wearable computer
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Surgery ◽  
2021 ◽  
Author(s):  
Michiko Kitagawa ◽  
Maki Sugimoto ◽  
Hidenori Haruta ◽  
Akiko Umezawa ◽  
Yoshimochi Kurokawa

2021 ◽  
Vol 6 (3) ◽  
pp. 242-250
Author(s):  
Kiran Mondal ◽  
Debojyoti Bhattacharyya ◽  
Deepti Majumdar ◽  
Roshani Meena ◽  
Madhusudan Pal

Ambient illumination conditions have significant impact on users’ visual performance while carrying out onscreen reading tasks on visual display units, especially smaller screen sizes. Present study assessed the visual performance responses of different ambient illumination levels during onscreen reading on Wrist Wearable Computer (WWC) developed for the command-control-communication between the control room and the soldiers operating in remote locations. Ten (10) Indian Infantry soldiers performed two different types of loud reading tasks on the display of WWC under three different ambient illumination (mean ±SEM) conditions namely, Indoor controlled (450.00±10.00 lx), Outdoor daylight (11818.7±582.91 lx) and Indoor dark (0.12±0.03 lx) environments. While reading, participants wore an eye tracking glass which recorded the eye movement responses. Visualisation techniques were used to predict the association of illumination levelof surrounding with visual performance of the user. Subjective legibility rating was also applied to understand participants’ preferences towards physical attributes of the onscreen information and illumination level. Results indicated that illumination had a significant effect on eye movement parameters like fixation frequency, fixation duration and scanpath length while completing the tasks. Overall, participants performed better under indoor controlled illumination conditions in terms of fixation profile and scanpath length, apart from improved subjective legibility ratings as compared to other two illumination conditions. Future research attempts need to be directed towards the optimum performance of the display across wide range of ambient illumination conditions and to establish how the display of indigenously developed wearable computer performs in comparison to other such displays available across the globe.


2020 ◽  
Vol 15 (1) ◽  
pp. 34-43 ◽  
Author(s):  
Malte Jacobsen ◽  
Till A. Dembek ◽  
Guido Kobbe ◽  
Peter W. Gaidzik ◽  
Lutz Heinemann

Background: Wearables (= wearable computer) enable continuous and noninvasive monitoring of a range of vital signs. Mobile and cost-effective devices, combined with powerful data analysis tools, open new dimensions in assessing body functions (“digital biomarkers”). Methods: To answer the question whether wearables are ready for use in the medical context, a PubMed literature search and analysis for their clinical-scientific use using publications from the years 2008 to 2018 was performed. Results: A total of 79 out of 314 search hits were publications on clinical trials with wearables, of which 16 were randomized controlled trials. Motion sensors were most frequently used to measure defined movements, movement disorders, or general physical activity. Approximately 20% of the studies used sensors to detect cardiovascular parameters. As for the sensor location, the wrist was chosen in most studies (22.8%). Conclusion: Wearables can be used in a precisely defined medical context, when taking into account complex influencing factors.


eLife ◽  
2018 ◽  
Vol 7 ◽  
Author(s):  
Yang Liu ◽  
Noelle RB Stiles ◽  
Markus Meister

To restore vision for the blind, several prosthetic approaches have been explored that convey raw images to the brain. So far, these schemes all suffer from a lack of bandwidth. An alternate approach would restore vision at the cognitive level, bypassing the need to convey sensory data. A wearable computer captures video and other data, extracts important scene knowledge, and conveys that to the user in compact form. Here, we implement an intuitive user interface for such a device using augmented reality: each object in the environment has a voice and communicates with the user on command. With minimal training, this system supports many aspects of visual cognition: obstacle avoidance, scene understanding, formation and recall of spatial memories, navigation. Blind subjects can traverse an unfamiliar multi-story building on their first attempt. To spur further development in this domain, we developed an open-source environment for standardized benchmarking of visual assistive devices.


Inventions ◽  
2018 ◽  
Vol 3 (3) ◽  
pp. 48 ◽  
Author(s):  
Joseph Plazak ◽  
Marta Kersten-Oertel

Recent developments pertaining to ear-mounted wearable computer interfaces (i.e., “hearables”) offer a number of distinct affordances over other wearable devices in ambient and ubiquitous computing systems. This paper provides a survey of hearables and the possibilities that they offer as computer interfaces. Thereafter, these affordances are examined with respect to other wearable interfaces. Finally, several historical trends are noted within this domain, and multiple paths for future development are offered.


Ergonomics ◽  
2017 ◽  
Vol 61 (5) ◽  
pp. 670-681 ◽  
Author(s):  
Joonho Chang ◽  
Seung Ki Moon ◽  
Kihyo Jung ◽  
Wonmo Kim ◽  
Matthew Parkinson ◽  
...  
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2016 ◽  
Vol 32 (6) ◽  
pp. 829.e11-829.e13 ◽  
Author(s):  
Maksymilian P. Opolski ◽  
Artur Debski ◽  
Bartosz A. Borucki ◽  
Marcin Szpak ◽  
Adam D. Staruch ◽  
...  

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