Design, Entwicklung und Evaluation von Benutzerschnittstellen für Wearable Computer (Design, Development and Evaluation of User Interfaces for Wearable Computers)

i-com ◽  
2007 ◽  
Vol 6 (2) ◽  
pp. 4-10
Author(s):  
Hendrik Witt

Benutzerschnittstellen für das Wearable Computing Paradigma unterscheiden sich signifikant von ihrem Pendant aus der Desktop Computing Welt. Dieser Artikel schlägt die Entwicklung eines systematischen Entwicklungsprozesses für die Erstellung von Benutzerschnittstellen für Wearable Computer und dessen Integrationsmöglichkeit in existierende und zukünftige Software-Entwicklungsmodelle vor. Zur Unterstützung der vorgeschlagenen Prozesse werden zwei spezielle Werkzeuge, das „WUI-Toolkit” und der „HotWire Primäraufgaben Simulator” verwendet, die speziell auf die Anforderungen des Wearable Computings im Bereich der Implementierungs- und anschließenden Evaluationsphase von Schnittstellen abgestimmt wurden.

1999 ◽  
Vol 122 (2) ◽  
pp. 98-106 ◽  
Author(s):  
Eric Egan ◽  
Cristina H. Amon

Wearable computers are rugged, portable computers that can be comfortably worn on the body and easily operated for maintenance applications. The recently developed process of Shape Deposition Manufacturing has created the opportunity to embed the electronics of wearable computers in a polymer composite substrate. As both a protective outer case and a conductive heat dissipating medium, the substrate satisfies two basic constraints of wearable computer design: ruggedness and cooling efficiency. One such application of embedded electronics is the VuMan3R, a wearable computer designed and manufactured at Carnegie Mellon University for aircraft maintenance. This paper combines finite element numerical simulations, physical experimentation, and analytical models to understand the thermal phenomena of embedded electronic design and to explore the thermal design space. Numerical models ascertain the effect of heat spreaders and polymer composite substrates on the thermal performance, while physical experimentation of an embedded electronic artifact ensures the accuracy of the numerical simulations and the practicality of the thermal design. Analytical models using thermal resistance networks predict the heat flow paths within the embedded electronic artifact as well as the role of conductive fillers used in polymer composites. [S1043-7398(00)00102-X]


1997 ◽  
Vol 6 (4) ◽  
pp. 386-398 ◽  
Author(s):  
Thad Starner ◽  
Steve Mann ◽  
Bradley Rhodes ◽  
Jeffrey Levine ◽  
Jennifer Healey ◽  
...  

Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.


10.12737/5587 ◽  
2014 ◽  
Vol 2 (2) ◽  
pp. 27-31 ◽  
Author(s):  
Столбова ◽  
I. Stolbova ◽  
Шахова ◽  
A. Shakhova

Questions related to introduction of USDD standards’ changes in educational process are considered. Interstate standards establish uniform requirements for computer design development. Importance of concepts related to electronic model of a product and a detail is noted.


2013 ◽  
Vol 389 ◽  
pp. 1008-1013
Author(s):  
Kai Wu ◽  
Qing Shui Li

Wearable computer will give a huge impact on traditional industries, which can effectively overcome the traditional industrial areas in the mobile monitoring, data acquisition, and the difficulties encountered by the large and complex equipment installation, maintenance and breakdown maintenance, special industrial field operations, remote collaboration. This paper is to study the wearable computer applications in the industrial field, and wearable computer design specifications. The model of the hardware and software is designed based on these indicators, and study and design a complete design.


2020 ◽  
Vol 8 (6) ◽  
pp. 4667-4673

Virtual Reality, Augmented Reality and other such immersive environments have gained popularity with the increase in technological trends in the past decade. As they became widely used, the human computer interface design and the designing criteria emerges as a challenging task. Virtual and Augmented Reality provide a wide range of applications ranging from a primitive level like improving learning, education experiences to complex industrial and medical operations. Virtual reality is a viable alternative that can be focussed on, in the future interface design development because it can remove existing generic and complex physical interfaces and replace them with an alternative sensory relayed input form. It provides a natural and efficient mode of interaction, that the users can work with.Virtual and Augmented reality eradicates the need for development of different acceptable standards for user interfaces as it can provide a whole and generic interface to accommodate the work setting.In this paper, we investigated various prospects of applications for user interaction in Virtual and Augemnted realities and the limitations in the respective domains. The paper provides an outline on how the new era of human computer interaction leading to cognition-based communications, and how Virtual and Augmented realities can tailor the user needs and address the future demands which replaces the need for command-based interaction between the humans and computers.


2001 ◽  
Vol 27 (4) ◽  
pp. 259-269 ◽  
Author(s):  
Rungtai Lin ◽  
John G. Kreifeldt

1996 ◽  
Vol 28 (5) ◽  
pp. 393-404 ◽  
Author(s):  
Susan Finger ◽  
John Stivoric ◽  
Cristina Amon ◽  
Levent Gursoz ◽  
Fritz Prinz ◽  
...  

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