scholarly journals Rethinking Educational Assessment from the Perspective of Design Thinking

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
William Fisher ◽  
Emily Pey-Tee Oon ◽  
Spencer Benson

Because human processes are subtle, complex, and contextualized, computational representations of those processes face highly significant unmet design challenges. Design Thinking (DT) offers a potential new paradigm of creativity and innovation in education capable of effecting meaningful culture change. DT is nonlinear but encompasses elements of empathy, problem definition, ideation, prototyping, and tests that may freely move as needed from and to each other. DT's empathic focus on end users' needs suggests educational measurement's information infrastructures will have to coherently integrate assessment and instruction across multiple levels of complexity in communication. Applying DT reveals the need to attend to previously undeveloped technical issues in communication. Especially important are developmental, horizontal, and vertical forms of coherence, and denotative, metalinguistic, and metacommunicative levels of complexity. New solutions emerge when classrooms are reconceived as meta-design ecosystem niches of creativity and innovation structured from the bottom up by flows of self-organizing information. Recently identified correspondences between educational measurement and metrology support efforts aimed at developing multilevel common languages for the communication of learning outcomes. Prototype reports illustrate how emergent measured constructs can be brought into language in ways that integrate developmental, horizontal, and vertical coherence across levels of complexity. Coherent information infrastructures of these kinds are capable of adapting to new circumstances as populations of persons and items change, doing so without compromising the continuity of comparisons or the uniqueness of locally situated knowledge and practices.

2011 ◽  
Vol 3 (2) ◽  
pp. 114-117
Author(s):  
Muktar Ahmad ◽  
◽  
Salma Shaheen

Author(s):  
Amilton Arruda ◽  
Celso Hartkopf ◽  
Rodrigo Balestra

Over the past decade, one can observe a steady growth in the use of terms such as Place Branding, Nation Branding, Destination Branding and City Branding. Both in academic research and in the practical applications in large cities management and urban spaces, this new paradigm takes shape and, along with it, the need for definitions and concepts, methods and methodologies and the establishment of technical and theoretical standards. This approach was born in the Marketing field, specifically in what was called Place Marketing. In this context the Branding stood out as a development tool solutions to the need for differentiation, generation of solid images and the establishment of symbols and identity signs, in order to leverage economic benefits for countries, cities and regions. In a way, fulfilling, in the first instance, a similar role to the branding of products and services. But it was specifically in Branding corporations that were found the biggest matches to adapt this knowledge to management positions. Ashworth & Kavaratzis (2010) highlight the fact that both present multidisciplinary roots, a multiple number of strategic actors (stakeholders), high degree of intangibility and complexity of social responsibility, the multiplicity of identities and the long-term development needs are strong examples their similarities. The development and management of corporate identities, here expanded to the Branding corporations, it is a prolific field of Design. It great names of the area said their careers and built great legacy. The time of greater proficiency in the area were the 50s and 60s, dominated by modernist thought, and, coincidentally or not, exactly the time that focused efforts to assert the identity of the designer as a professional (STOLARSKI, 2006) . Nationally stand out names like Alexandre Wollner, Ruben Martins, the duo Carlos Cauduro and Ludovico Martino and Aloisio Magalhaes. In contrast, in the literature produced in the marketing field, often the role of design in this context is reduced to merely promotional measures, such as creating logos or advertising campaigns. In other words, defined as a work of low complexity and low social prägnanz. This approach comes at odds with contemporary theories of design, such as MetaDesign, Design Thinking and Design Collaborative, in which are presented motodológicos models of high relevance for the identification, analysis and solution of complex problems involving multiple elements and agents. The proposed article aims to survey the state of the art City Branding / Place Branding focused on publications produced in the disciplinary field of design. The literature review will grant that, before the above presented context, is analyzed as designers and researchers design face the contributions that the field can offer to the practice and theory of Branding places. Finally, Article yearns assess whether the pre-established hypothesis that there are possible and fruitful connections between contemporary theories of design and the City Branding, is being addressed in articles and publications area.DOI: http://dx.doi.org/10.4995/IFDP.2016.3288


Author(s):  
Jeon

This study explores the differentiated properties of service design in the context of the final value pursued by this methodology, avoiding the interpretation of pending issues to which service design is applied. First, the following were identified as the core properties of service design, differentiated from other design methodologies: “Design Thinking”, a creative problem-solving process; “User Experience Value”, the pursued goal; “Participatory Design”, a practical research methodology; and “Interaction between Users and Providers”, the core research scope of pending issues. Second, the study proposed a six-step service design process model based on the interrelationships between these properties. The “problem recognition” step identified a decline in the quality of user experiences and forms a self-awareness of dissatisfaction. Next, the “problem understanding” step conducts multidisciplinary cooperative research on dissatisfaction. Subsequently, the “problem deduction” step determines users’ unsatisfied desires through visualization of the core pending issues, and the “problem definition” step performs creative conception activities with problem-solving approaches for the unsatisfied desires. Further, the “problem-solving” step develops service design models, and finally, the “problem-solving strategy check” step confirms the utility of the models in a real-world application.


