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Author(s):  
Wahyu Kyestiati Sumarno ◽  
Dwi Wahyuningtyas ◽  
Triubaida Maya Ardianti ◽  
Adinda Aulia Rahmawati ◽  
Putri Dian Shafira ◽  
...  

<p class="AbstractText">Proficiency in English academic writing is still a problem for many students. However, there are no such digital learning media that facilitates academic writing practices. Considering these problems, this research tried to develop an M-Write application, a learning media that combine metacognitive and process-genre writing exercises. This study aims to determine the feasibility level of M-Write as a website-based academic essay writing application. The method used in testing the feasibility of this product includes the alpha test and beta test. The alpha test was carried out by three English Education experts; each of them assessed the aspects of the content, language use, and design. While the beta test was carried out by 25 students of the Computer Science Faculty, UPN “Veteran” Jawa Timur. The data collection technique was done by using a questionnaire and interview. Data analysis was carried out using quantitative descriptive techniques. The results of this study indicate that the M-Write application reached appropriate criteria in terms of content, language use, and design aspects. The percentages of each of these aspects are 71.9%, 73.3%, and 71.9%. While the results of the applications usage assessment by students also showed that the application was appropriate to be used with an average percentage of 75.9%.</p>


2021 ◽  
Vol 17 (S11) ◽  
Author(s):  
Taylor R Maynard ◽  
Kimberly R Chapman ◽  
Shehjar Sadhu ◽  
Travis Frink ◽  
Kunal Mankodiya ◽  
...  

2021 ◽  
Vol 39 (1) ◽  
pp. 156-174
Author(s):  
Edna Yamile Salinas Osuna ◽  
Jhonier David Anacona Ortiz ◽  
Oscar Fabián Patiño Perdomo ◽  
Edwin Eduardo Millán Rojas

El objetivo de la presente investigación fue realizar una caracterización de los residuos sólidos reciclables producidos en la Universidad de la Amazonia y desarrollar un contenedor y clasificador automático de este tipo de residuos, a fin de contribuir por medio de las TIC al proceso de sostenibilidad ambiental ligado al concepto de economía circular en el ámbito educativo. La metodología definida se dividió en cinco fases que corresponden al conocimiento del manejo de residuos sólidos de los usuarios de las cafeterías, caracterización de los residuos sólidos, diseño y construcción del contenedor, entrenamiento del sistema de inteligencia artificial (IA) y prueba interna Beta-Test. Obteniendo como resultado una generación total de residuos plásticos a la semana de 66 Kg, lo que representa un ingreso económico aproximado de $138.000 COP. Además, se desarrolló un contenedor y clasificador automático capaz de reconocer y almacenar botellas plásticas empleando una red neuronal artificial. Como conclusión el reciclaje de residuos plásticos dentro de una institución educativa aporta a la sostenibilidad ambiental, además el desarrollo de tecnologías como el contenedor y clasificador automático, permiten optimizar la selección y clasificación de elementos reciclables de forma rápida y segura.


2021 ◽  
Vol 5 (2) ◽  
pp. 211
Author(s):  
Hartanto Hartanto ◽  
Leni Marlina ◽  
Ketang Wiyono

Penelitian ini bertujuan untuk menghasilkan e-schoology materi getaran dan gelombang untuk meningkatkan keterampilan berpikir kritis siswa sekolah menengah pertama yang valid dan praktis. Penelitian ini menggunakan metode penelitian pengembangan dengan model pengembangan Alessi dan Trollip yang terdiri dari tiga tahapan yaitu perencanaan, desain, dan pengembangan. Sampel penelitian pada saat uji beta berjumlah tiga siswa yang diambil dengan teknik purposive sampling yang dapat mewakili siswa berkemampuan tinggi, sedang, dan rendah. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi dan angket tanggapan siswa. Berdasarkan analisis kebutuhan pada tahap perencanaan diketahui bahwa 100% siswa memiliki smartphone dan sebanyak 72,50% mengakses internet setiap hari.  Semua siswa pernah menggunakan e-learning seperti Telegram dan WhatsApps tetapi belum pernah menggunakan e-schoology dalam pembelajaran. Pada tahap desain dilakukan pembuatan flowchart dan storyboard sebagai pedoman dalam pengembangan e-schoology. Tahap pengembangan diawali dengan memproduksi prototipe pertama, melakukan uji alpa, dan melakukan uji beta. Dari hasil uji alpa yang kedua diperoleh persentase dapat diterima sebesar 100%. Persentase dapat diterima dari hasil uji beta yang kedua sebesar 100%. Berdasarkan hasil penelitian ini, e-schoology materi getaran dan gelombang yang dikembangkan telah valid dan praktis sehingga layak untuk digunakan dalam pembelajaran IPA di sekolah menengah pertama.   This study aims to produce e-Schoology material on vibrations and waves to improve the critical thinking skills of junior high school students that are valid and practical. This research uses development research methods. This research uses development research method with Alessi and Trollip development model which consists of three stages, namely planning, design, and development. The research sample in the beta test consisted of three students who were taken by purposive sampling technique that could represent students with high, medium, and low abilities. The instruments used in this study were validation sheets and student response questionnaires. Based on the needs analysis at the planning stage, it is known that 100% of students have smartphones and 72.50% access the internet every day. All students have used e-learning such as Telegram and WhatsApps but have never usede-schoology in learning. At the design stage, flowcharts and storyboards are made as guidelines in the development of e-schoology. The development phase begins with producing the first prototype, performing an alpha test, and performing a beta test. From the results of the second alpha test obtained an acceptable percentage of 100%. Percentage can be accepted from the results of the second beta test of 100%. Based on the results of this study, the e-Schoology of vibration and wave materials developed was valid and practical so that it was suitable for use in science learning in junior high schools.


