scholarly journals Communication – A Key Element In The Improvement Of Social Dysfunctions In Organizations

2015 ◽  
Vol 21 (1) ◽  
pp. 277-282
Author(s):  
Dorina-Antoneta Tănăsescu ◽  
Nicoleta-Valentina Florea ◽  
Irina-Antoaneta Tănăsescu

Abstract People coordinate with one another, to achieve their objectives and survival, working in organizations. To obtain these things, they must cooperate, collaborate, and communicate efficiently. Not always, people understand each other, or cooperate. Many studies were made in order to improve communication between employees and minimize organizational conflicts. This article endeavors to show that through a better human communication, the managers and the employees will obtain a better conviviality, better understanding, better results and better performance. For this reason, objectives like minimizing work conflicts, fluctuation and absenteeism named social dysfunctions (DS) through a better communication process, become important for any organization in order to obtain performance.

2019 ◽  
Vol 11 (3) ◽  
pp. 218-245
Author(s):  
Umar Sune

The problem in this study is the Performance of the Village Head in Infrastructure Development in Sidorukun Village, Randangan District, Pohuwato Regency and What are the inhibiting factors. As for the purpose of this study is to determine the Performance of the Village Head in Sidorukun Village Infrastructure Development, Randangan Subdistrict, Pohuwato Regency and its inhibiting factors. The design of this study the authors chose the type of descriptive qualitative research, using descriptive qualitative study methods that describe methods that are directed to solve problems by describing or describing what the results of the study are. Data collection techniques in this study use several ways, among others, observation, namely, to look directly at and find information that is related to research, interviews, that is, to obtain information directly from respondents through a two-way communication process, namely questionnaire, list of questions from researchers to respondents either directly or indirectly. Analysis of the data where the data obtained in the field will be analyzed qualitatively. Qualitative analysis is used to describe the efforts made in the form of the performance of the village head in infrastructure development in Sidorukun Village, Randangan sub-district, Pohuwato Regency. The results obtained show that the Performance of the Village Head in Infrastructure Development in Sidorukun Village, Randangan District, Pohuwato Regency. Seen in Coordinating community empowerment activities, Coordinating efforts to implement peace and public order and Coordinating the application and enforcement of laws and regulations is still lacking or not working as well as in village infrastructure development there is active participation of the community in development, the existence of a sense of community responsibility for development and community capacity villages to develop can be improved, this does not work and the inhibiting factors where the Internal Factors are Awareness or Willingness Factors and External Factors namely Government Leadership.


Res Rhetorica ◽  
2019 ◽  
Vol 6 (3) ◽  
Author(s):  
Anna Bendrat

Looking into the definition of rhetoric in the digital space, one often encounters the view that rhetoric is too remote or too “ancient” to be used as a conceptual, theoretical or practical framework for researching digital media. However, a substantial body of contemporary media research applies the theory of rhetoric, using a modern conceptual apparatus (e.g. cognitive theories of metaphor). Based on Kenneth Burke’s model of the pentad, the article aims to show that media messages in the digital environment are based on the notion of the rhetorical situation and demonstrate that the rhetorical apparatus has a crucial role in discerning the ways to modify the discourse space in human-computer-human communication. The source of modification in the traditional model of a rhetorical situation is the interactive nature of communication in digital media and the fact that the recipient [agent a] is bestowed with the role of an active participant who can influence the content of the message. Thanks to the use of the rhetorical model of pentad, the argument goes that in contrast to traditional media, modifications in the model act 1 → agent → agency → act 2 are possible and they result from the inclusion of external participants [agent b] and changes in the ontological status of the digital medium from the role of an intermediary to an active participant in the communication process [agent c].


2021 ◽  
Vol 273 ◽  
pp. 11014
Author(s):  
Rafail Tazapchiyan ◽  
Elena Shapovalova

This article is devoted to the analysis of information behavior based on the use of a natural language to obtain information by reading a literary text in a non-native language. One of the options for the result of such behavior is the so-called communication failures, which indicate obstacles in information retrieval. By communicative failures, the authors of the article mean a failure in the communication process, when the produced speech act does not fulfill its intended function, the addressee gets a greater degree of freedom to interpret the message sent to him, and his reaction may either not coincide with the one that was planned by the sender, or contradict it. In this case, culture acts as a regulator of information behavior as a set of values circulating in a social community. The mechanisms of the influence of culture on the mentioned behavior are stereotypes that exert a typifying influence on the activity of an individual. An attempt was made in the article to analyze the nature of the detected communication failures, as well as their typological description.


2008 ◽  
Vol 55 (1) ◽  
pp. 91-111 ◽  
Author(s):  
Michelle Pascoe ◽  
Shajila Singh

This paper describes the way in which constructive alignment is being implemented in the Speech-language Pathology (SLP) programme at a South African university. We focus on one of the courses, Human Communication Development, that comprises the four year programme of study. A first year, first semester course that is attended by both SLP and Audiology students, it aims to introduce fundamentals of the communication process and its development at a pre-clinical level. We aim to show how theoretical principles from higher education can be implemented at a micro level in a course of the SLP Programme. The principles of constructive alignment are introduced and exemplified through description of the revision of this course. All academic and clinical staff involved in the programme contributed to the development of the course. A template for curriculum revision is presented which allows for the explicit alignment of intended learning outcomes, teaching and learning activities and criterion referenced assessment. Staff participants recorded reflections on their own learning in personal reflection logs. Through this journaling process parallels are drawn between the 'teachers' voyage of discovery and that of the students.


