scholarly journals iKomp i VGS

Author(s):  
Lars Figenschou
Keyword(s):  

Informasjonskompetanse (IK) er blitt kjernen i all ansvarlig fagutøvelse, og grunnmuren for alle typer akademisk arbeid. IK er også en meget viktig komponent med hensyn til effektiv jobbutførelse, et aktivt borgerskap og livslang læring (se Cameron, Wise & Lottridge, 2007). Det er liten tvil om at dagens globale informasjonsvirkelighet er blitt krevende å håndtere for de fleste av oss. Vår observasjon som UB-ansatte, er at alt for mange i dagens heterogene studentmasse sliter med IK-relaterte problemstillinger, og særlig i overgangen mellom videregående skole og høyere utdanning. Det er en utfordring å identifisere nye studenters digitale kunnskaper og deres evne til å anvende disse best mulig i utdanningssituasjonen. Problemet er ikke studentenes informasjons-inkompetanse, men at deres digitale ferdigheter matcher dårlig med krav og forventninger som de møter i høyere utdanning. Studentene er for eksempel flinke med hensyn til ulike kommunikasjons-applikasjoner, men altfor få har en bevissthet rundt det å utvikle sine kunnskaper med overordnete mål og idealer i mente. Sluttproduktet for de studentene som sliter er det liten tvil om: mangel på læring, en følelse av å mislykkes og ikke minst følgeskadene derav. For å gjøre noe med disse problemstillingene har vi laget en mooc (iKomp i VGS), som skal gi elevene i videregående skole en bedre tilpasset arbeidspraksis i forhold til motivasjon, planlegging, informasjonskompetanse og læring. Kurset består av 5 moduler. Dette vil forhåpentligvis gjøre elevene langt bedre rustet i møtet med høyere utdanning, og vi håper at det vil heve motivasjonen og læringseffekten hos mange i videregående skole. Dette vil på lengre sikt gjøre at færre ferske studenter vil slite med problemstillingene relatert til manglende IK. Prosjektet er et samarbeid mellom UB Tromsø (UBT), Nasjonalbiblioteket og Fylkesbiblioteket i Troms. Prosjektgruppa ved UBT, samt tre lærere fra ulike videregående skoler, har i hovedsak stått for innholdet i kurset. Vi holder nå på med beta-testing og tar sikte på lansering høsten 2019. I mellomtiden får vi konkrete tilbakemeldinger på både struktur og innhold som vil skape grunnlag for en revisjon av beta-versjonen. Underveis i prosjektet har vi besøkt og samarbeidet med flere videregående skoler, og i tillegg hatt en god kommunikasjon med skoleeiere og fylkesbiblioteket. Vi mener at samarbeid som dette er en riktig vei å gå for bedre å «tilpasse kartet til terrenget». UB`er vil i fremtiden være helt avhengige av å kunne utvikle, og tilby tjenester som er spesialtilpasset bestemte målgrupper (f.eks. ferske studenter).

Immunity ◽  
2008 ◽  
Vol 28 (2) ◽  
pp. 139-141 ◽  
Author(s):  
Jia-huai Wang ◽  
Robert J. Mallis ◽  
Ellis L. Reinherz

2021 ◽  
Vol 22 (10) ◽  
pp. 1201-1203
Author(s):  
John P. Moore ◽  
Celine R. Gounder
Keyword(s):  

10.2196/15146 ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. e15146 ◽  
Author(s):  
Sara Chew ◽  
Pauline Siew Mei Lai ◽  
Chirk Jenn Ng