2018 ◽  
Vol 5 (1) ◽  
pp. 4-25 ◽  
Author(s):  
Jessica Jacobs

AbstractAs the problem-solving methodology of design thinking has gained legitimacy in business and educational environments, this article suggests we also think about incorporating “art thinking” into approaches in design pedagogy. To study what skills and techniques can be useful in other disciplines, we can first review the stages of the creative process which are centered around preparation, incubation, ideation, illumination, and evaluation. Within those stages, we can tease out specific elements unique to the artistic process that can be particularly useful, including mindsets of emotional engagement, intuition, and tolerance of ambiguity as well as cognitive strategies such as the use of metacognition, resource banks, generators and constraints, prolonged research, problem-creation, conversation with the work, closure delay, and reflection and thematic coherence. Emphasizing these elements and strategies in design pedagogy can expand possibilities for creativity and innovation.


2009 ◽  
Vol 60 (11) ◽  
pp. 1057 ◽  
Author(s):  
Z. Hochman ◽  
H. van Rees ◽  
P. S. Carberry ◽  
J. R. Hunt ◽  
R. L. McCown ◽  
...  

In Australia, a land subject to high annual variation in grain yields, farmers find it challenging to adjust crop production inputs to yield prospects. Scientists have responded to this problem by developing Decision Support Systems, yet the scientists’ enthusiasm for developing these tools has not been reciprocated by farm managers or their advisers, who mostly continue to avoid their use. Preceding papers in this series described the FARMSCAPE intervention: a new paradigm for decision support that had significant effects on farmers and their advisers. These effects were achieved in large measure because of the intensive effort which scientists invested in engaging with their clients. However, such intensive effort is time consuming and economically unsustainable and there remained a need for a more cost-effective tool. In this paper, we report on the evolution, structure, and performance of Yield Prophet®: an internet service designed to move on from the FARMSCAPE model to a less intensive, yet high quality, service to reduce farmer uncertainty about yield prospects and the potential effects of alternative management practices on crop production and income. Compared with conventional Decision Support Systems, Yield Prophet offers flexibility in problem definition and allows farmers to more realistically specify the problems in their fields. Yield Prophet also uniquely provides a means for virtual monitoring of the progress of a crop throughout the season. This is particularly important for in-season decision support and for frequent reviewing, in real time, of the consequences of past decisions and past events on likely future outcomes. The Yield Prophet approach to decision support is consistent with two important, but often ignored, lessons from decision science: that managers make their decisions by satisficing rather than optimising and that managers’ fluid approach to decision making requires ongoing monitoring of the consequences of past decisions.


Author(s):  
Elkin Taborda ◽  
Senthil K. Chandrasegaran ◽  
Lorraine Kisselburgh ◽  
Tahira Reid ◽  
Karthik Ramani

Engineering graduates in advancing economies are not only expected to have engineering knowledge, but also use them in creative and innovative ways. The importance of visual thinking has been critical for creativity and innovation in design. However, today’s engineering students are proficient in detailed design tools but lacking in conceptual design and ideation, and engineering curricula needs to develop a more effective framework for teaching visual thinking. In this paper, we report our efforts to embed principles of design thinking and visual thinking practices, like McKim’s “seeing, imagining and drawing” cycle [1]. We use a toy design course in mechanical engineering for our pilot study as a scaffold for introducing these principles in an engaging, creative, and fun environment. We introduced free-hand sketching as a tool for visual thinking during the design and communication of concepts. We also report the impact of these changes through information gleaned from student feedback surveys and analysis of design notebooks. We use our findings to propose ways to provide the students with a set of balanced techniques that help them in visual thinking, communication, and design. An improved implementation of this experience is discussed and future work is proposed to overcome barriers to thinking and communication.


Author(s):  
David Van Horn ◽  
Andrew Olewnik ◽  
Kemper Lewis

The evolution of design thinking has seen numerous challenges and advances in transforming information into knowledge for engineers to design systems, products, and processes. These transformations occur in three stages throughout a design process. In simple form, the early, middle, and late stages of a design process serve to develop an understanding of the customer’s needs, arrive at the final concept of the design, and analyze and support the performance and usage profile of the deployed product, respectively. The quality and accuracy of the input information and the effectiveness of each transformation determine the success or failure of the product. Capturing good information and converting it to knowledge are two important tasks that have motivated a long history of research in design processes and tools. In this paper, we propose Design Analytics (DA) as a new paradigm for significantly enhancing the core information-to-knowledge transformations. The overall aim is to capture, store, and leverage digital information about artifacts, their performance, and their usage. The information is transformed into knowledge in each of the three stages using various analytics and cyber-enabled tools such as design repositories and concept generators. The ultimate result is better performing and functioning products. As web analytics has transformed how companies interact with consumers on the internet, we expect DA to transform how companies design products with and for consumers. An illustrative case study is performed to demonstrate some of the foundations of DA in the redesign of a refrigerator.