Author(s):  
Barboros BOSTAN ◽  
Tim MARSH

The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated communication processes, such as the relatedness of transmitted messages with previous exchanges of information, the number of attributes to be manipulated by the player, or the level of player control on the messages. It is argued that an approach to maximize player enjoyment in a computer game is to customize/personalize the gaming experience and the associated computer-mediated communication processes. To this aim and to provide answers to “how” and “what” should be customized, the article first explores the problematic notions of interactivity and then frame the discussion in the context of interactive storytelling systems. Secondly, it analyses table-top role-playing games RPGs - the live counterpart of computerized interactive storytelling systems – in an attempt to find “what” to customize. In particular, it focuses on the Dungeon Master whose role in co-ordinating human-to-human communication process of interactive storytelling provides valuable insights into how to handle the human-to-machine/game communication process. Finally, the article proposes a framework to explain “how” to customize for maximum player enjoyment and optimal game experience within an interactive storytelling system.


Triangle ◽  
2020 ◽  
pp. 5
Author(s):  
M. José Rodríguez Campillo

The human communication process is characterized by the set of rational activities that are carried out and that allow us to not only get information from the environment through perception but to infer new knowledge from already acquired. According to Relevance Theory, from the time we receive a linguistic ostensive stimulus, the recipient's mind starts automatically dierent types of processes, starting with the most mechanical decoding (grammatical process) and followed by other inferential nature, since the disambiguation and assignment relating to the identication of the sender's intention (pragmatic process): understanding a sentence or a text depends not only on the meaning of their surface structure but its inner meaning, of what implicit, in short. Similarly, when we read a novel, see a lm or contemplate an event, according to Cognitive Principle of Relevance (PCR), the human mind maximizes relevance, ie in the overall process of understanding, select those items most relevant, those who follow the path of least resistance, and that summarize the event, the movie or the play. Based, as we say, in the innate ability that every human being has to draw inferences, inferring meanings and select the most relevant information, we will discuss the title of the latest novel by Marina Mayoral, wishes to see, after reading the book, whether or not it meets the expectations we had wrought.


2021 ◽  
Vol 21 ◽  
pp. 221-245
Author(s):  
Joanna Puppel ◽  
Alicja Rozpendowska

Communication process allows people to receive and send messages through verbal and nonverbal resources which play an important role in healthy interpersonal acts. While verbal communication has been the subject of many studies, the present study aims to focus mainly on the nonverbal aspect that is greeting gestures. In this article we shall analyze which greeting gesture, that is widely used across different cultures may evoke a feeling of empathy and thus build peaceful interactions so needed in human communication nowadays.


he need never have made himself before she spoke. What she expects, rightly, is that her utterance will act as a prompt, making him recall parts of the book that he had previously forgotten, and construct the assumptions needed to understand the allusion. In both these examples Mary makes assumptions about what assumptions are, or will be, manifest to Peter. Peter trusts that the assumptions he spontaneously makes about the church and about Sense and Sensibility, which help him understand Mary’s utterances, are those she expected him to make. To communicate success-fully, Mary had to have some knowledge of Peter’s cognitive environment. As a result of their successful communication, their mutual cognitive environment is enlarged. Note that symmetrical co-ordination and mutual knowledge do not enter into the picture at all. The most fundamental reason for adopting the mutual-knowledge framework, as for adopting the code model, is the desire to show how successful communi-cation can be guaranteed, how there is some failsafe algorithm by which the hearer can reconstruct the speaker’s exact meaning. Within this framework the fact that communication often fails is explained in one of two ways: either the code mech-anism has been imperfectly implemented, or there has been some disruption due to ‘noise’. A noiseless, well-implemented code mechanism should guarantee per-fect communication. In rejecting the mutual-knowledge framework, we abandon the possibility of using a failsafe algorithm as a model of human communication. But since it is obvious that the communication process takes place at a risk, why assume that it is governed by a failsafe procedure? Moreover, if there is one conclusion to be drawn from work on artificial intelligence, it is that most cognitive processes are so complex that they must be modelled in terms of heuristics rather than failsafe algorithms. We assume, then, that communication is governed by a less-than-perfect heuristic. On this approach, failures in communication are to be expected: what is mysterious and requires explanation is not failure but success. As we have seen, the notion of mutual manifestness is not strong enough to salvage the code theory of communication. But then, this was never one of our aims. Instead of taking the code theory for granted and concluding that mutual knowledge must therefore exist, we prefer to look at what kind of assumptions people are actually in a position to make about each other’s assumptions, and then see what this implies for an account of communication. Sometimes, we have direct evidence about other people’s assumptions: for instance, when they tell us what they assume. More generally, because we mani-festly share cognitive environments with other people, we have direct evidence about what is manifest to them. When a cognitive environment we share with other people is mutual, we have evidence about what is mutually manifest to all of us. Note that this evidence can never be conclusive: the boundaries of cogni-tive environments cannot be precisely determined, if only because the threshold between very weakly manifest assumptions and inaccessible ones is unmarked. From assumptions about what is manifest to other people, and in particular about what is strongly manifest to them, we are in a position to derive further,

2005 ◽  
pp. 151-151

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