Background To date, several medication adherence apps have been developed. However, the existing apps have been developed without involving relevant stakeholders and were not subjected to mobile health app guidelines. In addition, the usability and utility of these apps have not been tested with end users. Objective This study aimed to describe the usability and utility testing of a newly developed medication adherence app—Med Assist—among ambulatory care patients in Malaysia. Methods The Med Assist app was developed based on the Theory of Planned Behavior and the Nielson usability model. Beta testing was conducted from March to May 2016 at a primary care clinic in Kuala Lumpur. Ambulatory care patients who scored ≥40% on the electronic health literacy scale, were aged ≥21 years, and were taking two or more long-term medications were recruited. Two rounds of in-depth interviews were conducted with each participant. The first interview, which was conducted upon participant recruitment, was to assess the usability of Med Assist. Participants were asked to download Med Assist on their phone and perform two tasks (register themselves on Med Assist and enter at least one medication). Participants were encouraged to “concurrently think aloud” when using Med Assist, while nonverbal cues were observed and recorded. The participants were then invited for a second interview (conducted ≥7 days after the first interview) to assess the utility of Med Assist after using the app for 1 week. This was done using “retrospective probing” based on a topic guide developed for utilities that could improve medication adherence. Results Usability and utility testing was performed for the Med Assist app (version P4). A total of 13 participants were recruited (6 men, 7 women) for beta testing. Three themes emerged from the usability testing, while three themes emerged from the utility testing. From the usability testing, participants found Med Assist easy to use and user friendly, as they were able to complete the tasks given to them. However, the details required when adding a new medication were found to be confusing despite displaying information in a hierarchical order. Participants who were caregivers as well as patients found the multiple-user support and pill buddy utility useful. This suggests that Med Assist may improve the medication adherence of patients on multiple long-term medications. Conclusions The usability and utility testing of Med Assist with end users made the app more patient centered in ambulatory care. From the usability testing, the overall design and layout of Med Assist were simple and user friendly enough for participants to navigate through the app and add a new medication. From the participants’ perspectives, Med Assist was a useful and reliable tool with the potential to improve medication adherence. In addition, utilities such as multiple user support and a medication refill reminder encouraged improved medication management.


2020 ◽  
Vol 2 (1) ◽  
pp. 18
Author(s):  
Budiman Prastyo ◽  
Suwahono Suwahono ◽  
Ervin Tri Suryandari

Penelitian ini bertujuan untuk mengembangkan perangkat berbentuk program (perangkat lunak) untuk komputer dengan model pengembangan jenis <em>Unified Process</em> (UP). Pengembangan ini memerlukan program <em>Microsoft Visual Studio Enterprise</em> 2019 (Visual Basic.Net) dengan MySQL Workbench 8.0 CE sebagai database. Setelah program dibuat, program ini dilakukan uji <em>unit</em>, <em>integration</em>, <em>validation</em> (<em>alpha and beta testing</em>) dan <em>system testing</em>. Berdasarkan hasil pengujian, program ini dinilai sangat layak. Pengujian <em>unit</em> dan <em>integration</em> mencapai tingkat keberhasilan 100%. Hasil <em>validation testing</em> menunjukkan angka V = 0,95, dianggap memadai. Terakhir, hasil <em>system testing</em> menunjukkan rata-rata <em>maintainability index</em> sebesar 63,16 (daerah hijau) dan navigasi berfungsi mencapai 100% saat dijalankan.


2016 ◽  
Vol 3 (1) ◽  
pp. 53
Author(s):  
Siska Miga Dewi ◽  
Mukminan Mukminan

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran rias wajah dalam meningkatkan pengetahuan siswa SMK kecantikan kulit kelas X yang layak digunakan dalam proses pembelajaran rias wajah, dan (2) mengetahui keefektifan produk multimedia pembelajaran rias wajah dalam meningkatkan pengetahuan siswa. Model penelitian dan pengembangan ini dilakukan melalui tiga tahap, yaitu perencanaan, desain dan pengembangan. Proses validasi terhadap produk dilakukan dengan tahap uji alpha, uji beta dan uji coba produk. Hasil penelitian sebagai berikut. (a) Multimedia dikembangkan dinilai layak digunakan dalam pembelajaran ditinjau dari media, materi, dan penilaian siswa. Kelayakan tersebut dapat dilihat dari skor penilaian ahli media 4,2 kategori baik, skor ahli materi 4,9 kategori sangat baik, dan skor penilaian siswa 4,4 kategori sangat baik. (b) Multimedia pembelajaran rias wajah yang menggunakan Macromedia Flash dinilai efektif karena dapat meningkatkan pengetahuan siswa. Hal ini dibuktikan dengan hasil nilai pre-test dengan rata-rata nilai 61,0 dan nilai post-test dengan rata-rata nilai 83,9. Persentase ketuntasan belajar siswa 100%. Kata kunci: multimedia, rias wajah, kecantikanDEVELOPING MULTIMEDIA IN MAKE-UP LEARNING FOR INCREASING THE KNOWLEDGE OF GRADE X STUDENTSOF VOCATIONAL SCHOOL 0F SKIN BEAUTY Abstract This research aims to: (1) product multimedia on make-up learning in increasing students’ knowledge vocational of skin beauty, and (2) know the effectivness of multimedia product on make-up learning in increasing students’ knowledge on learning process. It applied the research and development with 3 stages, i.e.: planning, design, and development. The process of validation of this product was carried out through 3 stages, i.e.: alpha testing, beta testing and product testing. The results of the study are as follows. (a) Multimedia learning developed is judged worthy tobe used as a learning in terms of media, materials, and students’ assessment. Feasibility can be seen from the expert assessment score of 4.2 in media with good category, a score of 4.9 with category expert material very good, and students’ assessment score of 4.4 with very good category. (b) Multimedia on makeup learning using Macromedia Flash is considered effective because it can increase students' knowledge. This is evidenced by the results of the pre-test with an average value of 61.0 and a post-test value with an average value of 83.9. The percentage of students’ learning mastery is 100%. Keywords: multimedia, make-up, beauty


