learner motivation
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2022 ◽  
pp. 810-831
Author(s):  
Anshita Chelawat ◽  
Seema Sant

It is a proven fact that learning with the element of fun and games makes the learning process interesting and also helps in student retention. Especially, in the context of e-learning environment, where learner motivation and engagement level are not easy to monitor, it is required to implement some mechanism which can improve their intrinsic motivation and make them self-motivated. Gamification in education and using game-based formative assessment tools will be of great help to not only motivate learners to opt for e-learning courses, but to complete till the end. The current study, thus, focuses on use of game-based formative assessment to improve learners' motivation in the e-learning environment so that their drop-out rates can be controlled, and their engagement level can be improved. Also, it intends to assess the past literature and identify the essential gaming mechanics which can possibly impact the learner motivation. It will also highlight the theoretical perspective used in previous studies on gamification, engagement, and motivation.


2022 ◽  
pp. 283-308
Author(s):  
Doreen Said Pace

This chapter focuses on the important role of educators' beliefs as they shape and consequently influence their teaching and learning approach from the planning to the implementation stage. Such beliefs were investigated using collaborative action research (CAR) on the belief-to-practice relationship of prospective teacher users of formative assessment (FA). A nine-month qualitative study with three Maltese state primary school teachers indicated that even with the transformation in the teachers' understanding, knowledge, and practice about FA, their belief was that success of FA depends on the learner motivation, hence shifting the problem onto the learner when it might well have been a problem with the system shaping the teaching and learning context. The point that will be made here is to look at FA as an inclusive teaching and learning approach if its strategies are used to attend to student diversity.


2021 ◽  
Vol 11 (2) ◽  
pp. 203-216
Author(s):  
Rizka Hayuning Prameswari ◽  
Fachri Hakim

The purpose of this study was to determine the application of the TAIbased Hands-on Activity learning model effectively to improve theunderstanding of chemical concepts and the learning motivation of learners ofhydrocarbon combustion material. This study uses a Quasi-ExperimentalDesign with the research subjects being Class XI students of SMA N 1 Kramat.The sample in this study was taken using the Random Sampling Clustertechnique. The instrument in this study was a test instrument in the form of apretest and posttest, while the non-test instrument was a questionnaire. Theresults of the t-test analysis showed that the application of the TAI basedHands-on Activity learning model was effective in increasing the ability tounderstand chemical concepts and learner motivation. The average ability tounderstand the concepts of chemistry in the experimental class and the controlclass was 78.06 and 67.86, respectively. The average learning motivation ofstudents in the experimental class and the successive control class is 75.83 and65.83. The N-gain test for understanding the concept of the experimental classand the control class were 0.467 (medium category) and 0.296 (low category),respectively. N-gain learning motivation of students in the experimental classand control class was 0.42 (medium category) and 0.25 (low category),respectively.


Author(s):  
Marta Del Pozo Beamud

In recent years, CLIL has gained momentum in Europe and many have been the authors who have analysed the relationship between CLIL and motivation. The vast majority of these studies have focused on learner motivation (Doiz et al., Lasagabaster, Lasagabaster and Sierra, Seikkula-Leino). This study aims to redress that balance by examining teacher motivation, more specifically, the extent to which teachers-in-training of CLIL are motivated. Participants are final-year Primary Education degree students at UCLM (M=21.5), who completed an open-ended questionnaire examining both intrinsic and extrinsic motivations. Results demonstrated significantly high levels of intrinsic motivation.


Horizon ◽  
2021 ◽  
Vol 1 (4) ◽  
pp. 712-723
Author(s):  
Darmasrura Dimas Dimas ◽  
Suharni Suharni ◽  
Rika Afriyanti

ABSTRAKPenelitian ini dilatar belakangi oleh situasi dan kondisi belajar di saat pandemic COVID-19 ini yang dilakukan secara online. Pembelajaran online ini merupakan hal yang baru dirasakan oleh siswa, karena guru dan siswa menggunakan fasilitas internet dan juga aplikasi, sehingga selama belajar online siswa bisa mengalami hambatan. Proses belajar mengajar online ini dapat dilakukan dimanapun dan kapanpun. Penelitian ini bertujuan untuk mendeskripsikan hambatan yang dihadapi oleh siswa dalam proses belajar mengajar bahasa inggris online selama pandemic COVID-19 khususnya siswa SMA N 8 Solok Selatan. Teknik pengambilan data yang digunakan dalam peneilitian ini adalah teknik total sampling yaitu seluruh kelas X dan XI IPA dan IPS yang berjumlah 35 orang yang dipilih sebagai partisipan dalam penelitian ini. Hasil dari penelitian ini menemukan bahwa siswa mengalami beberapa hambatan dalam proses belajar mengajar bahasa Inggris yaitu: administrative/instructor issue, social interaction, academic skills, technical skills, learner motivation, time/support for studies, cost and access to the internet and technical problem.Kata kunci : Belajar Online, Hambatan Siswa Dalam Belajar Online


2021 ◽  
pp. 003329412110547
Author(s):  
Xuyan Qiu ◽  
Jian Xu

Since listening and speaking are two integral skills for effective second language (L2) communication, enhancing learners’ motivation to listen to and speak in the target language will engage them in the learning process, eventually leading to improvements in these two skills. Yet despite its importance, L2 listening and speaking motivation is underexplored in the current literature. Drawing on self-determination theory, this study adapted, validated, and administered one L2 listening motivation scale and one L2 speaking motivation scale to 863 undergraduate students from different regions of China. Correlation analysis, confirmatory factor analysis, and inferential statistical analyses (e.g., ANOVA) were used to compute the data. The results revealed that the learners were both intrinsically and extrinsically motivated to listen to and speak in English. A strong association between L2 listening motivation and speaking motivation was observed. Furthermore, gender, geographical, and disciplinary differences were found in the two kinds of motivation, and overseas experience also affected the learners’ motivation. The results provide insights into L2 learner motivation in specific linguistic domains and yield pedagogical implications for L2 teaching and learning.


2021 ◽  
Vol 13 (21) ◽  
pp. 11749
Author(s):  
Sujeewa Hettiarachchi ◽  
BWR Damayanthi ◽  
Shirantha Heenkenda ◽  
DMSLB Dissanayake ◽  
Manjula Ranagalage ◽  
...  

This quantitative study investigated the determinants of students’ satisfaction with their online learning experience at Sri Lankan universities during the COVID-19 pandemic. The data was collected from 1376 undergraduates enrolled in various courses in humanities and social sciences at three state-owned universities in the country. The results of the Structural Equation Modeling (SEM) revealed that the independent variables of the model, namely perceived learner motivation, perceived challenges of e-learning, and interaction significantly affected students’ satisfaction with their new online learning experience. Out of the three variables, learner motivation exerted the strongest effect on students’ satisfaction, implying the crucial role self-regulated learning—characterized by motivation—plays in online learning environments. The study has several implications for both creating and ensuring the long-term sustainability of productive and student-friendly online learning spaces in higher education.


In this paper, we reflect on the implementation of a gamified application for helping employee learn important facts about their training program for level up capability. Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Gamification can be used on all the types of education. Be it student or to the employee training. There are no boundaries how the gamification in education can be made. Gamification the educational process can be a real challenge because in the making of the process one must have a balance between the fun in the game session but also got the knowledge from the study that is intended. The game cannot be more addicted than educating the student that use the feature. But the game cannot to be boring either and make the student and employee more reluctant to study.There is a direct link between increased motivation and higher levels of engagement when the gamification intervention is introduced. This is a application review on gamification motivation and engagement learner.


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