scholarly journals Review. The legal status of video games: Comparative analysis in national approaches

Novum Jus ◽  
2018 ◽  
Vol 12 (1) ◽  
pp. 247-249
Author(s):  
Juan Sebastián Rodríguez Ortiz
2020 ◽  
Vol 1 (1) ◽  
pp. 37-91
Author(s):  
B. A. Kurkin

The author interprets the Pretender in Pushkin’s Boris Godunov as an infernal figure rather than an example of an unsophisticated yet talented and ambitious adventurer. Comparative analysis of 17th-c. Russian historical sources and the tragedy reveals that, in his depiction of the Pretender, Pushkin relied on hagiographies, chronicles, and reminiscences of people with first-hand knowledge, rather than N. Karamzin’s work. The paper examines the qualities attributed to the Pretender by other characters in the tragedy: they concern his personality, official and canonical legal status. The author stresses that the attributions are unbiased reflections on the Pretender’s actions. To this end, the researcher analyses the meaning and significance of the terms ‘rasstriga’ (‘runaway monk’), ‘samozvanets’ (‘pretender’), ‘eretic’ (‘heretic’), ‘postrel’ (‘scamp’), ‘sosud diavolskiy’ (‘vessel of evil’), and ‘vragougodnik’ (‘devil’s accomplice’) in their meanings from the 17th c. and up until Pushkin’s lifetime. Viewed from this angle, the Pushkinian character is presented as a menacing figure hell-bent on getting a Faustian bargain.


Author(s):  
Margit Cohn

Constitutions and constitutional constructs offer executives a repository of fuzzy sources of power which enable unilateral action. This chapter focuses on one of these forms: executive making of (semi)-formal unilateral measures. These orders and edicts have an important edge: on their face, they are ‘lawlike’, and seemingly carry the imprimatur of binding law, even when their legal status is fuzzy. The chapter uses comparative methodology in order to show the strong similarity between such measures as they emerged and continue to be applied in the two systems compared in this book. Orders in Council, Executive Orders and the like, such as the ones brought before the courts in Bancoult and Youngstown, have been at the focus of extensive study; yet to date, such measures, issued in both systems, have never been conjointly discussed. This chapter offers the first comparative analysis. This novel comparative exercise leads to the discovery of a surprising convergence—surprising, if attention is focused on structural regime elements. The findings support two of the main themes advanced in this book: that the emergence and retention of fuzzy legality is an unavoidable feature of the state, despite the ingrained danger it poses to the proper functioning of democracies. A third theme, concerned with the need to constrain fuzziness by robust judicial oversight, is addressed in the last chapter of this book. This chapter also offers new insights on the unclear distinction between constitutional- and statute-derived fuzziness, again, a feature shared by both systems.


2009 ◽  
Vol 16 (3) ◽  
pp. 207-227 ◽  
Author(s):  
Roberto Andorno ◽  
Susanne Brauer ◽  
Nikola Biller-Andorno

AbstractThe aim of this paper is to compare the different existing approaches to advance health care directives within the European context, and to explore the possibility of reaching a deeper consensus among countries on this subject. To this end, it first discusses the shortcomings of Article 9 of the Council of Europe's Biomedicine Convention. Second, it offers a comparative analysis of the legal status of advance directives in a number of European countries. Finally, it presents the conclusions of an international interdisciplinary workshop focused on this topic that was held in Zurich in June 2008.


2015 ◽  
Vol 4 (2) ◽  
pp. 268-288
Author(s):  
Silvia Pettini

In the fertile ground between cinema and video games, Hideo Kojima’s Metal Gear Solid saga stands out for its auteur’s clear tendency to use film language and aesthetics and for his evident inspiration from pop culture and the American cinematic tradition. Moreover, the series is rich in quotations meant to pay tribute to cinema and communicate with movie-cultured players intertextually. With regard to the process of localization, auteurist references to film culture represent a constraint for translators rendering Kojima’s game into different languages for a Metal Gear Solid-educated audience. This paper presents a comparative analysis of some film quotations in their English into Italian and Spanish localizations of Kojima’s Metal Gear Solid series in order to demonstrate the importance of loyalty to the game experience as a whole within a translational-cultural approach to localization.


Author(s):  
I. V. Ershova

The article considers the concept and the basis of the legal status of a professor of a Russian university. Comparisons with a similar position in France and Germany are given. According to the results of a comparative analysis of legal acts of Russia, Belarus, Armenia, Kazakhstan, Kyrgyzstan, significant differences in scientometric indicators for applicants for the degree of Doctor of Law were revealed. The differences in the criteria for awarding the academic title of professor in the member states of the Eurasian Economic Union are shown. The opinion is expressed about the negative impact of this differentiation on labor mobility and academic mobility. It is concluded that the achievement of scientific indicators is necessary throughout the active creative life of the professor. The tendency of “internationalization” of publication activity is revealed, since the requirements for the availability of publications indexed in international databases are present in legal acts regulating various aspects of the professor's activity. It is recommended to take this factor into account when building the scientific trajectory of a modern professor.


Problemos ◽  
2019 ◽  
Vol 96 ◽  
pp. 172-183
Author(s):  
Dmitry Anatolyevich Belyaev ◽  
Ulyana Pavlovna Belyaeva

The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical comparative analysis of the major strategies for the philosophical explication of video games. With the aid of the method of comparative-historical reconstruction and a structuralist approach, the essential correlations between the essential definition of a video game and the ontological systems of Plato, the Gnostics, G. Berkeley, E. Kant, as well as post-modern philosophy was established. The research results in formulating a model-integrative definition of a video game.


Author(s):  
Kiri Miller

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This chapter investigates the digital games Guitar Hero, Rock Band, and DJ Hero, all of which aim to integrate kinesthetic engagement with audiovisual experience. Game designers have long understood that mutually reinforcing audio and visual stimuli set the stage for immersive gameplay. These music-oriented games go a step further by making physical engagement with the game controller meaningful and viscerally persuasive: whereas most games draw players into the on-screen gameworld, allowing them to master and forget the controller in their hands, these games draw attention to the controller as instrument and the living room as performance space. Through a comparative analysis of game reception, this essay shows how compelling gameplay experiences rely on prior musical and cultural knowledge.


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