2021 ◽  
Vol 5 (2) ◽  
pp. 201
Author(s):  
Ujang Supriyadi ◽  
Leni Marlina ◽  
Ida Sriyanti

Penelitian ini bertujuan untuk mengembangkan e-module pada materi suhu, pemuaian, dan kalor yang valid dan praktis. Metode pengembangan yang digunakan dalam penelitian ini adalah model pengembangan Alessi dan Trollip yang terdiri dari tiga tahapan, pengembangan dengan model Alessi and Trollip, dengan tahapan yaitu tahap perencanaan, tahap desain, dan tahap pengembangan. E-Module pada materi suhu, pemuaian, dan kalor dikembangkan dengan menggunakan program Flip PDF Professional. Setelah melalui tahap perencanaan dan tahap desain, selanjutnya pada tahap pengembangan peneliti melakukan uji Alpha dan uji Beta. Uji Alpha dilakukan untuk mengetahui tingkat kevalidan e-module dengan melibatkan tiga orang ahli untuk mereview dan menilai aspek isi (konten), aspek kebahasaan, serta aspek dasain dan fitur dari e-module yang dikembangkan. Sedangkan uji Beta dilakukan untuk mengetahui tingkat kepraktisan e-module dengan melibatkan enam orang siswa dengan kemampuan kognitif yang berbeda untuk mereview dan menilai aspek kelayakan isi (konten), aspek penyajian, aspek dasain dan fitur, beserta aspek manfaat dari e-module yang dikembangkan. Berdasarkan hasil uji Alpha yang dilakukan oleh tiga orang ahli diperoleh rerata hasil penilaian masing-masing sebesar 4,90; 4,75; dan 4,51; sedangkan melalui uji Beta yang dilakukan oleh enam orang siswa diperoleh rerata hasil penilaian masing-masing sebasar 4,97; 4,78; 4,60; 4,65; 4,81; dan 4,78. Berdasarkan hasil uji Alpha dan uji Beta tersebut maka e-module pada materi suhu, pemuaian, dan kalor yang dikembangkan dinyatakan sangat valid dan sangat praktis. E-Module pada materi suhu, pemuaian, dan kalor yang telah dikembangkan dapat dimanfaatkan oleh siswa dan guru sebagai sarana pembelajaran di sekolah serta sebagai sarana belajar mandiri oleh siswa dirumah.  This study aims to develop an e-module on the material of temperature, expansion, and heat that is valid and practical. The methodology of development used in this research is the development model consisting of three stages: the planning stage, the design stage, and the development stage. E-Module was developed using the Flip PDF Professional program on the material of temperature, expansion, and heat. After going through the planning and design stages, the researcher conducted Alpha and Beta tests on the development stage. The Alpha test was conducted to determine the level of validity of the e-module by involving three experts to review and assess the aspects of the content, the linguistic, and the design and features of the developed e-module. Meanwhile, the Beta test was conducted to determine the level of practicality of the e-module by involving six students with different cognitive abilities to review and assess the eligibility of the content, the aspects of presentation, the design, the features, and the benefits of the developed e-module as well. Based on the Alpha test results conducted by three experts, each obtained an average result of 4.90, 4.75, and 4.51. However, the Beta test results were conducted by six students, each obtained an average result of 4.97, 4.78, 4.60, 4.65, 4.81, and 4.78. In conclusion, the Alpha and Beta test results show that the developed e-module on the material of temperature, expansion, and heat is declared to be very valid and very practical. So, e-module has been developed to benefit students and teachers as a learning tool at school and as a means of independent learning by students at home. 


