A Case Study on the Effects of Active Learning Classrooms in Higher Education

2018 ◽  
Vol 24 (4) ◽  
pp. 733-754
Author(s):  
Hyeon Woo Lee ◽  
Yoon Mi Cha ◽  
Kibeom Kim Kibeom Kim
2021 ◽  
Vol 6 ◽  
Author(s):  
LaShawn Wordlaw ◽  
Kevin J. Harrell ◽  
LaHoma Smith Romocki

The benefits of debate as an effective pedagogical tool in higher education are well-published. It fosters students’ development of critical thinking, collaboration, creativity, and communication skills. This paper describes a conceptual model of debate categories: in-class debate, co-curricular debate, and tournament debate. It proposes six levels of debate for faculty to employ to create engaged active learning experiences. It is a case study written from the perspective of faculty who served as debate coaches over a four-year period. It shares lessons learned and best practices for recruiting and preparing undergraduate students for a co-curricular debate competition, a subject that is missing in the literature.


2019 ◽  
Vol 6 (4) ◽  
Author(s):  
Judit Mihalik

This case study shows how complex future-oriented skills can be developed in higher education. Demonstrating a student collaboration project process, I look at adopting an agile approach in teaching and explain how a mix of methods and tools used to facilitate this type of active learning. Students were encouraged to explore different learning strategies, benefiting from the various forms of cooperation pair- and teamwork. Subsequently they individually published their own studies. Students engaged in work during the course and enjoyed experiencing different learning strategies.


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
Desman Hidayat

Low level of in-class participation can be a problem for lecturers when they teach Asian students. One of the reason is the characteristics of the Asian students, which are quiet and passive. Active learning is needed to solve this problem. Gamification is one of the things that can improve active learning. This study aims to understand how to design gamification system for higher education teaching, the factors contributed to the gamification system in higher education, and the impacts of the gamification system for students with the case study of Bina Nusantara University in Indonesia. The finding shows that there are several things to consider in designing gamification system. Factors in the system, the lecturers, the course, and the students also take important parts in the implementation. When it is done correctly, there will be a lot of positive impacts for the students and the teaching.


2020 ◽  
Vol 2 (2) ◽  
pp. 54-70
Author(s):  
Kelber Tozini ◽  
Haylea Hubacz

With faculty development programs being more present around higher education institutions worldwide, researchers question their effectiveness as how it benefits faculty members and students. For development programs to take place, effective dissemination processes must become a common practice, and be strongly encouraged by the leadership. This paper presents a case study on how dissemination of knowledge works after leaders of several Brazilian institutions that are part of a consortium attend a weeklong workshop on active learning methodologies. This study employed a mixed methods approach utilizing the review of program documentation, an online leader survey, and virtual interviews with select participants. This multi-phase study revealed several ways leaders disseminate knowledge within and outside their institutions - including internal and external communities of practice - and that in most cases the high administration is willing to invest on creating an environment which fosters the dissemination. However, some challenges still compromise the complete effectiveness of the dissemination, including the involvement of the leadership of the consortium post-program. This paper sheds light on the role of leaders in this process in addition to presenting a case study in Latin America, context that is still understudied.


ALQALAM ◽  
2017 ◽  
Vol 34 (1) ◽  
pp. 30
Author(s):  
Nur Hidayah

There has been a concern over a high unemployment rate among graduates of Islamic higher education and a low proportion of entrepreneurs in Indonesia. In fact, a high proportion of entrepreneurs is one of indicators of a country’s welfare. This has generated a question: to what extent do Islamic values cultivate entrepreneurial culture among its adherents? How to cultivate entrepreneurial culture in Islamic higher education? This paper will investigate this matter using a case study of Faculty of Islamic Law and Economics at Banten State Institute for Islamic Studies.  The paper argues that the curriculum at the faculty of Islamic Law and Economics has not been oriented towards building entrepreneurial culture. The curriculum consists of subjects to enhance the students’ competence and skills to prepare them as bachelors of syari`ah economics for the professions such as manager, lecturer, researcher, syari`ah auditor, etc, instead of preparing them for entrepreneurs who are capable to build his or her own business from the scratch.    To propose Islamic entrepreneurship study program at the FSEI of IAIN SMHB, it is important to have a strong political will not only from the internal IAIN but also higher authoritative body such as the Ministry of Religious Affairs to facilitate this from not only the accreditation process but also financial support. A further feasibility study needs to be undertaken to build its infrastructure such as qualified lecturers, appropriate curriculum structure, and recruitment student system. Since this field has a strong link with a ‘real sector’, there has been an urgent need to build cooperations with business sector to enable the students to undertake their apprentice and build their networks to facilitate their ability to develop their own business.     Keywords: Islam, entrepreneurship, entrepreneurial education.


2020 ◽  
Vol 1 (2) ◽  
pp. 18-33
Author(s):  
Zarina Che Imbi ◽  
Tse-Kian Neo ◽  
Mai Neo

In the era of digital learning, multimedia-based classroom has been commonly used in higher education including Malaysian higher education institutions. A case study has been performed to evaluate web-based learning using Level 1 to 3 of Kirkpatrick's model in a multi-disciplinary course at Multimedia University, Malaysia. In this study, mixed method research was employed in which triangulation was performed from multiple sources of data collection to give deeper understanding. Students perceived that learning with multimedia was enjoyable. They were also motivated in learning and engaged through the use of web module as multimedia was perceived to motivate them and make learning fun. Students showed significant improvements in their knowledge based on the pre-test and post-test results on learning evaluation. Students were perceived to transfer the learning from web-based learning into the learning outcome. The systematic evaluation can provide the feedback that educators and institution as a whole need to improve the learning environment and programme quality. This study contributes to the research field by adding another perspective in evaluations of web-based learning. It also provides empirical evidence on student perspectives, learning and behaviour in a private university. It demonstrated that the Kirkpatrick's model is useful as an evaluation tool to be used in higher education.


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