1999 ◽  
Vol 121 (10) ◽  
pp. 70-72
Author(s):  
Hutchinson Harry

This article presents study that shows beta testing shapes software to the users’ hands so the product will fit the marketplace. MoldWizard is intended to reduce the time necessary to design complex mold tooling, such as this mold used to manufacture the plastic housings for high-quality nail guns. Depending on the complexity of a mold and its eventual use, the design process can require as many as 50 different steps, including tasks such as importing and cleaning up the CAD model of the part, adjusting its size for shrinkage, separating the core and cavity, generating mold bases, and adding sliders, inserts, and other standard components. Minco Tool & Mold uses Unigraphics to design molds like the one shown in the article for an automobile hubcap. Minco participated in the MoldWizard beta test program. A news group at the website let the test users communicate directly with each other. When beta testers had questions about how to use the program, they posted them in the news group and other testers would respond.


2017 ◽  
Author(s):  
Pernille Gabel ◽  
Pia Kirkegaard ◽  
Mette Bach Larsen ◽  
Adrian Edwards ◽  
Berit Andersen

BACKGROUND Citizens with lower educational attainments (EA) take up colorectal cancer screening to a lesser degree, and more seldom read and understand conventional screening information than citizens with average EAs. The information needs of citizens with lower EA are diverse, however, with preferences ranging from wanting clear recommendations to seeking detailed information about screening. Decision aids have been developed to support citizens with lower EA in making informed decisions about colorectal cancer screening participation, but none embrace diverse information needs. OBJECTIVE The aim of this study was to develop a self-administered decision aid for participation in fecal immunochemical test–based colorectal cancer screening. The decision aid should be tailored to citizens with lower EA and should embrace diverse information needs. METHODS The Web-based decision aid was developed according to an international development framework, with specific steps for designing, alpha testing, peer reviewing, and beta testing the decision aid. In the design phase, a prototype of the decision aid was developed based on previous studies about the information needs of lower EA citizens and the International Patient Decision Aid Standards guidelines. Alpha testing was conducted using focus group interviews and email correspondence. Peer review was conducted using email correspondence. Both tests included both lower EA citizens and health care professionals. The beta testing was conducted using telephone interviews with citizens with lower EA. Data were analyzed using thematic analysis. RESULTS The developed decision aid presented information in steps, allowing citizens to read as much or as little as wanted. Values clarification questions were included after each section of information, and answers were summarized in a “choice-indicator” on the last page, guiding the citizens toward a decision about screening participation. Statistics were presented in both natural frequencies, absolute risk formats and graphically. The citizens easily and intuitively navigated around the final version of the decision aid and stated that they felt encouraged to think about the benefits and harms of colorectal cancer screening without being overloaded with information. They found the decision aid easy to understand and the text of suitable length. The health care professionals agreed with the citizens on most parts; however, concerns were raised about the length and readability of the text. CONCLUSIONS We have developed a self-administered decision aid presenting information in steps. We involved both citizens and health care professionals to target the decision aid for citizens with lower EA. This decision aid represents a new way of communicating detailed information and may be able to enhance informed choices about colorectal cancer screening participation among citizens with lower EA.


Author(s):  
Judith Hocking ◽  
Anthony Maeder

The design and development of a motivational embodied conversational agent for brain injury rehabilitation is discussed. Results for initial prototype design and implementation, and alpha and beta testing phases are presented. Key aspects identified during development included supporting user engagement via personalization and choice-making; integrating behaviour change principles into dialogues; addressing clinical needs of cognitive fatigue and memory loss within conversation structure; and optimizing feasibility of use in a real-life clinical setting.


2021 ◽  
Vol 53 (8S) ◽  
pp. 471-471
Author(s):  
Heather J. Leach ◽  
Mary E. Crisafio ◽  
Matthew Howell ◽  
Lydia Prien

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