Selection Criteria for Commercial Off-the-Shelf (COTS) Video Games for Language Learning
2012 ◽
Vol 42
(2)
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pp. 52-78
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Keyword(s):
This article addresses criteria for choosing commercial off-the-shelf(COTS) games and their implementation in the classroom and other L2learning environments. The proposal and discussion of a set of suchcriteria, which include the categories of motivation and flow, clearlydefined and spaced goals, game skills and game mechanics, content,story and narrative, multimodality, agency, course integration andscaffolding, and financial, technical, and administrative considerationsare the focus of this article. This discussion is followed by the analysesof three examples of COTS games (Buzz, Heavy Rain, and SingStar)which may be suitable in a L2 learning context.
2008 ◽
Vol 36
(4)
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pp. 529-534
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1989 ◽
Vol 10
◽
pp. 145-162
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2021 ◽
Vol 5
(1)
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pp. 14-30
2021 ◽
Keyword(s):
Keyword(s):
2019 ◽
Vol 1
(1)
◽
pp. 106-141
Keyword(s):