scholarly journals Spotlight on authentic learning: Student developed digital video projects

Author(s):  
Matthew Kearney ◽  
Sandy Schuck

<span>The recent convergence of video and computer technologies presents new opportunities and challenges in education. Video production resources such as cameras and video editing software are now widely available in many schools and homes. The ease of use of these resources has encouraged teachers to use them across the curriculum with students of all ages. Furthermore, students often find this work exhilarating and perceive these tasks as deeply relevant and highly contextual. This paper probes the authentic nature of student developed video projects and builds on the literature relating to authentic learning with new educational technologies.</span>

2006 ◽  
Vol 115 (11-12) ◽  
pp. 482-491 ◽  
Author(s):  
Benjamim Fonseca ◽  
Eurico Carrapatoso
Keyword(s):  

2012 ◽  
Vol 3 (4) ◽  
pp. 123-134 ◽  
Author(s):  
Kevin Romig

Most classroom instruction related to urban geography and design relies heavily on static photographic images that highlight form, but don’t necessarily engage the idea of function. Because of the relative ease of digital video editing and the portability of high-definition digital video cameras, using instructor-collected video in the classroom is less-demanding than in the past. This paper highlights how short video vignettes can better elucidate urban concepts and explains best practices in crafting educational objectives and professional video products.


2011 ◽  
Vol 71-78 ◽  
pp. 3967-3970
Author(s):  
Hua De Huang

The paper briefly sums up the digital video panorama stitching steps, core issues and common registration algorithm on the base research of panoramic digital video technology. Also image registration algorithm based on feature line segment ratio is applied to educational panoramic digital video production. Examples have shown that the algorithm has good results in convergence rate, accuracy, and workload and so on, which has proved valuable in the digital video research. The advantages and disadvantages of the algorithm are summarized for the further study.


2021 ◽  
pp. 54-62
Author(s):  
I. V. Dovzhenko ◽  
A. L. Yavorsky ◽  
I. A. Pastarnak

The purpose of the study is to define the characteristics of the concept of "videodesign production", to analyze the stages of videodesign production and identify their main components. Methodology. The research uses methods of analysis, synthesis, identification, formalization and systematization, which allow us to consider the videodesign production and its stages as hierarchically subordinate integrity. Results. The research of production through the prism of film, video production, cinematographic activity, film production is carried out. The definition of the term "videodesign production" is given. The distinctive characteristics between the terms "video production" and "film production", "videography", "video editing" are revealed. The main stages of videodesign production are established and analyzed, namely: "zero", pre-production, production, post-production, presentation. Their main components are identified. Scientific novelty. The research of videodesign as an independent process of videodesign product production is carried out, the definition of the term "videodesign production", its stages and main components is formulated. The practical significance of the study is due to the expansion and deepening of knowledge about videodesign in terms of its implementation through production. The processed information and materials allowed to determine the leading stages and components of the videodesign production and can be used in further research on videodesign.


Author(s):  
Arjan Raven ◽  
Elke Leeds ◽  
ChongWoo Park

This paper reports the results of a confirmatory study of a Task Technology Fit (TTF) model. Three dimensions of fit:Task Match, Ease of Use, and Ease of Learning, are applied in the context of digital video tools use for oral presentation in a classroom environment. Students completed a digital video presentation that acted as a substitute for an in-class oral presentation. An existing survey instrument was adapted, and administered to the students to examine the impact on presentation skill and fit to task. Results confirm the adaptation of the TTF model and show significant relationships between variables. The model can be used in other task/technology combinations. Additional findings suggest that when there is a significant fit between digital video tools (technology) and improvement of oral presentation skills (task), student performance also improves. Digital video can be a useful alternative to in-class presentation when the goal is to improve presentation skill.


2012 ◽  
pp. 845-858
Author(s):  
Sarah Atkinson

This chapter focuses upon a case study of an online higher education intervention – an interactive resource the author has devised as an aid to the teaching and learning of undergraduate digital video editing (DVE). This resource specifically addresses drama and fiction postproduction principles, practice and techniques. The repository, which includes streamed materials available to download, guides the student through the film production process in a step-by-step way (for students), with suggested class based activities and tasks using the materials (for tutors). The resources include the script, all planning documentation, all production paperwork, and all rushes shot for different productions. The student/tutor navigates through these materials guided by a combination of voice-overs, video tutorials by those personnel involved in the production, and clips taken from the “making of” documentaries. This chapter explores the intervention within the wider context of higher education online teaching and through the lens of virtual learning environment pedagogic theory.


Sign in / Sign up

Export Citation Format

Share Document