and preservation of cultural heritage.


2002 ◽  
Vol 24 (11-12) ◽  
pp. 607-612
Author(s):  
L. Evett ◽  
Y. K. Tan

Sign in / Sign up

Export Citation Format

Share Document