scholarly journals COLLABORATION SKILLS OF 8TH GRADE SECONDARY STUDENTS IN SCIENCE LEARNING WITH ENGINEERING DESIGN ACTIVITY

Author(s):  
Fitri Nuraeni ◽  
◽  
Anna Permanasari ◽  
◽  
2019 ◽  
Vol Volume 2 Nomor 2 ◽  

There is a tendency in the education field today to return to the idea that children will learn better if the environment is created naturally. Learning will be more meaningful if children "experience" themselves what they are learning, not 'knowing' it. Target-oriented learning of material mastery proves to be successful in short-term 'remembering' competitions, but fails to equip children to solve problems in long-term life. The problems that would to be studied in this study are: (a) how is the improvement of Social Science learning outcomes by applying the Make A-Match Model to it? (b) how does the Make A-Match Model apply towards the learning motivation? The objectives of this study are: (a) want to know the improvement in Social Science learning achievement after the implemetation of the Make A-Match Model. (b) want to know the effect of Make A-Match Model towards students’ motivation of the subject after it is applied. This research is used two rounds of action research. In each round consists of four stages, namely: design, activity and observation, reflection and revision. The target of this research is the fourth grade students of Mongodow. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. From the results of analysts obtained student achievement has increased from cycle I to cycle II namely, cycle I (65%), cycle II (83%). The conclusion of this research is the Make A-Match Model of Social Science learning could positively influence the motivation of learning of central students, and this learning model could be used as an alternative to Social Science learning.


Author(s):  
Andrew D. Dimarogonas

Abstract Engineering is distinguished from craft or invention by systematic development and use of intelligence and scientific knowledge. Elements of engineering design can be found in the great Potamic civilizations but systematic engineering design activity started in the ancient Greek and Hellenistic world and matured under the Romans. The renaissance and the industrial revolution revived Engineering and modern engineering design was eventually defined during the 19th Century.


2013 ◽  
Vol 63 (2) ◽  
Author(s):  
Roger Awang ◽  
Lay Yoon Fah

This paper sets out to examine critically the effects of selected factors contributing to science and mathematics achievement among 8th grade students in Malaysia and Singapore. The Trend in International Science and Mathematics Study (TIMSS) 2007 database was utilized to explore a) if there were correlations between students receiving additional support and/or gaining exposure from academic related enrichment activities at home and schools with their science and mathematics achievement and, b) How well do the knowledge/skills gained from the use of technological tools and Internet contribute towards their science and mathematics achievement among Malaysian and Singaporean Grade 8 students. The sample consists of 4,466 students from Malaysia and 4,599 students from Singapore who participated in the TIMSS 2007 assessment. This study will provide some insights on why some students perform better than others in science and mathematics by highlighting the effect of additional support and/or exposure from academic related enrichment activities at home and schools, and the knowledge/skills gained from the use of technological tools and internet on students’ science and mathematics achievement.


2010 ◽  
Vol 97-101 ◽  
pp. 3341-3344
Author(s):  
Dong Bo Wang ◽  
Xiu Tian Yan ◽  
Ning Sheng Guo ◽  
Tao Li

In order to support the dynamic and creative Engineering Design Process (EDP) comprehensively, after a detailed literature review, a multi autonomic objects (AO) flexible workflow is applied into the supporting and management of EDP, its support for decision making, EDP evolution and design activity granularity is explained, finally and most importantly, a genetic algorithm-based AO knowledge learning method is proposed, the algorithm is demonstrated by a MATLAB simulation that it can satisfy the knowledge acquisition in EDP satisfactorily.


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