2021 ◽  
Vol 13 (1) ◽  
pp. 485-496
Author(s):  
M. Fadlillah ◽  
Rendy Setyowahyudi

The most effective way to prevent the spread of Covid-19 is to comply with health protocols. However, this habit is still tricky for some Indonesians, including in early childhood. This study aimed to develop and test the Ultaco game's quality as a medium in introducing the Covid-19 health protocol to early childhood. The research and development (RD) method was used in this study. In developing the Ultaco game, three steps carried out, including planning, design, and development. Product quality testing was carried out using three techniques: alpha test, beta test, and final evaluation. This study showed that the Ultaco game is a kind of snakes and ladders game that contains the Covid-19 health protocol, including wearing a mask, maintaining distance, staying at home, washing hands, covering sneezes, exercising diligently, and eating nutritiously. The trial results showed that the Ultaco game is of good quality and is suitable for use as a medium for introducing the Covid-19 health protocol to early childhood. This is based on the average score of the alpha test score of 4.48, the beta test score of 3.41, and the final evaluation score of 3.64. This study implies that children can become accustomed to complying with the Covid-19 health protocol with attractive, fun, and fun game media.


2021 ◽  
Vol 7 (April) ◽  
pp. 1-6
Author(s):  
Nattinee Jitnarin ◽  
Walker Poston ◽  
Sara Jahnke ◽  
Christopher Haddock ◽  
Herbert Severson

2021 ◽  
Author(s):  
Yuki Kataoka ◽  
Tomoyasu Takemura ◽  
Munehiko Sasajima ◽  
Naoki Katoh

BACKGROUND Chatbots are artificial intelligence-driven programs that interact with people. The application of this technology is wide—including collecting and delivering information, creating and answering inquiries, collecting customer feedback, and even delivering personalized health and medical information to patients through mobile and web-based platforms. However, there are no chatbots for lung cancer patients and their caregivers. OBJECTIVE Our research objective was to develop and evaluate the early feasibility of a chatbot designed to improve symptom management knowledge of patients with lung cancer and their caregivers. METHODS We conducted a sequential mixed method approach that included conducting a web-based anonymized questionnaire survey of physicians and paramedics from June to July 2019. Two physicians conducted a content analysis of the questionnaire to organize it into frequently asked questions (FAQs). Based on the FAQs, we developed and integrated a chatbot into a social network service. The chatbot was then tested by the physicians and paramedics (alpha test), thereafter, by the patients or their caregivers (beta test). RESULTS We obtained 246 questions from 15 healthcare providers. After the test, we identified 91 FAQs and their corresponding answers. In the beta test, 11 patients and one caregiver participated. The participants were asked 60 questions. Eight questions (13%) did not match the appropriate categories. After the beta test, seven participants (64%) answered the post-experimental questionnaire. The mean satisfaction score was 2.7 points out of 5 (standard deviation: 0.5). CONCLUSIONS Medical staff caring for lung cancer patients would be able to use the categories specified in this study to educate patients. Further research is warranted to improve chatbots in terms of interaction. CLINICALTRIAL Chatbot; lung cancer; symptom management education; mixed method approach


2020 ◽  
pp. 133-142
Author(s):  
Mike MIRZAYANOV ◽  
Oksana PAVLOVA ◽  
Pavel MAVRIN ◽  
Roman MELNIKOV ◽  
Andrew PLOTNIKOV ◽  
...  

Digitalization imposes ways of development and influences the process of Codeforces development. Codeforces’ infrastructure provides a solid open ecosystem for building a programming learning process. Functionality covers the entire process, from the Polygon system for devising problems to mashup contests and private groups on Codeforces. A beta test of the educational subsystem with a pilot educational course was launched. The paper describes all the aspects and relationships of the ecosystem, typical flows of use, examples of successful integration into educational processes in the age of digitalization.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 88-88
Author(s):  
Jerry Brown ◽  
Peter Baylie ◽  
Candidus Nwakasi ◽  
Pranay Reddy ◽  
Katie Ehlman ◽  
...  

Abstract Providing quality care for older adults in long-term care can be challenging, and this issue appears to be more pressing with people living with dementia. Using the Positive Approach® to Care (PAC) model, a 2-hour module for new staff nursing home orientation curriculum was designed to help introduce the concept of working with people living with dementia. Twelve undergraduate students participated in a beta-test of the nursing home orientation. A pre-and-post 38-item survey was administered to measure knowledge level and improvement. Participants also responded to qualitative semi-structured questions after the orientation. Descriptive statistics and bivariate analysis were conducted. Results indicated an improvement on dementia-related knowledge in most of the survey items (21 of 34 items). Examples of statistically significant differences in the pretest and post-test identified are knowledge on the effect of pressure in the palm to comfort a person with dementia (p-0.039), vision as the most powerful sensory input during dementia caregiving (p-0.001), and functionalities lost when the left temporal lobe shrinks (p-0.014). The qualitative evaluation showed that most of the participants indicated a change in dementia caregiving views — including how to pause if permission is not given to engage, and to respect personal space. These findings prove important because the PAC orientation curriculum was successful in improving the students’ knowledge and perspectives on dementia. This training program could be a useful tool if implemented into nursing home employee orientation.


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