2020 ◽  
Vol 7 ◽  
pp. 238212052092651
Author(s):  
John Sandars ◽  
Poh-Sun Goh

Design thinking is a process that applies both creativity and innovation to iteratively develop and implement a new product. The design thinking process also enhances design thinking skills that are essential for personal and professional life in a complex world. Health care is increasingly being faced with complex problems, and the education of current and future doctors in design thinking is an important curricular challenge for all medical educators. Medical educators will need to enhance their own design thinking skills to enable them to effectively respond to this challenge.


Author(s):  
Amilton R.Q. Martins ◽  
Márcia Capellari ◽  
Glauber Signori ◽  
Fahad Kalil ◽  
Suellen Spinello

This article presents a case of using Design Thinking in a course of an undergraduate degree. The Design Thinking offers an innovation in thinking, consisting of a cycle of steps comprising inspiration, ideation and implementation. Assuming that it has currently shown on the rise the term innovation together with the large number of startups and the high demand of enterprises to adapt new technologies and create competitive advantages in the environment in which they operate. As experiment we used the Design Thinking in a course of Creativity and Innovation in Undergraduate of Information Systems, running the steps of immersion, design, prototyping and validation, in order to generate non-existent or deficit services ideas that might be offered by third parties in the campus of the college. After the description of the steps of the experiment, are presented some qualitative and quantitative results and future work.


2018 ◽  
Vol 11 (2) ◽  
pp. 377-394
Author(s):  
Samira Bourgeois-Bougrine ◽  
Souad Latorre ◽  
Florence Mourey

Creativity is vital to radical innovation for the generation of new and disruptive ideas. Managers, practitioners and teachers are increasingly integrating design thinking approach to stimulate creativity and innovation. Design thinking implies empathy as an innovation mind-set to understand the latent needs of users observed in real settings. However, it has been suggested that radical innovations do not come from a user-centred approach such as design thinking and that design thinking is often based on anecdotes than data and that its value is difficult to prove. The aims of this paper is to propose an approach to enhance design thinking in educational setting in order to promote radical innovation mindset. Drawing on the benefits of prospective ergonomics, digital mock-up and virtual environment to promote ideation and empathy, the proposed approach takes as a starting point the imagination of future needs using prospective scenarios approach, instead of users’ latent and unmet needs, for the development of artefacts and services that would change social practices. The paper a) discusses why and how this combined approach would foster students’ radical innovations skills by not just satisfying actual users’ needs but by imagining and anticipating new needs and b) propose a method to evaluate the effectiveness and the efficacy of design thinking enhancement. Santrauka Kūrybiškumas – iš esmės svarbus radikalioms inovacijoms, generuojant naujas ir griaunančias idėjas. Vadovai, praktikuojantys specialistai ir dėstytojai vis labiau integruoja dizaineriškos mąstysenos metodą, siekdami sužadinti kūrybiškumą ir inovacijas. Dizaineriška mąstysena reiškia empatiją kaip inovacija grindžiamą požiūrį, kuriuo siekiama suprasti slaptus vartotojų, stebėtų realiomis aplinkybėmis, poreikius. Vis dėlto buvo teigiama, kad radikalios inovacijos nekyla iš požiūrio, sutelkto į vartotojus, tokio kaip dizaineriška mąstysena, ir kad tokia mąstysena dažnai grindžiama pavieniais atvejais, o ne duomenimis bei tuo, kad jos vertę sunku įrodyti. Šio straipsnio tikslai – pateikti požiūrį, kuris padidintų dizaineriškos mąstysenos vertę lavinimo aplinkoje, siekiant palaikyti radikaliomis inovacijomis grindžiamą mąstymo būdą. Atsižvelgiant į ateities ergonomikos nešamą naudą, skaitmeninį modelį ir virtualią aplinką, skirtą idėjizavimui ir empatizavimui paskatinti, siūlomas požiūris yra it pradinis taškas, įsivaizduojant ateities poreikius, pasitelkiant ateities scenarijų atvejus, o ne slaptus ir nepatenkintus vartotojų poreikius, siekiant žmogaus darbo produktų ir paslaugų, kurios pakeistų socialines praktikas, plėtros. Straipsnyje svarstoma, kodėl ir kaip šis mišrus požiūris paskatintų studentų radikalių inovacijų įgūdžius, ne tik patenkinant tikruosius vartotojų poreikius, bet įsivaizduojant ir numatant naujus, taip pat pateikiamas metodas, skirtas dizaineriškos mąstysenos tobulinimo veiksmingumui įvertinti.


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